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条目 in Lower Taipan Wall

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Lower Taipan Wall

A schizophrenic crag, very accessible but mostly unclimbable. Most of the existing climbs are worthwhile.

The first climbs start from a terrace left of the orange overhangs. Find 'The Rubicon' and Tyger,Tyger to give reference points on this terrace.

Upper Tier

The Upper Tier is characterised by perfect stone with an extensive array of pockets. Unfortunately, there are usually sections of perfectly blank, smooth rock interspersed between those sections of pockets.

Best approached via Trackside: follow the faint path right of the Inflammatory Boulder.

20 M1 R Bad Habits

Despite the good climbing, the dangerous batman start off a jammed knot is likely to discourage people. It's not clear whether the first ascent used the batman technique or abseiled in to a hanging belay 5m above the deck! Maybe the tatty slings should go and people should place a hook from a long stick and batman up to it.

Start: Start about 20m L of 'Slap and Tickle'.

24 Slap And Tickle

24 (!!)

Start: L of 'Natural Wastage'

25 Natural Wastage

Good, hard climb up a gorgeous wall.

Start: Start a few m L of 'The Rubicon'.

18 Baby Snakes Gulch

Climbing restrictions apply to many crags in Gariwerd/Grampians. Some of these restrictions are likely to change over time as assessments are completed. Tags are being applied to most crags to reflect their current status. Additional access-notes are provided to clarify restrictions where required (and will over-ride this notice). Current and further Parks Victoria advice can be found at https://www.parks.vic.gov.au/places-to-see/parks/grampians-national-park/rock-climbing-in-gariwerd

18 The Rubicon

A stream in wet weather.

Start: The major vertical corner from the terrace.

22 Non-Passerine

They shall not perch.

Start: Start 5m R of 'The Rubicon'.

27 Tyger, Tyger

Burning bright.

Start beneath the overhanging corner 20m R of 'The Rubicon'. A burly start leads into the corner which takes you to the roof, which has three manky pitons (and bomber gear). From here there is a tough move at the lip and 2 FHs before the lower off.

16 Time Warp

An old style route. (There is another climb called 'Time Warp' near Hall's Gap).

Start: Start about 10m R of Tyger, Tyger.

21 Their Finest Hour

Hardly.

Start: The second line R of Tyger, Tyger.

Follow the tourist path to Trackside, and instead of heading uphill to 'Taipan', stay on the track f

Follow the tourist path to Trackside, and instead of heading uphill to 'Taipan', stay on the track for another 150m or so until the compact orange overhangs of Lower 'Taipan' are only a few metres to your left.

14 Blunt Instruments

The first 20m or so of this route is excellent. It basically follows the blunt arete 5m L of 'Centaur'. Strenuous climbing but on huge holds. (There is another climb called 'Blunt Instrument' at Black Ian's).

Start: Start just L of the arete.

13 Centaur

An enjoyable lower grade climb up a great line, which should become more popular now that it has a rap chain (since May '07).

Start: Back down at ground level, just before the track passes under the overhangs there is a major corner.

  1. 21m (13) The crack just L of the corner to a ledge. Up the chimney to another ledge below a large roof.

  2. 22m (13) Step across the gap and move around the roof and up the corner. The route originally topped out, but a chain has been added allowing a 30m abseil to a ledge 2m off the ground at the base of the climb. People using this abseil should wear helmets because of the fragile nature of the rock.

11 M4 Icarus

You have to clip about 12 lousy bolts before getting to the climbing. Has been done without hammering by Kirsty Hamilton. Overall grade is 11 M4 - but it is not clear whether each pitch deserves the grade.

Start: Start 15m R of 'Centaur' below the first weakness in the huge overhang.

  1. 37m (11 M4) Follow bolts and the odd other piece to lip of roof. Continue up line until able to free to a ledge.

  2. 24m (11 M4) Move L of the line, up the overhanging crack and up to the top.

V13 Zeus (Boulder)

The creme de la creme. Sit start on crimp, punch up then across right and up a series of shallow pockets via a rad cross move, finishing on jug under the bolt.

V11 Athena

~8m to the right of Zeus, start on the block with the odd pinch inside. Out left to shallow pocket, big lockoff to sidepulls and finish directly above on flat edge.

31 M2 Pegasus

Something of a hybrid. The first pitch is free except for one long aid point. The less significant second pitch still holds a few aids.

Start: The next hanging corner R of 'Icarus' is now easily identifiable by 2 shiny new FHs on the steeply undercut face below the corner. (This is a closed project which is attempting to free the batman start (extremely bouldery)).

  1. 24m (31 M2) Batman to the first bolt above the FHs, continue up corner past dodgy old "Pollitt ring-bolts" to abseil anchor.

  2. 31m (- M2) Free up to ledge below crack across roof. Aid roof and up to top.

31 Gilgamesh

Magnificent. HB almost freed it (30M1 - 1 point) but it took another 15 years for Ben to finish it off, by the skin of his teeth. So far he's suggested "maybe 30, 31" for the grade - we'll go with the latter!

Start: 10m R of 'Pegasus'.

  1. 35m (31) Hard moves take you R through the roof 10m R of 'Pegasus' to crux into bottomless corner. On up corner to belay.

  2. 27m (-) Easy ground.

Project (Nic Sutter)

About 10m L of 'Inkido Roof' is a line of FHs and RBs leading into an appealing orange corner/seam above the big roof, with DRB halfway up the corner where the climbing obviously eases.

27 Inkido Roof

This steep and powerful roof looks like fantastic climbing, but unfortunately the bolts have not aged well and it is mostly only 4-5m off the ground requiring care to avoid groundfalls.

Start: Start 25m R of 'Gilgamesh' at the R end of the low rooves.

22 Apollo

This is a sport route after you do the first 5m of Zeus on trad. Start as for Artemis, but from the 1st bolt go 5m further L to narrow ledge. Great sustained moves up orange flakes and L over roof, onto the long pumpy headwall, finishing at a lower-off. NOTE: a 60m rope is probably NOT enough to lower off (a 70m should reach, but check first!).

21 Artemis

This is a sport route after you do the first 5m of Zeus on trad. Up Zeus for 5m then traverse 5m L. Builds up nicely to a fun roof at the top.

20 Zuul

Start as for Zeus, but after 4m take the shallow orange corner 2m L. Straight through overhangs, then move R at final roof to finish up Zeus. Good climbing, with spaced but adequate pro.

17 Zeus

Start 8m R of 'Inkido Roof' at the first easier line after all the steepness.

  1. 25m (17) The crack.

  2. 15m (-) The chimney, then step L to the jugs. The quickest walk-down is the gully between Lower 'Taipan' and 'Reprisal Wall'. Find this by bashing 50m back to 'Afterglow Wall', then go 80m R until you're underneath 'Between the Sheeps' bouldering area. Turn R away from the rock and after 30m you're at the top of the gully.

7 Tartarus

Climbing restrictions apply to many crags in Gariwerd/Grampians. Some of these restrictions are likely to change over time as assessments are completed. Tags are being applied to most crags to reflect their current status. Additional access-notes are provided to clarify restrictions where required (and will over-ride this notice). Current and further Parks Victoria advice can be found at https://www.parks.vic.gov.au/places-to-see/parks/grampians-national-park/rock-climbing-in-gariwerd

15 Doriemus

Bouldery start with no pro (a high runner in 'Centaur' may help).

Start: Start 2m L of 'Centaur'.

17 Might & Power

Bouldery start with no pro (a high runner in 'Centaur' may help).

Start: Start 2m L of 'Centaur'.

Showing all 28 条目.

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