Showing all 33 条目.
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Banks Gully Amphitheater
Quintessential Blue Mountains conundrum crag - amazing rock and routes with troublesome access. |
Upper Alcove
A small grey south facing wall just above the main amphitheater. |
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Unknown
Left of the two lines here. Quite good until the last dangerous runout to the anchors - where all the holds are now dirty. |
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★ Loose Change
Right of the two lines. A useful warm up for the main event in the amphitheatre, where flash pumps will ruin your effort for getting here. Climb up juggy wall on bolts steepening at the anchors. Spaced bolting and not well cleaned - take care.. |
East Side of Waterfall |
This is the access for The Name Changers, Call Out Culture, and Strength is Weakness.Cross to the
This is the access for The Name Changers, Call Out Culture, and Strength is Weakness. Cross to the east side of the Waterfall, through the cave with the sketchy step across (fixed rope) and around past the major arete (Lulu). Follow narrow sketchy ledge around for 50m to slot (bolt & fixed rope) - crawl along this for 10m then pop out onto larger ledge with tree and double FHs (Strength is Weakness). Double Rings further along is the rap for Call Out Culture and The Name Changers. |
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★★★ The Name Changers
Two inoffensive pitches of orange up the wall right of Call Out Culture. Approach via abseils down Call Out Culture (either fix a 100m static or two raps with doubled 70m ropes). Belay off ringbolt and FH on jumbled rocks on narrow ledge below ramping corner. At least 18 draws required for first pitch - the midway belay is semi-hanging.
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★★ Call Out Culture
"It's such a cool line, but if you can see it, it's too wide." Mikl. A three pitch trad route up a major corner feature. Bring a rack with plenty of wide gear (doubles of Camalots from #0.3 to #5) plus single set of wires, a couple of micro cams and lots of long runners. Like everything around here the route is accessed by rapping in. Follow narrow sketchy ledge around from top of Lulu for 50m to slot (bolt & fixed rope) - crawl along this for 10m then pop out onto larger ledge with tree and double FHs. Walk 5m further along to double RBs. Rap 35m to small ledge and 2nd set of RBs. Rap 50m to ground (swing across to touch down below the start of the route).
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★★ Strength is Weakness
A mostly trad route up a series of corners (some cracked, some fused). Bring your A Grade stemming ability for the crux pitch. Rack - wires, singles of #0.3-0.5 camalots & doubles of #0.75-#4. Rock quality on this route is big grain and sometimes dirty - take care. All belays are bolted. Approach - rap anchors are located halfway along the crawl section with the fixed rope. Either fix a 70m rope, and rap down to top of pitch 1 and then double rope 30m to ground - or fix a 100m rap line. The route starts left (looking out) of where the rap ropes touches down.
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<b>Agora</b><i> (noun)</i> - "A public open space used for assemblies and markets."The main ledge
Agora (noun) - "A public open space used for assemblies and markets." The main ledge used to access Incitatus, Yellowjacket, Dialectic - Best Forgotten Art, and Pebble Pundits. Cross to the east side of the Waterfall, and through the cave with the sketchy step across (fixed rope). The first set of bolts you come to is for Lord of the Balrogs, the second is Incitatus, the 3rd is The Hornet. Abseil 70m from the 2nd set of rap rings to get to the Incitatus Ledge, from which you can access the other routes (check route description). |
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★★ Lulu
Bolted top pitch. Rap in to DRB from DRB on ledge. Quality mix of climbing - face, arete and roof. |
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★★★ Pebble Pundits
An excellent trad adventure with a long, quality crux pitch reminiscent of Samarkand (albeit easier). Originally climbed onsight, ground up, sans start bolt, and through a sea of choss. Significantly tamed now. From the anchors above Incitatus, using either 2 ropes or a doubled 70m rope, rap twice down Incitatus (25m and 35m) to The Agora Ledge. Then abseil diagonally over to the top of Pebble Pundits P1 (25m). Using a #2 cam and the in situ bolt, rap a final 20m to the ground. You can also reach the ground in a single 100m abseil with enough rope and some abseil trickery. Take full set of nuts, double cams from tiny to #4 Camalot, with a few extra smaller cams (0.3 - 0.5 Camalot).
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★★ Dialectic - Best Forgotten Art
The rightmost route off the ledge, trending up a vague overhanging prow feature.
