Access issues inherited from Blue Mountains

The Blue Mountains are a World Heritage listed area. The Grose Valley, the cliffs around Katoomba and much of the Narrow Neck peninsula are part of the Blue Mountains National Park which is managed by the NPWS. The Western Escarpment - where most of the climbing is - is Crown Land managed by the BMCC. While the NPWS Plan of Management nominates several locations in the National Park where rock climbing is deemed appropriate, the majority of the climbing remains unacknowledged. To maintain access our best approach is to 'Respect Native Habitat, Tread Softly and Leave No Trace'. Do not cut flora and keep any tracks and infrastructure as minimal as possible.

Practically all crags are either in National Park or in council reserve: dog owners are reminded that dogs are not allowed in National Parks at any time and fines have been issued, while for crags on council reserve the BMCC leash law requires that dogs be on-leash.

Ethic inherited from Blue Mountains

Although sport climbing is well entrenched as the most popular form of Blueys climbing, mixed-climbing on gear and bolts has generally been the rule over the long term. Please try to use available natural gear where possible, and do not bolt cracks or potential trad climbs. If you do the bolts may be removed.

Because of the softness of Blue Mountains sandstone, bolting should only be done by those with a solid knowledge of glue-in equipping. A recent fatality serves as a reminder that this is not an area to experiment with bolting.

If you do need to top rope, please do it through your own gear as the wear on the anchors is both difficult and expensive to maintain.

If you have benefited from climbing infrastructure in NSW, please consider making a donation towards maintenance costs. The Sydney Rockclimbing Club Rebolting Fund finances the replacement of old bolts on existing climbs and the maintenance of other hardware such as fixed ropes and anchors. The SRC purchases hardware, such as bolts and glue, and distributes them to volunteer rebolters across the state of New South Wales. For more information, including donation details, visit

It would be appreciated if brushing of holds becomes part of your climbing routine - do it with a soft bristled brush and never a steel brush!

The removal of vegetation - both from the cliff bases and the climbs - is not seen as beneficial to aesthetics of the environment nor to our access to it.

However, the fast growing scrub can conceal walking tracks in mere months, making remote and less popular crags slightly more difficult and fun to navigate to. Some appropriately discreet pruning is a far better alternative then track braiding (which causes far more damage).

However, do so only on Council land and definitely not in the National Park. Remember, to maintain access our best approach is to 'Respect Native Habitat, Tread Softly and Leave No Trace'. Do not cut flora and keep any tracks and infrastructure as minimal as possible or risk possible closures.


Some content has been provided under license from: © Australian Climbing Association Queensland (Creative Commons, Attribution, Share-Alike 2.5 AU)


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Grade Route
1 22 45m
2 22 30m

One of the best mini-multis for a quick, exposed and scenic adventure in the Blue Mountains. This route is highly visible to the tourist hoards passing overhead on the Scenic Skyway cablecar and nearby lookouts. On a busy weekend expect to be hassled and photographed relentlessly. There have been reported incidents of police meeting climbers on the top-out after tourists thought the climbers were stuck and rang 000.

This route can be done as a run-out sport route (bring 15+ draws) or a saner mixed route with the addition of a single set of cams from #0.75 to #3 Camalot. Long runners are useful to reduce rope-drag and for a thread on pitch 1. This route no longer requires bolt plates.

Start: Make your way to the lookout on the Prince Henry Cliff Walk directly below the Katoomba side of the Scenic Skyway. From the lookout the rap point is on the small but obvious rock platform 30m down and to the left. There is a well beaten dirt track leading to this spot (it's a popular Instagram selfie area)

There are 2 ringbolts to rap off hidden back from the edge obscured by some bushes. Do NOT rap off the 2 carrot bolts a few metres further left. Fix a 70m rope to these anchors and rap down to the major vegetated starting ledge. It is possible to rap and pull ropes if you build an anchor that gets over the top edge. 30m to the mid height rap chain followed by a 40m rap to the bottom of the route. Facing the cliff, the route starts on a ledge a few metres up and to the left of where you touch down with a single bolt belay.

  1. 45m (22) A long pitch. After a very hard start move trend right up the ramp. Now climb up and up and up, mainly on jugs, but even so there is one unnerving run out section. A 60cm sling for an obvious thread can mitigate the runout. Eventually you come to the belay chain.

  2. 30m (22) An excellent pitch with a couple of tricky sections to keep things interesting. Cams help alleviate runouts. Don't forget to smile for the cameras.

