A Crag Guide gives an extensive view of all sub areas and climbs at a point in the index. It shows a snapshot of the index heirachy, up to 300 climbs (or areas) on a single web page. It shows selected comments climbers have made on a recently submitted ascent.

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Table of contents

1. Kloof Gorge 102 routes in Crag

Summary:
JFMAMJJASOND
seasonality
Unknown, Trad and other styles

Long/Lat: 30.834469, -29.760648

1.1. Rumdoodle 45 routes in Area

Summary:
All Unknown

1.1.1. Mainland : Ravine Area 18 routes in Area

Summary:
RouteGradeStyleSelected ascents
1 Little Genie 25Unknown
2 * Fucsorithanx 19Unknown
3 ** Last Straw 28Unknown
4 ** Graffiti Limbo 27Unknown
5 * Steel Junction 24Unknown
6 * Steel Junction Direct 21Unknown
7 ** Sex, Politics and Pets 21Unknown
8 Frothing Frenzy 20Unknown
9 * Running Down a Dream 24Unknown
10 * Living by the Moon 25Unknown
11 ** The Renaissance 26Unknown
12 ** Beyond the Pale 24Unknown
13 ** Rage 27Unknown
14 Jam Up 15Unknown
15 Jam Up Variation 19Unknown
16 * Altamira 23Unknown
17 ** Massacre of the Innocents 22Unknown
18 * Botty Cough 22Unknown

1.1.2. Mainland : Kloof Gorge Side 11 routes in Area

Summary:
RouteGradeStyleSelected ascents
1 Edge Og 16Unknown
2 * Malachi 19Unknown
3 ** Exodus 20Unknown
4 * Trendsetter 17Unknown
5 Visions in Blue 21Unknown
6 * The Chimney 12Unknown
7 ** Tremble 14Unknown
8 Chicken Run 12Unknown
9 Saga A2Unknown
10 Big Face 12Unknown
11 Big Tree 10Unknown

1.1.3. Island : Ravine Face 9 routes in Area

Summary:
RouteGradeStyleSelected ascents
1 Blockout 11Unknown
2 Big D 8Unknown
3 * Impossible Slab 12Unknown
4 Gateway 9Unknown
5 * Grasshopper Variation 1 13Unknown
6 * Grasshopper (Original Line) 13Unknown
7 * Grasshopper Variation 2 13Unknown
8 * Pigs in Space 17Unknown
9 * Honkies Can't Climb 15Unknown

1.1.4. Island : Kloof Gorge Side 7 routes in Area

Summary:
RouteGradeStyleSelected ascents
1 ** Welcome to the Machine 25Unknown
2 The Prayer 17Unknown
3 Unnamed 14Unknown
4 * Acrophobia 17Unknown
5 Brain Damage 17Unknown
6 ** Just Like the First Time 23Unknown
7 Crackin' Up 12Unknown

1.2. The Bone Yard 7 routes in Area

Summary:
Sport, Trad and Unknown
RouteGradeStyleSelected ascents
1 Myopic Buzzard

Extension to In Retrospect..

20Sport
2 ** Road Kill 19Sport 25m
3 ** In retrospect 17Sport 23m Royden 7 years ago

Long and pumpy for a 17. Good route

4 Dancing In The Zombie Zoo 17Trad
5 Stone Biter 24Sport
6 The Vulture's Feast 21Sport
7 *** Grim Reaper 23Unknown 25m

1.3. Boothill 38 routes in Crag

Summary:
Trad, Top Rope and Sport

Long/Lat: 30.841924, -29.769688

Unique Features And Strengths:

The height of the cliffs range between 10m and 50m so there is something for everybody.

Description:

This is a trad-climbing area (with a few bolts here and there and, as of Feb 2010, one fully bolted climb – "The Scream"). Most of the climbs are easily top-roped – a few nuts, hexes and slings will be needed. 10m of static rope (or a spare climbing rope) for extending to trees is very useful as is a rope-protector.

