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XXXX

A bouldering crag with some OK problems - generally good landings and many climbs don’t need a crash pad.

V2/3 Pockets

Pockety traverse - before the main area (from the Engineers Cascade side) - probably want a pad for this one.

V11 Myology
V3 Albino Redback

Start under cave - throw to the right and up to top out

V2 Albino Redback Attack

Start as for for Albino Redback but straight(ish) up.

V3 V3 traverse

Start as for Albino Redback and finish at top of Frostbite

V0 Nights in White Lichen

Start below and left of white lichen, throw for the jug and easy to top.

V1 Frostbite

Start on low jug one metre left of gum tree - follow jugs up to water stain top out (down climb campus top out to climbers right).

V9 Meaty Bites

Start matched on low rail, out to pockets, up edges to top.

Tom O'Halloran

V10 Garth's Prow Left

Start as for Garth's Arete RHV, once matched on two crimps after pocket, continue up left for 2 hard moves, and a juggy top-out.

V11 Garth's Arete RHV
V1/2 Campus Top Out

Obvious campus problem next to Garth’s arete. Good hands and absolutely no feet.

V7 X Marks The Spot

Surely been done, but seems obvious and is a good bit of climbing, even as a bit of an eliminate. Sit start in the low slot to the right of Garths Arete. Move right hand to small lip slot, left hand up to a glued edge. Move to ironband rail and make a big thwomp up to a small edge before moving right to a tricky gaston and up to finish the 4. Avoiding the left arete jugs the whole time.

V4 Loumongous

Find the glued on hold next to campus top out and follow chalk to the top.

V0 Left Side Traverse

Slopey low traverse - ends at water stain or extend to Miles Davis for added grades

V0 Right Side Traverse

Low slopey traverse. Second half of Miles Davis.

V1/2 Miles Davis

The full traverse - left to right - finish on high orange jug near tree. Individual moves are probably V1/V2, but it’s a long pumpfest.

VB 8 Ball

Juggy slab right of main area (looking in)... easy, but pretty high.

Engineering XXXX

An area past xxxx and up from engineers cascade, has a few problems, less sharp and more fun than xxxx. Has easier grades with a couple harder ones. This area is still under development and has many more lines to be climbed/ cleaned and sent!

Engineering XXXX
V8 Screaming On Mute

THE CRAG CLASSIC, Stunning fist size crack coming from underneath the cave with amazing seams and slopers to top out on.

V4 Fantastic 4

To the left of screaming on mute, hang start off sloper rail, trend right through pockets and mantle up with slopers to finish.

V1 Ever Ready

Around the corner (left facing the cliff), the most direct line straight up next to the arete.

Pedz Slab Challenge

The blank slab in the middle of the wall next to ever ready, will be a stunner once the moves are unlocked.

Dihedral Highball

Start up the corner slab upto the rooflet and climb right out up slots and delicate feet.

V1 Dihedral Traverse

From the obvious rail near the dihedral highball you traverse right along until you nearly Fantastic 4 start. GgGreat warm up both ways and can be done with feet lower for an easier option.

V3 Upstream 3.5

From Screaming On Mute looking upstream is another boulder with a sit start undercling. Uulp and left out through jugs and mantle, consensus is it's not quite v4 but harder than v3.

V7 XXXX Marks The Spot

Surely been done, but seems obvious and is a good bit of climbing, even as a bit of an eliminate. Sit start in the low slot to the right of Garths Arete. Move right hand to small lip slot, left hand up to a glued edge. Move to ironband rail and make a big thwomp up to a small edge before moving right to a tricky gaston and up to finish the 4. Avoiding the left arete jugs the whole time.

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