FA: S Moon's, 1990

Named after the remorseless tunes the Scenic Railway plays across the valley. Good climbing, take the usual rack of big cams plus extra medium cams and lots of wires. 8 or 9 bolt plates. A few runouts on easy ground, average scary Blueys trad. Walk up to Ice :- walk down Furber Steps or catch the scenic railway down, turn east. A few minutes past the creek there's a boulder 6m above the track with a info sign below it. A minute or so past this is a huge yellow boulder 15m above the track with a well worn track up to it. Up here. Ice is in the left side of a huge gully 100m above all this. Walk left 60m, past a fused corner with a retreat bolt and tatt at 12m, to a thin right facing corner with a roof at 10m. Short fist crack on the right wall.

  1. 28m (18) Up corner system, right under little roof then up fused corner to a 2BB where the cracks head off right.

  2. 25m (18) Step right up drummy flake for 11m to small roof. traverse R 4m to next crack system and up to 2BB on shale ledge.

  3. 30m (3) Walk right to good ledge. belay below thin crack on headwall

  4. 10m (17) Up unprotected wall to 3BB on ledge.

  5. 30m (19) Four bolts. Fight through headwall then up thin crack to 3BB at bush.

  6. 30m (17) Up thin crack with good wires and large cams in breaks, then right a meter past bolt and up 5m higher, then diagonally right up thin flake to good ledge 10m below roof. 2BB

  7. 30m (18) Right to ledge and R past 3Brs, then up and left on good rock to top.

FA: mikl law & neil monteith, 1 Jan 2013

1 17 10m
2 22 45m
3 17 R 20m
4 18 R 40m
5 17 50m

Mixed climbing masterpiece. The excellent final pitch can be seen easily from the lookouts on Cliff Drive.

Start: Huge right facing corner directly beneath Wollumni Look out. Best access is to walk-in via Furbers Steps, left at the bottom and follow track to HUGE boulder on left about 250m after crossing the creek. Head directly up the hill towards the cliff. The route has a substantial tree at its base that you use to get established on the rock and there is a NY cap with a rock on it at the base.

  1. 10m (17) Mantle on to tree then up corner and slightly left to belay at twin breaks. Gear belay.

  2. 45m (22) Head leftwards from the belay towards carrot and then up the awesome wall just in from the arete on great rock passing more carrots and good gear in horizontals just where you need it. When you arrive at a small scoop and ledge trend up and left to the arete and boulder your way through to the belay which is two carrots.

  3. 20m (17) Walk 4m left on ledge to bolt above your head. Up passing one more bolt and slightly left to ledge below yellow corner. Not a load of gear. Single bolt and cam belay.

  4. 40m (18) Up corner with limited gear but on rock that is better than it looks, then traverse right to chossy ledge. Up great juggy crack to mossy ledge. Single bolt and cam belay.

  5. 50m (17) Corner, right at top (ignore rusty carrot out left) and up to huge tree below the lookout.

FA: M.Wilson & J.Clark, 1994

8m past Wollemi lookout, climb the fence and walk to the right below a small boulder to find the abseil rings above you. Abseil just left of the small tree (looking out) to 2 x rings 15m down, and keep on abseiling clipping some bolts along the way to keep in contact with the wall. A 60m rope JUST reaches in 1 abseil on stretch (tie a knot in the end). This is the last route off the right side of the small, exposed footledge.

Take at least 12 bolt plates, a single rack (BD 0.3 - 3) and some mid-sized wires.

  1. From the belay, trend up and right over the void to a bolt, then continue upwards with 1 very hard move at 2/5ths height. Supplement bolts with cams and wires (good gear) as necessary. Belay on 2 x rings 15m down from the top.

  2. Hard start, then up past carrots to roof. Hard moves to turn the lip (don't forget the hard-to-see carrot bolt on the lip of the roof, and the optional #3 placement just below the roof proper in the vegetation). Belay off abseil anchors well back from cliff edge.

Approached along the main tourist clifftop track from Wally World direction.

From Allambie Lookout, the route is visible as the arete down and 40m to the left (looking out).

Continue walking towards the Three Sisters to next promontory and 2m before wooden drain crosses track (small cliff line to your left); head down right through bush for 6m (down 1m rock step) and around left to 2 ring rap station.

Abseil 6m diagonally left to single ringbolt on clifftop (the route anchors are 3m further down on grey slab).

Re-belay abseil rope and abseil 35m+ down overhanging arete and onto wall and left (looking in) to 3RBB on small foot ledge.

Make sure to bounce off the wall and clip into draws on the way down.

Fix a 60m abseil rope from the top station all the way down; and climb on another rope.

Good climbing, great exposure.

FA: Phil Sage, 2004

FA: J Ewbank & C Monteath, 1969

Start: Corner right of detached flake about 80m left of GwtW.

