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Castle Hill

100m main walls

The Toy Wall

Very small wall good for some warm up bouldering before moving on to the bigger climbs.

The Toy Wall
V0 Are they sleeping here?

No access issues

5 14

Wide crack.

Marked with a 14. No ascent history can be found.

15

A super blank flared dihedral. Up the overhanging crack to top out.

Looks like it was marked many years ago with a square and the number 15 like some others. No ascent history can be found.

New Zealand Buttress

No access issues

New Zealand Buttress
A1 Silly

Marked 'S'. Starts down near the first railing on the path. Walk up from the track through some grass to start. The line of four manky, horrid, rusty bolts leading to a natural seam. Some silly attempts have been made to free the route, but the bottom section is sharp and difficult.

19 Okie Kenokie

Apparently better than it looks. Marked 'O', this route starts ~4m right of S and 3m L of GIT. A bouldery start with a thin, rusty bolt, then up the natural line of flared pockets up a seam passing another non-essential bolt enroute to the top. Take big cams.

19 Good In Tension

Starts at the L hand side of the wall with the arch, at the big trail arrow painted on the rock, 3m R of O. Watch out for a loose hold at the 2nd bolt. Up jugs to below overhung scoop then up through scoop (don't pike-off left onto slab!) and directly up to mantle sloping ledge. Step R, up face, and over little block to good holds. Jug-haul runout up face and then up L to small ledge and double rings. Save your rope and rap off the rings rather than lower. 5 FHs.

V2 Klingon Death Rays

A fun undercling climb that tests your smear skills and endurance.

Start far right of obvious long, large, horizontal crack. Work your way up and onto the face of the cliff. Smear and undercling your way to the left until you hit a small cave section. Tricky section after a undercling pump, but look for holds and you will be rewarded.

Finish by climbing down at the end of the underclinging crack.

Reverse works too but it has a tricky start.

Gets full sun from 8am - 2pm

V2 Klingon Death Rays Ext

Same as Klingon Death Rays but continue along the dusty crack above you (do not use - or finish - at the concreted rocks)

23 Have a Nice Day, I'm Off to New Zealand

Really good and solid for the grade. Starts at the R hand end of the arch. A bouldery start then up and R to the roof. The nut on the bolt above the roof maybe loose. Diagonally L to the massive chains.

25 Mr Krinkle

Burly and a bit loose just like the dog himself. Climb up HANDIOTNZ to the third FH then up 1.5m R over roof (#2 cam and small sling where there is a small plant) to a pocket and good small wires - use a long sling. A neat dynamic crux up R of these past the FHs on MC and finish at the rings.

27 Mr Crumble

Start 4m R of HANDIOTNZ at the closed seam. Good holds lead up the face to a hard move at the overlap. Over this and steeply up the face above to the rings.

10 - 14 Cripes

Starts behind the boulder at the end of the bouldering wall, to the R of "Mr Krinkle". Ascend the corner with grass growing out of it. 15+m?

13 - 16 Move On

As you keep walking past the bouldering wall, you'll encounter the 10m high Pyramid Pinnacle on your L. This climb (that is actually marked with what looks like an upside down "U") starts behind this pinnacle. Up the face to some gear in the diagonal crack and then up from there possibly. 20+m?

Pyramid Pinnacle

No access issues

Pyramid Pinnacle
20 Heiroglyphics Direct

Climb the face and avoid the arete. Be careful clipping the fourth bolt.

19 Heiroglyphics

Starts 5m R of TEOR, around the next side of the pinnacle. Clip the 1st FH and climb onto the face before heading L around the arete and up the vertical face, avoiding any of the large cheat stones for your feet (FH). Up, clipping the 3rd FH off a LH mono before reaching for the arete. Continue up the arete (2 FHs) before traversing (crux) around the bulge clipping the tricky 5th FH. Now up the overhanging wall on jugs to the chains.

16 Heiroglyphics Variant

Same as Heiroglyphics but move a little further R up arete.

22 The Eye of Ra

R of MFB on the seaward facing side of the pinnacle. Climb the gently overhanging finger crunching face past 2 FHs (crux). Trend L clipping the third FH from where the climb eases slightly, then move up the easy slab (2 FHs) to chains.