The rock is excellent, there is some loose gravel along some of the top-outs. Crag is in shade in the mornings till midday. As it is mostly slightly overhanging the faces do not get too wet during rain and there are very few seeps. Due to afternoon sun, dries out very quickly.

Approach:

Starting at Stokers (next to railway line in Kloof village): •Drive alongside railway line on your left towards Durban through a circle. •Turn left onto bridge over railway. Left again at T-junction. You are heading towards Pietermaritzburg with the railway line on your left. •Turn right at T-junction into Abelia road (there will be a church on your left). •This glides right into Emolweni road. Follow Emolweni past Kloof High school and a traffic circle. Turn right at T-junction into Buckingham (so far, same route as to Rumdoodle). •After couple hundred metres turn left into Windsor. •Park about 100 m up Windsor Rd on your left on a wide verge under trees – there is a gate in front of you with a sign to climbers (have you signed in?) and a sign warning about exposed cliff edges – this is where you need to be. Once you're out of the car, continue as follows: •Go through the gate and follow the clear path, ignoring 1 vague turn off to left, cross a wooden bridge, ignore a steep downward turnoff to left, take next turn left ignoring the main path going steeply upward to right. You will see some houses on the main gorge edge to your left. •Follow the cliff edge till you are on a rock platform with magnificent views of Kloof gorge. You are now above C’est la Bon. If this has taken you more than 3 minutes you either got lost or you shouldn’t be attempting to climb. (It is also a 3 minute walk from here to the top of the last climb (Tuxedo Junction) in the list below – there is a clear path all along the top of the crag which is somewhat exposed in places so leave the beers till later.)

Ethic:

Keep it clean and know what you doing around unclimbed faces as its easy to slide on the grass and off the edge. There is also potential for new routes on the face left of Tuxedo, and off the ledge running for next 50m left of Tuxedo, and the large Boneyard style face (with a deep undercut) across deep gulley about 80m onwards.

RouteGradeStyleSelected ascents
1 *** Flashpoint

Takes a direct line up the centre of the wall right of the gully. Start between the large crack to the right and the layback crack to the left. Climb up to a bolt, and then straight up past several rails to a peg. Climb directly up and through the top bulge to exit. Fortunately a chain anchor has recently been placed at the top of this line so climbers no longer have the almost impossible, sloping and grass covered exit. However, one needs to rap down to get to the anchors to thread. Not as much of a mission as it sounds, and well worth it. Without a doubt one of the best routes in Kloof Gorge.

  • retro-bolted Feb 2010 by Gerald Camp with permission of the FA preserving some “flavour”.

  • The large crack to right has either not been climbed or is unrecorded… Not too sure of exactly where the “layback crack to the left” is?

FA: A.Russel-Boulton and R. Uken, 1989

23Sport
2 ** C’est la Bon

From the platform at the end of the buttress climb the crack in the middle of the face for three metres and then move diagonally right. Traverse left for two metres to below the obvious crack and follow this to the top. This little number is no push over and has sent more than one hard man tumbling in the wrong direction.

  • Classic 17 – pro for the first 3 m is interesting. A direct version goes straight up, about 18, less protection, about 15m.

FA: B. Clarke and A. Russel-Boulton, 1989

17Sport
3 ** Liquid Desire

Climbs the face and cracks between C’est la Bon and Alien sex Fiend. Step down from the blocks and onto the face. Climb up the face past two pegs to a rail. Follow the cracks to the top.

  • A must-do. Very varied climbing. There is a new bolt below the 2 pegs mentioned which was added when the peg it replaced was smashed out in mysterious circumstances. Start by scrambling down to the left of the C’est La Bon lunch blocks onto a ledge. You can make it a 20m climb by scrambling down to ground level and using the same start as the next climb – a very large loose block has been removed at the cost of some skin.

FA: A. Russel-Boulton and B. Clarke, 1989

19Sport 15m
4 * Alien Sex Fiend

Climbs the arête to the left of C’est la Bon.  The first few metres are contrived and can be avoided by stepping off the blocks below the platform.  * A truly magnificent route if you avoid all temptations to move onto better holds on Liquid Desire.  Top moves are committing and fantastic.

