Showing all 47 nodes.
Node |
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Zap Crag
Single pitch sport climbing located on private property. |
The Fuse Box
A sunny cave with enough fun for half a day. Follow the fire trail to the end then bush-bash rightwards about 20m, dropping down into the first gully (steep and overgrown), following the rock down onto the terrace. |
The Fuse Box |
Project (John)
Project tagged. |
Unknown?
Short, steep. Bail biner on second bolt. Grade? |
26
★★ Trip Switch
Steep funky climbing. |
26
★★ Overload
2m R. Bouldery start at flake at head height, trending right to join 'Particle Accelerator' before its crux, clipping anchors out left below roof. |
25
★★ Particle Accelerator
A series of big moves to a crimp crux. Don't clip anchor on left. Instead, go up right into the chasm before a fun lip traverse leads you out onto the headwall. |
20
★ Switch Gear
The leftmost route on the vertical face. |
21
★★ Mega Watt
This link up starts as for Switch Gear, traverses R across the wall, over Amp Hour, around the arete, and finishes up Killer What? (which tops out - no lower off). Tree belay 15m back. |
22
★ Mega Amped
Start as for Mega Watt and finish at the Amp Hour anchors. |
26
★ Amp Hour
The undercut arete. |
21
★ Killer What?
Right hand route on the short upper cliff. A bit hard and a bit weird. Starts at DBB at far end of the terrace. Top out (no lower-off) with tree belay 15m back from edge. |
21
★★ Megawatt
Start: On the small upper cliff. |
Upper Zap
First section you come to - turn left off the fire trail and follow the track to the cliff edge. A short down climb, then right to the base of the cliff. |
Upper Zap |
24
★ Charged
Start: The first route on the upper tier. Extend bolts 4,5,7&8. |
28
★★ Guilty as Charged
Same start as 'Charged' but continue straight on the face instead of going R. |
24
★★ Transmission
Up the blunt arete then the sheer face above. Take a long-ish draw for the 4th or 5th bolt which is tucked in on a ledge. Start: Start under the blunt arete on the L side of the vertical wall. |
25
★★ Stolen Inspiration!
Start: Between 'Transmission' and 'Pulse'. Great climb at about 23 to a cruxy middle section, should be more popular but considered hard at the grade. |
28
★★★ Pulse
The end of another long affair. Great moves, technical with a dynamic finish. Generally considered easy for the grade, but then a hold snapped in 2011. Now its more solid, and a bugger to get a draw onto the 5th bolt. Start: Start under the short vague arete 1m left of the Stolen corner. |
28
★★ Zapt
Starts 2m L of 'Pulse' up vague flake feature. This climb has a lot to offer with a fun start to a good rest then the crux awaits. How many draws can you skip??? |
27
★ Electric Mainline
Please bring a spanner to remove the coachscrew. Start: As for 'Jug Buzz' then right. |
22
★★ Jug Buzz
Start: Starts off the pedestal 6m up L from the base of Zapt. You can belay on the ledge (where there's a belay ring), or on the ground which is probably less hassle. Either way, take it easy on the unprotected scramble up to the pedestal. |
24
★ Mr Dwindle
Start: from 'Jug Buzz' pedestal, up left |
21
★ The Gangs of Mt York
Not as good as HPAB. And watch out for the sharp pointy branches below you if you come off before the 3rd bolt. Start: Start on the ledge just R of HPAB. |
21
★ Hot Pump Action Baby
Take care as the bolts are quite spaced at times. Fairly good climbing though, especially the top. Start: Start on the ledge at a shallow obtuse corner. |
25
★ Hum
The glued on hold is a disgrace. |
25
★★ Short Circuit
Start: Left of Hum. |
22 M0
Even shorter circuit
From ledge above 2nd bolt do rest of route M0,22 |
18
FIS Climb 1
Corner and grey wall left of Hum. |
19
FIS Climb 2
As for climb 1 but traverse left further before heading up. FIS stands for Faulkonbridge Institute of Sport! |
22
FIS Climb 2 Direct Start
Starts 3m left of the corner. |
Lower Zap
Crag stays in the shade until about 2pm (Upper Zap gets into sun about 11). |
Lower Zap |
17
★ Just Warmin' Up
Start just before the second set of fixed ropes. Slab. |
23
★★ Buzz
Start 3m L of JWU. Up arete to anchors as for JWU then traverse the lip of the roof. |
18
★ Buzz Off
As for Buzz up the arête, but lower off from the anchor of JWU. |
23
★★ Tower of Power
Start at the anchor of Resistor; this can be very easily approached by walking L (roped up) from the start of Buzz if you prefer. Climb straight up to the anchor of Buzz. |
19
Shocking
Start as for ToP. Head left up the slab passing SD and HT anchors. Finish by walking off. |
Down the 2nd Set of Ropes
The following routes are accessed by going down the second set of static ropes and rungs. |
18
★ Mr McGlue
Follow the arete the whole way with lots of really nice moves. |
20
★ Resistor
Start as for SD, at the corner crack 4m L of MM. Quite cruxy for the grade. |
23
★ Static Discharge
Start at the corner crack 4m L of MM. Follow the bolted crack all the way to DRB. Can be, and has been, done on gear. |
25
★★★ High Tension
The plum line of this sector. Start 3m L of SD and climb all the way to the tippy top with the lower-off on the ship's prow. Den on High Tension |
22
★★ Foo Foo the Cordless Draw Monkey
Start up the wall before escaping left into the corner and following this to a steep conclusion. |
18
★ Zaparazzi
Trad route up the broken corner L of Foo Foo. |
22
★ Static Afro
An access route to the Fuse Box that can be climbed in 1, 2 or 3 pitches.
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18
Static Afro first pitch
This crag is private property - no camping (including vans in carpark), no fires, no dogs and don't drive down dirt road to edge of cliff or block substation access. |
23
Neon Biner
Up Static Afro to first belay at 15m, then traverse a further 4m L to another DBB (and belay here?). Traverse R under overhang then up wall to lower-off just below Fuse Box ledge. |
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