12 Macca's for Breakfast

Good first lead or warm up. On the slabby side of the pinnacle facing Vision. Start 1m R of the arete, up the delicate slab and over the roof to chains. 4FHs

Eastern Bluff

The most climbed area of Castle Hill.

Eastern Bluff
Goldmine

This area is the most climbed section of Castle Hill and is home to the two iconic routes, Vision and Insight.

Eastern Bluff Goldmine
14 Insight

A climb perfect for beginners or a first multi-pitch.

  1. Start on the slab left of the gully. Up slab and headwall to DRB. 10 bolts + anchor

  2. Step R and up slab, through crux to easy ground to DRB. Can walk off left here. 8 bolts + anchor

  3. Straight up slab to DBB. Can also walk off here. 8 bolts + anchor

  4. Walk R 5m on ledge to slab. Traverse slab R to DRB. 5 bolts + anchor

  5. Up slab through corner to DRB. 7 bolts + anchor

12 Where the wild things play

The vegetated route to the R of Insight P1 and immediately L of the gully.

15 Shits Creek

Don't bother. Up the gully / chimney to next platform. Continue through cave and up chimney then over large chockstone to scramble up vegetated gully to belay at fig tree and crack.

21 R Fisching Scam

Up arete to DRB. About a 21 if you do not stem against the opposite wall - about a 16 if you do. High first bolt. Runout near the top. Potential for bad fall. Bolts not recessed.

15 Temptation

Starting at "Vision Variant Start", follow the natural seem the goes to the anchors of "Unnamed 1".

18 Getting Antsy

Left of Insight P3. Up the layback feature to DRB.

V0- Tempo

The short but sweet bolder problem L of Edibles.

13 Rocket Man

A short but sweet beginner climb. DRB.

15 Balalalah

Starting at "JLC Project 3". Up slab to jug and trend left to join into Edibles and DRB.

18 Sleeping Giants

Start at ramp and up through boulder problem to lower-off DRB.

23 Sleeping Giants Variant

Start at ramp and up through boulder problem to lower-off DRB. If you use the ramp on left it's an 18.

22 The Cod Father

Just to the right of "JLC Project 3". Up slab to corner weakness over lip to Edibles DRB.

12 High Road

An alternative traverse to P4 Insight. A bit chossy.

15 Reverse the traverse

P4 of Insight but in reverse.

15 Swinging Giants

Approach via walking down the gully. Up slab to DRB of P4 Insight.

17 Feast for fools

Starts down and R of Swinging Giants. Up slightly vegetated crack, through crux to a slightly loose top out. Belay at Swinging Giants DRB.

16 Into the wind

Starts to the right of Swinging Giants at Feast for fools. Up the right seem to Insight patch for anchors.

14 Breeze

From the anchors of "Unnamed 1" and go left on platform to crack. Continue to climb up the crack past the V corner and follow the crack out. Some be chossy blocks near the top. Use the VVS anchors (Rusty bolts). Can lead on Trad (small gear) although runout and not well-protected.

16 Side Chick

Start at Googly Eyes and follow the natural seem traversing left and up diagonal. Do not use the rock behind/beside you. Step over bulge to anchors of GE / DP.

Even though it follows the natural seem, the route is a little bit contrived as you could easily scramble next to it near Scramble.

16 Googly eyes

Up diagonal crack to lip and step out left to interesting features. Up ad trend slightly R to tree and DRB.

15 Googly eyes variant

Up diagonal crack to lip to step out right onto ledge. Up slab to join back into "Googly eyes". Belay at tree and DRB.

17 Dew Point

Left of Rusty Bolts. Up face between the two large blocks. Up through nice rock to tree and DRB.

17 Hindsight
  1. Start on right side of gully 5m from Insight as for VVS. Follow line of U-bolts up slabby, pocketed face to DUB.

  2. Follow left-hand line of U bolts to DUB anchor.

  3. Layback up pillar, stepping on to face to be confronted by technical movement with a slabby, right trending finish finish.

17 Vision Variant Start

Starts as for Hindsight. Follow well protected line, veering right at top to fixed hanger anchors at base of "Rusty bolts". Can be climbed in 1 or two pitches.