FA: A. Russel-Boulton and B. Clarke, 1989

21Sport
5 * Little R gets his Botty Spanked / Little R

This route breaks through the roof right of the caves found on the lower walk in. Climb through the roof right of the caves and up to a cubbyhole.  Powerful moves take you out and around the next roof. Continue to the top.

FA: B. Cooke and A. Alcock, 1993

25Sport
6 * Shapimus Minimus

From the end of the buttress traverse out right on an easy slab below the roof. Climb up and into the corner.  Climb this to a ledge.  Move right around the arête and climb straight up.

  • amazing exposure for a 13

FA: B. Clarke, 1989

13Sport
7 * Nights of white satin

Climb the break left of Little “R”. Two pegs

FA: B. Cooke and A. Alcock, 1993

20Sport
8 *** The love Drug

Takes the arête right of “Little R”.  Follow the bolts, generally staying right of the arête.

  • These bolts are probably suspect by now!

FA: B.Cooke and A. Alcock, 1993

23Trad
9 * The Dark Side

Immediately below the top out of Shapimus Minimus is an obvious crack line (ie 3m uphill from the arête upstream of the lunch blocks).  Take this to the ledge and follow the crack up to the SM exit face.  Better than it looks, pro is good. Always in the shade.

17Trad
10 Kotchimus Maximus

Climb as for SM to the ledge. Walk to the left and finish up corner.

  • Messy – only do it if you want to solo out…

FA: B. Clarke, 1989

12Trad
11 ** Dynamatic

A short but good problem. Start below the roof just right of C’est La Bon.  Climb straight through the middle of the roof then directly up the face on some dinky little holds. A no 1 friend protects the roof move. Thereafter gear is thin.  Quite scary and seen only 6 ascents as far as I know.

FA: G.Camp and D. vd Riet, 1989

24Trad
12 ** Mango Move

Start just right of C’est La Bon and climb diagonally right to a peg above the roof. Continue right to the peg on Dynamatic and finish up the wall above.

FA: C. Brummer, 1989

23Trad
13 * Pierre’s line

Up face just left of ASF arête to large ledge (shared with Remedial Interruption). This face start allows a separate line to RI (but is more commonly climbed as a variation to RI). 5m up face just to right of Remedial interruption crack (use crack for pro) and then layback strenuously into the obvious fist crack which tends to the right. 22m.

16Trad
14 ** Remedial Interruption

Climb the crack in the corner two metres to the left of Alien Sex Fiend to a large ledge.  Climb the corner to the top.

  • Classic 15.  The usual start is around the corner from ASF through a gap in the overhang - somewhat hard for a 15. This then leads onto the very large ledge mentioned in MM and TF . It is very difficult to set up a top-anchor so anchor to the right of the exit to bring up your second and place a piece just before exiting. 21m

FA: A.Russel-Boulton and B. Clarke

15Trad
15 ** Midnight Madness

Start on the ledge at the base of Remedial Interruption.  Climb straight up the face and up the thin seam past a peg.  Avoid moving left onto Terminal Frost.

FA: D. vd Riet and G. Camp, 1989

23Trad
16 ** Terminal Frost

Start on the ledge at the base of Remedial Interruption.  Move out left onto the face and then up just right of the small roof.  Climb straight up the wall passing well left of the peg on Midnight Madness. Continue up the grey rock on good holds to a tricky exit.  This route passes close to Cowgirl Blues.

FA: G. Camp and D. vd Riet, 1989

21Trad
17 ** Cowgirl Blues

Start at the base of the blocky corner to the right of Running on Empty.  Climb up the corner to a good rest.  Move a little left then up to a thin rail and then directly up the dark brown streak. Exit to the left on the clean rock.

