Showing all 25 routes.
Grade | Route | Gear style | Popularity | ||
---|---|---|---|---|---|
V1 | Chimney Prow
The steep prow on the right side of the chimney, using holds inside the chimney where needed. Note that some of the holds up high are loose, and there's a dangerous rock right in the landing zone. | 6m | |||
V1 | ★★★ The Chimney
The proud squeeze chimney, with two exits - behind the chockstone (tight), or in front of it. Would recommend not being in here when an earthquake hits... | 6m | |||
V1 | ★ Jugs
| 6m | |||
V2 | ★★ The Prow
The classic introductory Glen Park problem. Please be gentle with the lower right-hand starting crimp - it has started getting slightly wobbly in recent years. In particular don't try to wobble it, and don't use it as a foothold! | 6m | |||
5.8 V0 X | The Slab
X rated without a rope, as the tenuous crux is right at the top. | 9m | |||
VB- | ★ Hands Free Slab
Up the slab without using your hands. There are at least 3 independent variants - left, centre and right (slightly harder). | 2m | |||
V5 | ★★ Traverse
Circumnavigate the isolated boulder. Crux is getting around the low bulge that's the start of 'Undercling Problem'. | 14m | |||
V3 | ★★★ Undercling Problem
Excellent - takes in the best climbing of the Traverse. Harder variant stays low when traversing right. | 5m | |||
V3 | ★ Thistle Arête
Sit start and stay true to the arete, avoiding the temptation to move left (or right). | 3m | |||
V0 | Poison Oak Slab
| 4m | |||
V0 | The Rail Direct
Direct into the finish of The Rail. Watch for loose rock in the initial section - there has been at least one serious accident here when a hold ripped off. | 6m | |||
V0 | ★ The Rail
Hand traverse the obvious rail slot diagonally up and right. | 9m | |||
VB | The Corner
Take care not to damage the ferns. | 8m | |||
V1 | ★ The Corner Left Hand Variant
Exposed left hand finish to 'The Corner'. Think light thoughts as you pass the "surfboard". | 6m | |||
V3 | ★ The Arrow Route
At the painted arrow. Hard, highball and with a bad landing - toprope recommended. | 6m | |||
V2 | ★ Slickenside Slab
Up the slippery slickenside on small sharp crimps, or awkward, but easier climbing up the crack on the right (V1). Either downclimb the corner to the left, or follow the crack right around the bulge to a highball mantle. Bad landing. | 8m | |||
VB | ★ Lulu Corner
Good descent for this part of the cliff. | 6m | |||
5.8 V1 R | ★★ Lulu
Although the crack start is ok (albeit very easy), this problem is best done in 2 "pitches" by starting down underneath the overhang to the left (as for 'Wasp Overhang'). Gets highball quick, due to the slope of the hill underneath. Top rope using slung boulder anchor. | 8m | |||
5.10d V2 R | ★ Wasp Overhang
Through the high double overhang left of 'Lulu', via the well-chalked shallow undercling. Sustained, highball and with a bad landing - toprope strongly recommended. Also watch the rock at the bottom - some large holds ripped off in the late 2000s and some of what's left is loose. | 8m | |||
V1 R | Wasp Bypass
Traverses the high rail slot left of 'Wasp Overhang' (passing a snapped off piton). Highball. | 6m | |||
VB- | Descent
| 2m | |||
V1 | ★ Roof Arete
This is the usual finish for the Glen Park Traverse, but is a good problem in its own right. Watch out for the headcracker slab of rock in the landing zone. | 3m | |||
V0 | ★ Jugs Too
A good introductory problem. Walk off right on the ledge and down 'Descent', or continue up the easy but pleasant wall above. | 4m | |||
V3 | ★ Glen Park Traverse
Start at the far left hand end of the lower wall and traverse right to finish up Roof Arete. Can be continued all the way along the Main Cliff Band at an easier grade. | 15m | |||
V7 | Gutterpunk shoe shine
Not clear exactly where this is located, or even if it's on the main cliff band. GPS coords of 37.740548,-122.442921 were provided, but that's further down the canyon in a non-rocky area. FA: Ryan Haeseley | 2m |
Showing all 25 routes.