  1. 28m (15) Corner, right wall of corner then right across ledge to belay.

  2. 27m (21) 'Steep' ramp and mantle shelves, right to ledge at base of faint arete. Traverse left then up through juggy terrain and right onto ledge.

  3. 33m (20) Up slab, left above roof and belay on halfway ledge.

  4. -m (-)

FA: I.Brown & T.Williams, 1993

Start: Below the steep corner at top of cliff left of 'Echo Crack'.

  1. 25m (27) Left facing corner to ledge, steep wall to scoop and ledge. can be aided (22M1).

  2. 40m (19) Corner to block, left leading groove to shale band. Belay on left.

  3. 15m (13) Shale band, right to ledge below the main corner.

  4. 25m (20) Corner to ledge on right.

  5. 21m (21) Corner to ledge on right.

  6. 20m (18) Step left, corner to dirty groove, left and up to belay (hanging).

  7. 15m (18) Up wall.

FFA: K.Carrigan

FA: (J.Ewbank & J.Pickard), 1968

Huge crack underneath main lookout, requires standard rack with the addition of up to ten #3 camalots.

  1. (13) Chossy corner and crack leading left to well signposted belay ledge. \

  2. (18) Small corner to crack then veering left to mantle loose shale ledge. Ring bolt belay.

  3. (25) Left over the void and up to get established in crack (crux) then up. Never quite gets dry. Bring lots (9) of number 3 cams. Up to belay with two carrots though horizontal above ideal.

  4. (22) Up then leave crack to bridge left past 3 good carrot bolts (2014) and original rotten aid bashies beside them to top. If you've freed pitch 3, pitch 4 feels just as hard!

Walk off 15mtrs then scramble up 1 meter ledge and follow trail meandering up then right a little under last cliff to lookout. Well done

FA: John Ewbank & J Davis, 1968

FFA: Gilbert Meunier & Garth Miller, 1995

From the Echo Crack belay on the Shale Ledge (5m left of Alive in a Bitter Sea belay), head directly up the wall on glue-in rings and trad, with big runouts. As for Alive in a Bitter Sea, traverse left to the Echo Point belay to escape.

Pitch 1 is a closed Project. Pitch 2 can be climbed at 26.

Classic Blueys steep face climbing in an inspiring location, but with the old-school epic of extremely bold climbing above gear.

Original bolts replaced (like for like) with Glue-in Stainless Carrots in 2016!

Access either by walking to the top of the route from Echo Point and rapping the route (recommended), or by climbing the lower pitches of Echo Crack or Silent Echo to the huge shale-band ledge at half height.

To access from the top, make your way from Echo Point Upper Viewing Platform, down the ramp and head towards the Lower Viewing Platform. 30m after you turn left from the bottom of the ramp (heading towards the lower platform), there is a yellow mark on the fence on your right. Step over this, then down scrub heading vaguely right through bush to rock pagoda. Keep the rock on your right initially as you head down the hill, following a vague weakness and a number of yellow arrows. When the next cliffline appears on your left, hug that and down a number of small shelves to arrive at 2 x carrot + 1 fixed hanger belay directly above Echo Crack.

The top of Alive in a Bitter Sea is at 2 Stainless carrots (and one original Bash-in) atop a series of big teetering blocks, approximately 10m across the wall directly in front of you, at the same height as the Echo Crack top-out.

  1. 25m (24 R/X) - Hard moves directly up past 2 carrots (caution getting to 2nd Carrot). Traverse straight right via balancy moves for several metres to flake. Up this with gear, then hard moves up vague corner to placement, and directly right to detached flake, up this to gain "hanging blunt arete". More hard moves up arete past one last carrot bolt to belay on small flake stance (Piton + Bolt + #4/#3.

  2. 40m (25 R) - Stupidly hard at the grade. Traverse directly right from the belay for several metres, then diagonally up and right to shale break , then up via 2 carrots of sustained hard climbing up blunt arete to infamous dyno, and more hard arete climbing to belay on small ledge (3 carrots) - Consider shifting the belay further right to be out of the way for the nails at the start of the next pitch).

  3. 15m (23 R) - Straight up via utterly desperate thin moves off the belay to a very high carrot (caution getting to this bolt!), more hard moves past gear to another carrot, then easier climbing up (trending vaguely left) past several placements to belay on top of big flake (3 Carrots).

  4. 10m (14) - Traverse left along face, then across Echo Crack past 3 carrots and several possible gear placements, up onto belay ledge (2 Carrots, 1 FH).

Walk back up to Echo Point.

FA: Warick Baird

First two pitches as for Iron Lady the out left and up face to eventually traverse back to Echo Crack and the walk off there.