  • The left exit is easy, a consistent at the grade exit is to head straight for the distinct break in the overhang. There is a direct version starting up the initial short slab and small roofs (with convenient jugs) to the left of the corner. Continue as per the normal version or keep it a separate line by going left of the lichen patch about 3 m left of the Cowgirl crux bulge. Commonly top-roped as pro for the top half (and bottom half of direct version) is sparse. 22m

FA: G. Camp, 1989

18Trad
18 *** Running on empty

Climbs through the roofs and onto the face left of Remedial Interruption.  Climb up some blocks to reach a crack in the corner below the roofs.  Climb up to below the highest roof and then move around the corner onto the face. Climb straight up the face.

  • Start at the next corner 3m left of the Cowgirl Blues corner. Climb up and under big roof, then aim for vertical crack to left of roof. Can also exit roof to right onto slab.  Straight up slab exiting to left of protruding prow.  Start is a bit arbitrary so could be nicer to start on short face below Cowgirl Blues overhang and tend left to corner.

FA: A. Russel-Boulton and B. Clarke, 1989

20Trad
19 Time and arms delay

Start at the base of running on empty. Climb diagonally left across the blankish face up to the ledge which is visible. Gear is not that great.

  • ie very shit!, ends on ledge.

FA: G.Camp, 1991

22Trad
20 *** Glory daze

Climbs the centre of the next clean face to the left of Running on Empty. Starting just left of the lower roofs, pull up on jugs to start (roof one metre off ground).  Climb up over a loose flake to a short open book above.  Break through the roof where a block has fallen out (peg).  Climb directly through the bulge above, exiting up the crack. * There is an aid route to the right of the next route that goes through the large roof and onto the superb face above.  Opened by Gerald Camp using 2 nut scratchers for hooks!

FA: B. Clarke and A.Russell-Boulton, 1989

23Trad
21 ** Living with the grannies

Start one metre to the right of Post Nasal Drip.  Climb directly up and through the roofs immediately left of the huge roof.  On up to a wide rail then a little right to follow the break of layaways. * Gives one the opportunity to climb the great wall above not accessed via other routes.

FA: G.Camp and I. Wallace, 1991

21Trad
22 *** Post nasal drip

Start just left of the big roof.  Pull up on good holds on the corner and then move up and slightly left to the base of a short ramp.  Follow the obvious break/crack to the top.

  • Long and fantastic – getting up the ramp is hard (could be 18)! 23m

FA: G.Camp and B. Clarke, 1989

16Trad
23 ** An end to innocence

Start about two metres to the left of Post Nasal Drip.  After a cranky start climb up the face to the base of an obvious openbook. At the top of this move out left to finish on a grassy ledge.

  • Alternatively move right at top to finish up the Post nasal drip crack. Much easier than PND! Tree now grows about 1m away from starting overhang – don’t use it, there’s a jug! Once on top of the start ledge after “crank start” (about 3m up), move 2m left to obvious crack,  then up, then left again to blocky easy ground till you reach a large ledge – traverse right till below the open book – here you can belay. Alternatively and better is to go straight up crack to left of start block till get to ledge and use large ledge for hand traverse.  A variation to the right of starting blocks is much harder (about 21). 24m. An excellent “big wall” feel and great training ground for multiple pitch teamwork.

FA: A.Russell-Boulton, 1989

17Trad
24 *** Vagina dentata

Starts just left of Flashpoint.  Climb straight up the face, moving slightly right near the top to a second set of chain anchors, place slightly lower than those on Flashpoint.

*  a piton is visible from the ground.

FA: B. Clarke, 1989

21Trad
25 ** A Family Affair

Climbs the blocky and overhanging corner left of Vagina Dentata.  The start is located by a blade peg very close to the ground.  Apparently its much better than it looks.  * It is definately better than it looks.

FA: C. Brummer, 1990

17Trad
26 * Poer-poer

From the Bare Essentials ledge traverse out right to the top of the large pinnacle on the skyline. Continue up to the peg (on the left) and exit out right.

FA: S. Salmon and B. Scott, 1989

16Trad
27 * Poer-poer’s Revenge

From the pinnacle on Poer-Poer continue up to the ledge to the right of the layback crack above. Finish straight up without using the layback crack.

