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Description

One of the furthest boulders from the main parking lot. Has three main faces. A short overhanging one. A long face with multiple routes. And a blank technical face.

Access issues inherited from Fossil Falls

The lower portions of the falls have experienced territorial disputes with nearby private landowners. These landowners often prevent climbers from using the lower portions but with friendly negotiation it is accessible.

Ethic inherited from Black Planets

When climbing here, practice "leave no trace ethics" and ensure that you do not damage any rock or vegetation. Do not climb on any rock with petroglyphs or art on it. Almost all of the obvious lines have been climbed before, but there are still a large amount of hidden gems. Since there are a few local developers that wish to keep information low key, make sure to talk to them before claiming any first ascents.

Routes

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Grade Route

The flat face of the last boulder in the main group. Several very technical crimp moves to a mantel to topout.

Face adjacent to the face that has Unnamed and right to the arete. Start on nice holds and go straight up to topout.

On the opposite side of the same face as Unnamed 2. Crux is right before topout using slopers to mantle.

Starting at the furthest corner of the boulder left of Black Dance, traverse form this arete all the way to, but not on, the overhanging face of the boulder. Consists of many small crimps and ultra precise footing.

Overhanging face starting with a large jug on the left and a crimp pinch on the right. Pop right to the rail and then hit an edge a little higher. You can use intermediate holds from here or just crank a dyno up to the edges on the lip. Mantle to topout. Very fun. There is a sit start variation that adds a grade or two to the climb.

Sit start variant of unknown5 using two small edges and a lot of muscle. Once off the ground pop up to the left and stick the jug. Then get the crimp to the right and continue as if it were the stand start.

Classic arete to the right of Unknown.

In between Unnamed 2 and Unnamed 3. Start on small crimpy pinches. Continue straight up more small crimps and mantle to topout.

Project starts as the sit start of Flight of the Voyager and goes straight up to the jug but then goes left to small crimps. Then find a magic way up the face to a topout.

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