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★★ The Hornet
Rap in from the third DBB to the right. Go down climbers left of Lulu to DRB at base of flake line. Up spooky flake to big reach at first roof (crux). A 0.75 (green) camalot on a long sling under the roof can make you feel a little more zen about reaching around the roof to clip the bolt. After the roof trend towards the arete and cross over Dialectic - Best Forgotten Art. The line of least resistance on the upper section of wall and thus winds about the face. |
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★★★ Yellowjacket
A sustained and technical power-endurance crimpfest leading into The Hornet. From the walk-in terrace rap from first set of anchors (as you approach) down IFP, fixing as you go or directly down from middle anchors. 75m rap to comfortable ledge. Finish as for The Hornet or jug out. |
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★★★ Incitatus for POTUS
An aesthetic, improbable 3-pitch line of technical face climbing up the water-washed wall between The Hornet and Lord of the Balrogs. Rap from the first bolts you come to (above Lord of the Balrogs) 35m to the first belay, and another 40m to the small ledge, clipping into a few bolts on the way down to avoid being stranded in space.
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A couple of routes between all the showstoppers.Serves as the access for Lord of the Balrogs and P
A couple of routes between all the showstoppers. Serves as the access for Lord of the Balrogs and Puppet of a Sinner. Cross to the east side of the Waterfall, and through the cave with the sketchy step across (fixed rope). The first set of bolts you come to is for Lord of the Balrogs. Abseil 70m from these anchors to a stance in the corner. |
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★★ Lord of the Balrogs
Long trad corner crack, varied and interesting. From spacious ledge, up crack for 50m, trending left onto face in the last 5m. First lead as one long pitch, however can be split into 2 at small ledge at 25m. Takes gear from 0.3 to 4 camalot and wires. To access, rap down Puppet of a Sinner from rings in cave, either with fixed 55m rope or 2 raps. |
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Puppet of a Sinner
55m 2 pitch face on back wall. Rap in from double rings in cave. |
West Side of the Waterfall |
Bring a beer, a hammock, and a kebab.The main ledge used to access Charlie Don't Surf, The Monteit
Bring a beer, a hammock, and a kebab. The main ledge used to access Charlie Don't Surf, The Monteith Memorial Traverse, The Thin Line of Reprieve, Life Without Meaning, Two Nobodies, and Proleptic Decrepitude and Despair. Immediately below the "staging area cave" on the approach, turn right (looking out) and follow the clifftop through a narrow shale cave. Abseil 70m from the last set of bolts before the sketchy corner step-across (or 25m and 35m) to arrive at the belay for Charlie Don't Surf and The Monteith Memorial Traverse. To gain the ledge, lead/dog/aid across the Monteith Memorial Traverse, or do an epic pendulum. Abseil 70 from the last set of bolts on the ledge before the sketchy corner step across. |
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★★ Charlie Don't Surf
2 pitch sport route in a picturesque and exposed position that serves as the access rappels to 'The Thin Line' ledge. 1 x 28m and 1 x 38m rap.
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★★ Monteith Memorial Traverse
The bolted traverse to gain the ledge below The Thin Line of Reprieve. Can be aided at about 18M1. Accessed by abseiling 70m straight down the wall to a semi-hanging belay from the rap point above. Start immediately left of the belay. Can be climbed either direction, with the "left to right" variant being about 1 grade harder. Stay off the vegetation! Named in remembrance of the many, many, o so many girdle First Ascents I've done with Monty over the years. |
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★★★ The Thin Line of Reprieve
An impressive crack in an unlikely position. The first pitch is 38m of glorious and sustained corner crack, one of the finest single trad pitches of the grade in the mountains. Initially led with a rest on the first pitch circa 2007 by Simon Opper and Andy Myers. Access by 2 raps down Charlie Don't Surf followed by the Monteith Memorial Traverse. Alternatively, fix and rap an 80m rope and swing across on the traverse bolts to ledge.