*Although not as difficult as "Poer-poer", a slightly better climb.

FA: B. Clarke and M. Sutherland, 1990

15Trad
28 * Solitaire

Scramble up onto the big grassy ledge about thirty metres past the big crack.  Climb the crack/flakes on the right of the ledge, starting behind the tree in the corner.

  • Far right of the ledge, somewhat off-width crack.

FA: A. Russel-Boulton, 1989

14Trad
29 ** Drop the Pilot

Start two metres right of Learning to Fly.  Climb straight up the recess and over the chockstone.  Be careful with the “not so chocked” chockstone.

FA: B. Scott and A. Haliburton, 1990

16Trad
30 ** Learning to fly

Starts one metre to the right of the Bare Essentials.  Climb straight up to a peg which is passed on its left.  Continue up then exit right on small holds.

FA: A. Haliburton, 1990

21Trad
31 * The Bare Essentials

Climb the crack to the left of Solitaire to a jammed block.  Move slightly left and up a recess to an awkward exit.

  • Obvious crack on left of ledge.

FA: A. Russel-Boulton (naked solo), 1989

16Trad
32 * The Bare Necessities

A direct variation of the Bare Essentials. Start two metres left of the big crack and climb up past a peg to join the other line at the left hand end of the ledge.

FA: A. Haliburton, 1989

16Trad
33 ** Stalakdrama

Start left of the Bare Essentials in the middle of a short overhanging face.  A boulder problem start leads to easier climbing on the ramp above.  Continue up the face to the top keeping to the right of the arête.  * Trust your gear placing skill or don’t climb it.

FA: G. Camp and B. Clarke, 1989

21Trad
34 *** The Whisper

Climbs the smooth wall right of the Scream.  Climb directly up the face to two adjacently placed bolts.  Thin moves take you past the bolts and into a scary leadout.  A great route which may have additional bolts and anchors in the not too distant future.

FA: A.Russel-Boulton, 1990

27Trad
35 *** The Scream

Climbs the wall to the right of Signing Off.  Start on the small ledge just to the left of the tree and follow the thin seam past a peg and a fixed wire to an abseil point on the tree above.  (Bolted now).

  • Can be easily approached by rapping in from the top off the Signing Off  big tree.  Just brush of the holds on the way down as heavy rain brings down dust. Opened  trad style, then retro-bolted Feb 2010 by Gerald. Probably best to belay off “big ledge” level to right of Signing Off.  Scramble up large crack to left and place gear for belay or belay from ground and hope you don’t fall before first bolt…

  • Find this from the top by following a vague path along the grassy slope till you get squeezed between a small rock face on the right and the tree with the embedded rock on your left.

FA: G. Camp, 1989

25Trad
36 *** Signing Off

Climbs the crack up the obvious openbook around the corner from the grassy ledge.  Above the route is a tree with a rock embedded in a fork.  This makes a handy abseil point to reach the ledge.

  • Fantastic route – good protection. Best start is from ground 1m to right of large crack using a layback crack up to a big ledge. 22m

FA: A. Russell-Bouton and B. Clarke, 1989

18Trad
37 The Super Final

Somewhere between Signing Off and Tuxedo Junction.

FA: Wiercx (during competition on pre-placed gear), 1990

27Trad
38 ** Tuxedo Junction

Climb the crack up the centre of the face to the left of Signing Off.

*Outstanding – sustained, very well protected from crack which starts about 1/3 way up. Small cams in horizontal slot and small wires in back of a flare might work before that.

FA: B. Clarke and G. Camp, 1989

21Trad

1.4. The Canyon 12 routes in Crag

Summary:
All Sport
Description:

The Canyon consists of two separate (and very different) walls. The "This and That" wall is situated near the tip of the spur along which the crags are approached. The base of the crag is reached by abseiling down one of the routes (sometimes rather difficult) or by an easy scramble on the left as you reach the top of the crag. The routes here are steep, powerful and of superb quality. The crag is situated high above the valley floor making for some awesomely exposed climbing.

