Showing all 27 nodes.
Node |
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XXXX
A bouldering crag with some OK problems - generally good landings and many climbs don’t need a crash pad. |
V2/3
Pockets
Pockety traverse - before the main area (from the Engineers Cascade side) - probably want a pad for this one. |
V11 ★★★ Myology |
V3
★★ Albino Redback
Start under cave - throw to the right and up to top out |
V2
★ Albino Redback Attack
Start as for for Albino Redback but straight(ish) up. |
V3
★ V3 traverse
Start as for Albino Redback and finish at top of Frostbite |
V0
★ Nights in White Lichen
Start below and left of white lichen, throw for the jug and easy to top. |
V1
Frostbite
Start on low jug one metre left of gum tree - follow jugs up to water stain top out (down climb campus top out to climbers right). |
V9
★★★ Meaty Bites
Start matched on low rail, out to pockets, up edges to top. |
V10
★★★ Garth's Prow Left
Start as for Garth's Arete RHV, once matched on two crimps after pocket, continue up left for 2 hard moves, and a juggy top-out. |
V11 ★★ Garth's Arete RHV |
V1/2
★ Campus Top Out
Obvious campus problem next to Garth’s arete. Good hands and absolutely no feet. |
V7
★★ X Marks The Spot
Surely been done, but seems obvious and is a good bit of climbing, even as a bit of an eliminate. Sit start in the low slot to the right of Garths Arete. Move right hand to small lip slot, left hand up to a glued edge. Move to ironband rail and make a big thwomp up to a small edge before moving right to a tricky gaston and up to finish the 4. Avoiding the left arete jugs the whole time. |
V4
★ Loumongous
Find the glued on hold next to campus top out and follow chalk to the top. |
V0
★ Left Side Traverse
Slopey low traverse - ends at water stain or extend to Miles Davis for added grades |
V0
★ Right Side Traverse
Low slopey traverse. Second half of Miles Davis. |
V1/2
★★ Miles Davis
The full traverse - left to right - finish on high orange jug near tree. Individual moves are probably V1/V2, but it’s a long pumpfest. |
VB
8 Ball
Juggy slab right of main area (looking in)... easy, but pretty high. |
Engineering XXXX
An area past xxxx and up from engineers cascade, has a few problems, less sharp and more fun than xxxx. Has easier grades with a couple harder ones. This area is still under development and has many more lines to be climbed/ cleaned and sent! |
Engineering XXXX |
V8
★★★ Screaming On Mute
THE CRAG CLASSIC, Stunning fist size crack coming from underneath the cave with amazing seams and slopers to top out on. |
V4
★★ Fantastic 4
To the left of screaming on mute, hang start off sloper rail, trend right through pockets and mantle up with slopers to finish. |
V1
★★ Ever Ready
Around the corner (left facing the cliff), the most direct line straight up next to the arete. |
★★★ Pedz Slab Challenge
The blank slab in the middle of the wall next to ever ready, will be a stunner once the moves are unlocked. |
★★★ Dihedral Highball
Start up the corner slab upto the rooflet and climb right out up slots and delicate feet. |
V1
★ Dihedral Traverse
From the obvious rail near the dihedral highball you traverse right along until you nearly Fantastic 4 start. GgGreat warm up both ways and can be done with feet lower for an easier option. |
V3
★ Upstream 3.5
From Screaming On Mute looking upstream is another boulder with a sit start undercling. Uulp and left out through jugs and mantle, consensus is it's not quite v4 but harder than v3. |
V7
★★ XXXX Marks The Spot
Surely been done, but seems obvious and is a good bit of climbing, even as a bit of an eliminate. Sit start in the low slot to the right of Garths Arete. Move right hand to small lip slot, left hand up to a glued edge. Move to ironband rail and make a big thwomp up to a small edge before moving right to a tricky gaston and up to finish the 4. Avoiding the left arete jugs the whole time. |
Showing all 27 nodes.