While this would be the line of the route, a more enjoyable and sustained outing would be to finish up the second pitch of Charlie Don't Surf. Or even better, climb it as a single ledge to ledge mega pitch and stick to the crack for the finish, 60m just makes it. Recommended Rack: 1 x #1 C3 (red), 1 x #2 C3 (yellow), 3 x #0.3, 3 x #0.4, 2 x #0.5 to #3, 1 x #4, Small-Medium Wires Optional: #6 Cam for the very start (an extra 0.5 is also suitable as an inferior placement), extra #0.3 and #0.4 cams (recommended), extra #2 and #3 cams. |
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★★★ Life Without Meaning
A mega line linking improbable features up much steepness, and a contender for one of the best at the grade in the Blueys. Partially equipped by Emil, and finished years later by Paul. Climb The Thin Line of Reprieve on gear (#6/Wires, 0.3, 2, & 3) to first rooflet and hard to clip bolt. Then bust out a rising traverse left with wild, gymnastic moves, before continuing more directly up steep prow to no hands rest. From the rest, dyno for all you're worth, then power through sustained steep climbing for 20m to the belay. |
★★★ Lifeless Nobody - Project Paul
CLOSED PROJECT. All thrilla, no filla. 1 new bolt and 5m of new climbing, all action, minimal faff, no camp-out rests. |
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★★★ One Somebody (Linkup)
The giant 45m link of P1 and P2 of Two Nobodies, offering epic pump in a gnarly location. Technically grade 28, but might as well be 29 if you factor in the faff! Proper rope shenanigans ahoy! Climbing on two ropes is mandatory (!!!) even with a billion giant runners. The First Ascent used 3 x 60cm runners; 7 x 40cm runners, and 10 x Ordinary draws. As for Two Nobodies P1, but at the last bolt of that pitch, instead of traversing left to gain the hanging belay (and without deviating off-route to the crap rock out right for a rest), continue straight up and into the epic P2 headwall, leading to one of the hardest moves of the route 42m up. Mantle onto big ledge, quit climbing, take up croquet. For the full tick, avoid traversing off-route out left to the big break on P2 (at the white streak). Finish as for Two Nobodies P3 to top out. |
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★★ Two Nobodies in the Middle of Nowhere (Arguing over Nothing)
Wild steepness, inspiring rock and gripping position. Pitched out due to the rather epic rope drag on both crux pitches, but P1 & P2 were originally climbed while belayed from the ledge. Bring long runners, seriously. No, seriously!
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★★★ Proleptic Decrepitude and Despair
Single 40m pitch overhanging ~12m, half on gear and half on bolts, starting from trad belay (BD #1 and #2) 6m left of the start of Two Nobodies. Up flake feature past 5 bolts. Hard moves off #0.75/#1 cams, then 3 more bolts of punchy climbing to #1, #0.4 and #4 cams to major horizontal. 2 more bolts leads to the upper crux, rising traverse left across a weird hanging feature (avoid trending right into death choss). #2/#3 cams in break below the final roof, then punch out the roof and overhanging prow on amazing pocket jugs, protected by #0.3 and #0.5 cams, leading to final mantle and anchor. Can escape the crag from here via P3 (22) of Two Nobodies. Gear: BD #0.3 to #4, with doubles of #0.75, #1 and #2. |
The Wild West
The access for Tradfear and SuperDyke. This wall is located on the other side of the major canyon that separates the two sides of the Amphitheatre. More chossy, but just as steep, and features pretty much all day shade. After breaking off from the usual access (see Banks Amphi access notes) parallel the cliff back upstream for a few hundred metres until you can cross the creek. Then head back downstream along the cliff edge (vague trail) to the top of the amphitheatre. There are currently 3 sets of belay/rap bolts. All routes require rapping to hanging belays and climbing back out again. |
★★ Project - Closed
Nearest route to the waterfall. This was an abandoned partially bolted Simon Opper project from 2007ish that has been re-equipped and a lower pitch added.
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★★ Superdyke
Long sustained route up a dyke feature splitting the upper section of the wall. Bring 18 draws (long if possible) and a backup jumar for escape. Fix 40m rap rope to anchor consisting of a FH and vertical Ubolt. Rap down grungy black corner for 10m until you can reach first bolt under roof. Clip in to most of the bolts below this on the way down as it is a steep wall and you will loose connection with the rock very quickly. Hanging belay off two Ubolt with feet on tiny ledge. Climb the dyke feature for 25m to roof, then traverse left under this (airy!) and onto small vegetated ledge. Finish up short grey wall to ledge where you started. |
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★ Tradfear
Mostly trad, mostly choss. Major crackline splitting the orange wall. Very overhung. Best to fix a 100m static and short fix down the route. The bottom belay is about 10m above the ground which is a ferns and mud. Rack should be triples of cams 0.3 - 0.5, doubles of cams 0.75 to 3, single of cams 4 & 5. The 5 can be left at pitch 4 belay as its only needed on the last pitch. Approach: It's best to fix ropes rather than attempting to use double ropes and pull them down after you. There are two ways to rap down depending on how much you want to pre-inspect what you plan to climb back up. If you just want to get down quickly and inspection free use the FH and ubolt anchor (same approach as for Superdyke). Rap straight down corner, down Superdyke and continue down below that route using trad and occasional bolt to stay connected to the wall. Option B rap which goes straight down the route - use the single lone Ubolt further left (back it up with the FH/ubolt to the right). This way down requires a lot of kick swinging, short fixing on each belay and leaving occasional bits of trad behind. It's mega steep!
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