The "Eroica" wall is reached by walking back toward the head of the deep canyon that gave the area its name. This striking and impressive face is difficult to miss. The base of the crag can be reached by abseiling down a steep scramble in the corner next to La’ Boheme (27) or down one of the routes. It is also possible to walk further up and scramble down into the canyon to approach the crag from the uphill side (take along a machete if you intend doing this in summer).

Access Issues:

If the Automatic gate is not open PLEASE DO NOT jump over the fence at the uphill end of the property. There is no need to contact the landowner, just be quiet and respect their privacy.

This is particularly important in the case of the Canyon, which is accessed through the goodwill of a private landowner making access issues highly important.

Approach:

After signing in continue along Bridle Road - an extension of Kloof Falls Road - which winds up a steep hill with some view sites on the right. Park outside the Physiotherapists at 44 Bridle road - this is about 1,2 km from the Ranger's Office. During the week please find an alternative parking so as not to obstruct the clients' view of the road when they exit the property. A gate at the downhill end of the property provides access if the Automatic gate is not open, staying on the side of the house closest to the road, walk to the top end of the property where there is a gate in the electric fence. Go through the gate and follow the path to a second gate. The path beyond the second gate leads steeply downhill to the top of the "This and That" wall.

1.4.1. The "This and That" Wall 12 routes in Crag

Summary:
Description:

The wall is reached by a scramble. of the far left of the wall as you stand on top of it, look out over the crag. The climbs are listed from left to right when standing at the base of the crag and facing it. The first route follows the exposed arête. All of the original bolts have recently been r eplaced with U-bolts.

RouteGradeStyleSelected ascents
1 *** 1. The Beta Master

This is a wild swinging ride up the overhanging arête on the extreme left-hand side of the crag. This superb line with a technical crux, relies on a cunning series of heel-hooks and side-pulls to fight your way to the top - put your thinking shoes on!

FA: Roger Nattrass, 1991

27Sport
2 *** 2. Mantra

Start as for the Beta Master but after the first bolt continue straight up the face. The technical crux is at the third bolt but the last moves may feel impossible 0n a red point attempt. This is a powerful and sustained route that is hard from start to finish. It is particularly strenuous for the vertically challenged.

FA: Roger Nattrass, 1991

29Sport
3 ** 3. Inferno

This line follows the natural break to the right of 'Mantra'. This pumper has huge buckets that you won't believe you fell off. It is protected by two bolts and Rocks # 2, 7 and 5. The crux of this firey pump is is hanging in there for the last few moves. This route is often damp.

FA: Roger Nattrass, 1991

27Sport
4 *** 4. Viper

This line has a nasty combination of crunched moves and slopers. Pull powerfully through the first roof. Extend the quick-draw on the second bolt if you don’t like the strenuous clip. A great route like all the others.

FA: Roger Nattrass, 1992

27Sport
5 *** 5. Venom

This is the most popular line on the wall. A roof start and steep climbing lead to a fingery and technical exit where most people struggle to make the transition between steep jugs and thin tweaky holds. The flowing sequence of moves creates a classic introduction to the hard routes on this wall and this route a valuable notch on the belt of any aspirant rockstar.

FA: Roger Nattrass, 1991

26Sport
6 ** 6. Vampire Direct

A super powerful and bouldery start leads into the sustained climbing of Vampire. This route sees few repeats.

FA: J. Vlasto, 1992

29Sport
7 *** 7. Vamperama

This line is a combo that uses the Vampire Direct start to Pumperama.

FA: Roger Nattrass, 1994

30Sport
8 *** 8. Vampire

Climb the blocks to the right until level with the second bolt on Vampire direct. After leaning across to clip, traverse left to the bolt line which is then followed straight up with sustained climbing. The crux is a powerful lock-off on an undercling. A positive ape index and fancy footwork help in the crux section.

FA: Roger Nattrass, 1991

27Sport
9 *** 9. Pumperama

Start as for Vampire but climb follow the diagonal line of bolts leftward to finish at the top of the Beta Master.