A proud, soaring, intimidating and bold rising traverse across the wall below Echo Point. Very committing and involved, with tricky route finding and old bolts... But a brilliant climb despite all of this.

Bring Cams 0.3 to 4, with doubles of 0.5 to 3. Optional #5 cam, #2 (yellow) C3/X4, and a light rack of small wires.

To access, either climb the first 2 pitches of Echo Crack, or approach from the Echo Point Lookout by walking down climbers track until above Echo Crack and abseiling in (Rap 80m down Echo Crack, bouncing to stay in contact with the wall, and placing a few bits of gear to redirect the rope (2nd to clean on the way down) to arrive at the Echo Crack belay).

  1. 20m (10) Traverse carefully right along the extremely loose shale ledge to Penny Ledge. Belay off boulder bollards, an ancient carrot, and whatever gear you can find. 3 carrots and 1 ring.

  2. 40m (23) A number of possible starts, all involving ground falls. Find the first carrot on the right-side of an arete-feature 6m up. Start somewhere to the right of it, and head leftwards towards it. Crux moves up to break, traverse right past piton, and up, trending right to carrot. Continue trending up and right to another carrot (ignore fixed hanger and other carrots which meander vaguely left, they are for Exercising the Devils) then onward to detached flake. Traverse hard right past thread to hanging slab belay on gear. 3 carrots and 1 piton.

  3. 30m (23) Spot the first carrot on this pitch from the belay before starting, as it's hard to see and key to route-finding. It's about 8m right and 5m up above a small flake-feature. Traverse hard right until below the carrot, then crux moves to gain the carrot. Up to break, then rising traverse right to 3-carrot belay stance below small square-cut roof. 4 carrots (3 are on the belay).

  4. 25m (23) Left off the belay, crucial #4/#5 cam in shale-slot, and micro cam (#2 C3/X4) further left. Big moves past roof to carrot, hard traverse right on the lip of the roof, then up right-facing flake to horizontal break. Traverse far right to ledge where break ends. Straight up slab with marginal protection to steep jugs and mantle finish. Belay off trees/shrubs in the gully to the right.

To escape, carefully follow the vegetated cliffline to the right, meandering upwards where possible until you can gain the major gully system. Up the gully, then up the hill to the path. Go home, quit climbing, take up croquet .

FA: Warwick Baird, 1986

A fantastic trad route up a very striking line.

The most straightforward way to access this climb is probably to go up the gully and fixed ropes as for Echo Crack and then wander right (facing the cliff) for 130m.

Bring a standard double rack (BD 0.3-3), one no.4 and a few very small cams. And maybe some extras in the hand range if you want to be really comfy. Don't forget wires either, this route eats them!

Start at low angled black wall with vegetated crack 130m right of Echo Crack.

  1. 25m (14) Scrubby crack to major ledge. Vegetated but mostly good gear and rock. Build belay in small alcove behind large block.

  2. 55m (17) Step left onto ramp feature from the top of the block and then follow the vegetated crack up, up forever. Belay on big choss ledge.

  3. 35m Poorly protected start trending left up orange face on loose shale to good gear in crack. Up long corner until you are 10-15m below the roof and build a belay at whatever stance you can find.

  4. 25m Continue up corner with hard move at mid height to roof. Clip the piton and traverse left under roof on good holds, passing a weird triple carrot bolt belay and a few more carrots after this. Make sure to traverse a long ways left, around the arete, and don't go up the obvious, steep, vegetated crack. Once around the arete go up to ledge and set belay.

  5. 30m (22) Good flake to blank corner with a bouldery move protected by a carrot and an old piton. Quest upwards with exciting gear to a small rooflet. Clip the other scary piton and do a hard move before stepping left into juggy corner finale. Belay off various trees.

You can walk off by going straight up the obvious ridge and then heading left once you get to the next cliff tier. Scramble up the creek and on to the tourist track.

FFA: Michael Law & Kim Carrigan

FA: J.Ewbank & J.Prickard, 1968

Variant finish to Genghis Khan from midway through the Traverse on pitch 4. Belay here on the three carrots.

  1. As for GK

  2. As for GK

  3. As for GK

  4. As for GK to triple carrot belay part way through the traverse.

  5. 15m Up corner to belay ledge.

  6. 25m (22) Continue up corner and into thin crack. Follow this and then finish up the final headwall.

Another (fairly average looking) variant to Genghis Khan. Instead of climbing the awesome finalpitch of the aforementioned route, instead traverse out left and head up the mossy, dirty face following the line of carrots. Finish up final corner as for Genghis Khan.

The Original route up 'Echo Point'.

FA: B Allen / J Ewbank, 2000

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