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Nodes in Zap Crag

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Node
Zap Crag

Single pitch sport climbing located on private property.

The Fuse Box

A sunny cave with enough fun for half a day. Follow the fire trail to the end then bush-bash rightwards about 20m, dropping down into the first gully (steep and overgrown), following the rock down onto the terrace.

The Fuse Box
Project (John)

Project tagged.

Unknown?

Short, steep. Bail biner on second bolt. Grade?

26 Trip Switch

Steep funky climbing.

26 Overload

2m R. Bouldery start at flake at head height, trending right to join 'Particle Accelerator' before its crux, clipping anchors out left below roof.

25 Particle Accelerator

A series of big moves to a crimp crux. Don't clip anchor on left. Instead, go up right into the chasm before a fun lip traverse leads you out onto the headwall.

20 Switch Gear

The leftmost route on the vertical face.

21 Mega Watt

This link up starts as for Switch Gear, traverses R across the wall, over Amp Hour, around the arete, and finishes up Killer What? (which tops out - no lower off). Tree belay 15m back.

22 Mega Amped

Start as for Mega Watt and finish at the Amp Hour anchors.

26 Amp Hour

The undercut arete.

21 Killer What?

Right hand route on the short upper cliff. A bit hard and a bit weird. Starts at DBB at far end of the terrace. Top out (no lower-off) with tree belay 15m back from edge.

21 Megawatt

Start: On the small upper cliff.

Upper Zap

First section you come to - turn left off the fire trail and follow the track to the cliff edge. A short down climb, then right to the base of the cliff.

Upper Zap
24 Charged

Start: The first route on the upper tier. Extend bolts 4,5,7&8.

28 Guilty as Charged

Same start as 'Charged' but continue straight on the face instead of going R.

24 Transmission

Up the blunt arete then the sheer face above. Take a long-ish draw for the 4th or 5th bolt which is tucked in on a ledge.

Start: Start under the blunt arete on the L side of the vertical wall.

25 Stolen Inspiration!

Start: Between 'Transmission' and 'Pulse'. Great climb at about 23 to a cruxy middle section, should be more popular but considered hard at the grade.

28 Pulse

The end of another long affair. Great moves, technical with a dynamic finish. Generally considered easy for the grade, but then a hold snapped in 2011. Now its more solid, and a bugger to get a draw onto the 5th bolt.

Start: Start under the short vague arete 1m left of the Stolen corner.

28 Zapt

Starts 2m L of 'Pulse' up vague flake feature.

This climb has a lot to offer with a fun start to a good rest then the crux awaits. How many draws can you skip???

27 Electric Mainline

Please bring a spanner to remove the coachscrew.

Start: As for 'Jug Buzz' then right.

22 Jug Buzz

Start: Starts off the pedestal 6m up L from the base of Zapt. You can belay on the ledge (where there's a belay ring), or on the ground which is probably less hassle. Either way, take it easy on the unprotected scramble up to the pedestal.

24 Mr Dwindle

Start: from 'Jug Buzz' pedestal, up left

21 The Gangs of Mt York

Not as good as HPAB. And watch out for the sharp pointy branches below you if you come off before the 3rd bolt.

Start: Start on the ledge just R of HPAB.

21 Hot Pump Action Baby

Take care as the bolts are quite spaced at times. Fairly good climbing though, especially the top.

Start: Start on the ledge at a shallow obtuse corner.

25 Hum

The glued on hold is a disgrace.

25 Short Circuit

Start: Left of Hum.

22 M0 Even shorter circuit

From ledge above 2nd bolt do rest of route M0,22

18 FIS Climb 1

Corner and grey wall left of Hum.

19 FIS Climb 2

As for climb 1 but traverse left further before heading up. FIS stands for Faulkonbridge Institute of Sport!

22 FIS Climb 2 Direct Start

Starts 3m left of the corner.

Lower Zap

Crag stays in the shade until about 2pm (Upper Zap gets into sun about 11).

Lower Zap
17 Just Warmin' Up

Start just before the second set of fixed ropes. Slab.

23 Buzz

Start 3m L of JWU. Up arete to anchors as for JWU then traverse the lip of the roof.

18 Buzz Off

As for Buzz up the arête, but lower off from the anchor of JWU.

23 Tower of Power

Start at the anchor of Resistor; this can be very easily approached by walking L (roped up) from the start of Buzz if you prefer. Climb straight up to the anchor of Buzz.

19 Shocking

Start as for ToP. Head left up the slab passing SD and HT anchors. Finish by walking off.

Down the 2nd Set of Ropes

The following routes are accessed by going down the second set of static ropes and rungs.

18 Mr McGlue

Follow the arete the whole way with lots of really nice moves.

20 Resistor

Start as for SD, at the corner crack 4m L of MM. Quite cruxy for the grade.

23 Static Discharge

Start at the corner crack 4m L of MM. Follow the bolted crack all the way to DRB. Can be, and has been, done on gear.

25 High Tension

The plum line of this sector. Start 3m L of SD and climb all the way to the tippy top with the lower-off on the ship's prow.

Den on High Tension

22 Foo Foo the Cordless Draw Monkey

Start up the wall before escaping left into the corner and following this to a steep conclusion.

18 Zaparazzi

Trad route up the broken corner L of Foo Foo.

22 Static Afro

An access route to the Fuse Box that can be climbed in 1, 2 or 3 pitches.

  1. 15m (18) Corner moving left, eventually up on to ledge. DBB.

  2. 10m (22) Long move off the belay, then L. Up to ledge and DBB.

  3. 10m (21) Arete then jugs. Finishes on the Fuse Box ledge. There is a belay on the ledge, but no suitable lower-off.

18 Static Afro first pitch

This crag is private property - no camping (including vans in carpark), no fires, no dogs and don't drive down dirt road to edge of cliff or block substation access.

23 Neon Biner

Up Static Afro to first belay at 15m, then traverse a further 4m L to another DBB (and belay here?). Traverse R under overhang then up wall to lower-off just below Fuse Box ledge.

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