FA: Roger Nattrass, 1993

28Sport
10 ** 10. The Contortionist

This steep line is the left-hand line found on the short wall at the base of the scramble. It is largely protected by wires but has a single bolt to protect the crux. Powerful climbing on clean rock leads to a crux which lives up to the route's name. This route is seldom climbed.

FA: Craig Robertson, 1993

24Sport
11 *** 11. Magnus Powermouse

This route was originally opened as a traditionally protected route but has been retro-bolted. Climb just right of the obvious break, up the centre of the wall to the left of the scramble. This is an excellent and juggy route to warm up for the other routes at the crag. Be prepared for a sting in the tail.

FA: Brett Clarke, 1990

23Sport
12 ** 12. Communique

This was the first route opened at the "This and That" wall. It is three metres left of the scramble. Easy climbing on interesting holds leads to a single bolt below a contorted crux which is protected by smaller wires. Medium cams are required for the start.

FA: G. Camp, 1989

25Sport

2. Index by grade

Grade Stars Name Style Area
A2 Saga Unknown 1.1.2. Mainland : Kloof Gorge Side
8 Big D Unknown 1.1.3. Island : Ravine Face
9 Gateway Unknown 1.1.3. Island : Ravine Face
10 Big Tree Unknown 1.1.2. Mainland : Kloof Gorge Side
11 Blockout Unknown 1.1.3. Island : Ravine Face
12 Big Face Unknown 1.1.2. Mainland : Kloof Gorge Side
Chicken Run Unknown 1.1.2. Mainland : Kloof Gorge Side
* The Chimney Unknown 1.1.2. Mainland : Kloof Gorge Side
* Impossible Slab Unknown 1.1.3. Island : Ravine Face
Crackin' Up Unknown 1.1.4. Island : Kloof Gorge Side
Kotchimus Maximus Trad 1.3. Boothill
13 * Grasshopper (Original Line) Unknown 1.1.3. Island : Ravine Face
* Grasshopper Variation 1 Unknown 1.1.3. Island : Ravine Face
* Grasshopper Variation 2 Unknown 1.1.3. Island : Ravine Face
* Shapimus Minimus Sport 1.3. Boothill
14 ** Tremble Unknown 1.1.2. Mainland : Kloof Gorge Side
Unnamed Unknown 1.1.4. Island : Kloof Gorge Side
* Solitaire Trad 1.3. Boothill
15 Jam Up Unknown 1.1.1. Mainland : Ravine Area
* Honkies Can't Climb Unknown 1.1.3. Island : Ravine Face
* Poer-poer’s Revenge Trad 1.3. Boothill
** Remedial Interruption Trad 1.3. Boothill
16 Edge Og Unknown 1.1.2. Mainland : Kloof Gorge Side
** Drop the Pilot Trad 1.3. Boothill
* Pierre’s line Trad 1.3. Boothill
* Poer-poer Trad 1.3. Boothill
*** Post nasal drip Trad 1.3. Boothill
* The Bare Essentials Trad 1.3. Boothill
* The Bare Necessities Trad 1.3. Boothill
17 * Trendsetter Unknown 1.1.2. Mainland : Kloof Gorge Side
* Pigs in Space Unknown 1.1.3. Island : Ravine Face
* Acrophobia Unknown 1.1.4. Island : Kloof Gorge Side
Brain Damage Unknown 1.1.4. Island : Kloof Gorge Side
The Prayer Unknown 1.1.4. Island : Kloof Gorge Side
Dancing In The Zombie Zoo Trad 1.2. The Bone Yard
** In retrospect Sport 23m 1.2. The Bone Yard
** A Family Affair Trad 1.3. Boothill
** An end to innocence Trad 1.3. Boothill
** C’est la Bon Sport 1.3. Boothill
* The Dark Side Trad 1.3. Boothill
18 ** Cowgirl Blues Trad 1.3. Boothill
*** Signing Off Trad 1.3. Boothill
19 * Fucsorithanx Unknown 1.1.1. Mainland : Ravine Area
Jam Up Variation Unknown 1.1.1. Mainland : Ravine Area
* Malachi Unknown 1.1.2. Mainland : Kloof Gorge Side
** Road Kill Sport 25m 1.2. The Bone Yard
** Liquid Desire Sport 15m 1.3. Boothill
20 Frothing Frenzy Unknown 1.1.1. Mainland : Ravine Area
** Exodus Unknown 1.1.2. Mainland : Kloof Gorge Side
Myopic Buzzard Sport 1.2. The Bone Yard
* Nights of white satin Sport 1.3. Boothill
*** Running on empty Trad 1.3. Boothill
21 ** Sex, Politics and Pets Unknown 1.1.1. Mainland : Ravine Area
* Steel Junction Direct Unknown 1.1.1. Mainland : Ravine Area
Visions in Blue Unknown 1.1.2. Mainland : Kloof Gorge Side
The Vulture's Feast Sport 1.2. The Bone Yard
* Alien Sex Fiend Sport 1.3. Boothill
** Learning to fly Trad 1.3. Boothill
** Living with the grannies Trad 1.3. Boothill
** Stalakdrama Trad 1.3. Boothill
** Terminal Frost Trad 1.3. Boothill
** Tuxedo Junction Trad 1.3. Boothill
*** Vagina dentata Trad 1.3. Boothill
22 * Botty Cough Unknown 1.1.1. Mainland : Ravine Area
** Massacre of the Innocents Unknown 1.1.1. Mainland : Ravine Area
Time and arms delay Trad 1.3. Boothill
23 * Altamira Unknown 1.1.1. Mainland : Ravine Area
** Just Like the First Time Unknown 1.1.4. Island : Kloof Gorge Side
*** Grim Reaper Unknown 25m 1.2. The Bone Yard
*** Flashpoint Sport 1.3. Boothill
*** Glory daze Trad 1.3. Boothill
** Mango Move Trad 1.3. Boothill
** Midnight Madness Trad 1.3. Boothill
*** The love Drug Trad 1.3. Boothill
*** 11. Magnus Powermouse Sport 1.4.1. The "This and That" Wall
24 ** 10. The Contortionist Sport 1.4.1. The "This and That" Wall
** Beyond the Pale Unknown 1.1.1. Mainland : Ravine Area
* Running Down a Dream Unknown 1.1.1. Mainland : Ravine Area
* Steel Junction Unknown 1.1.1. Mainland : Ravine Area
Stone Biter Sport 1.2. The Bone Yard
** Dynamatic Trad 1.3. Boothill
25 ** 12. Communique Sport 1.4.1. The "This and That" Wall
Little Genie Unknown 1.1.1. Mainland : Ravine Area
* Living by the Moon Unknown 1.1.1. Mainland : Ravine Area
** Welcome to the Machine Unknown 1.1.4. Island : Kloof Gorge Side
* Little R gets his Botty Spanked Sport 1.3. Boothill
*** The Scream Trad 1.3. Boothill
26 ** The Renaissance Unknown 1.1.1. Mainland : Ravine Area
*** 5. Venom Sport 1.4.1. The "This and That" Wall
27 ** Graffiti Limbo Unknown 1.1.1. Mainland : Ravine Area
** Rage Unknown 1.1.1. Mainland : Ravine Area
The Super Final Trad 1.3. Boothill
*** The Whisper Trad 1.3. Boothill
*** 1. The Beta Master Sport 1.4.1. The "This and That" Wall
** 3. Inferno Sport 1.4.1. The "This and That" Wall
*** 4. Viper Sport 1.4.1. The "This and That" Wall
*** 8. Vampire Sport 1.4.1. The "This and That" Wall
28 ** Last Straw Unknown 1.1.1. Mainland : Ravine Area
*** 9. Pumperama Sport 1.4.1. The "This and That" Wall
29 *** 2. Mantra Sport 1.4.1. The "This and That" Wall
** 6. Vampire Direct Sport 1.4.1. The "This and That" Wall
30 *** 7. Vamperama Sport 1.4.1. The "This and That" Wall