13 Thrutch Sity

Initialised 'TS'. Starts 3m R of Vision Variant Start. An obvious offwidth between the block on first pitch of Vision and the main wall. Finishes at the chains of the first pitch of Vision.

19 Coffee and confessions VS

Start up "Thrutch Sity" and traverse R at the flake and into "Coffee and confessions".

19 Coffee and confessions

A delicate start, to short slab before, crack at top.

16 Coffee and confessions VF

Start up Coffee and confessions and finish out R.

23 Rusty Bolts

Starts ~30m above ground at the blunt arête L of the 3rd pitch of Vision. The route with the ugly brown carrots. Bolt brackets and good judgement regarding the bolts is required.

9 Scramble

Starting from Vision P2 anchors. Scramble left along ledge to gully and up to the Widowmaker Track.

16 Vision direct start

Links in from Hindsight to Vision pitch 2 anchors.

19 Vision

A 'Castle Hill' classic. A great climb to do in the afternoon. The route was rebolted in late 1998 and again in 2017 to make it completely safe. Simply great climbing with excellent positions up the top.

Start: Starts a few metres down R of TS. If you can't find TS, walk past the bouldering wall, keeping an eye out for a wide chimney (landmark) up through the grass on your L. Continue past this for a few metres, keeping on the track until you hit the (overall) third railing on the track. Once here, punch up the hill through the grass for 10m (no track) to the base of the blunt arête of the large, slightly detached block that is the start of the climb. You'll know you're on track if you see a series of big, silver 90 degree FHs quite close together up the face.

  1. 20m (18) A tricky lead with some insecure moves. Easily to clip the first FH. Cruxy moves through to third FH. More FHs until you reach the crack where the climb eases. Chain belay behind the tree. 'Escape' off L (chains) is possible here, but keep climbing because the next pitches are better.

  2. 20m (16) From the DBB behind the tree, step up onto the cheat stone and L onto the thin face past first FH. Nice moves past some thin stuff with odd thank-you-God jug will lead you past FHs to the massive, exposed slab with fantastic views, easy moves. More FHs up the slab until the ledge and DBB. A great pitch. You can scramble off L here if needed.

  3. 30m (19) Step R using the slightly loose block to clip the first FH above the belay. Now instead of traversing R for the Vision Original Finish, continue straight up through the crux at midway following the bolts to the DBB.

You'll need 12 quickdraws + something for the DBB the anchor.

Speed Record

The current speed ascent record is held by Jarrah Brand-Adams & Christopher Glastonbury with a time of 7 minutes 15 seconds.

Glen Hayford & Sam Lavender 17:54.

18-12-19 Jarrah Brand-Adams & Christopher Glastonbury 10:45.

22-12-19 J B-A & CG 8:06.

22-12-19 J B-A & CG 7:15.

19 Vision Original Finish

From Vision P2 DBB, clip the first FH of Vision and traverse R and up to clip the second FH - clean the first FH. Keep traversing R to clip the third FH - some climbers choose to now traverse back and clean the first FH to reduce rope drag. Head up to the fourth using a long sling and unclip from third bolt. Continue up and R past FHs to the corner. Sustained moves up the pocketed corner to the top. Use Vision anchors.

The Vision Direct Finish is a far more popular route these days due to the elimination of the traverse and rope drag.

The old DRB, along with the chains, can be found 4m back from the edge.

18 Gold Rush Variant Start

Bypass start by traversing in right from ramp on vision pitch 1

18 Gold Rush

Starts 5m right of vision. Option to bypass start by traversing in from ramp on vision pitch 1. Can reach vision ledge via one bolt extension.

18 One for the Kids (Trad version)

A good alternative to Vision's first pitch. Up "One for the Kids" to the third FH then L and up the steepening slab to mantle ledge (crucial 2.5 cam). Continue up L past 4th FH to finish up the thin crack to the top of the 1st pitch of Vision.

18 One for the Kids

Starts about 7m R of Vision. Up flakes to clip first FH then up to second FH and up onto the slab and third FH. Now trend easily up and R to finish at double rings. A popular and fun sport route. 3 FHs.

21 Coming of Age

Starts 4m R of OFTK just L of the tree. Up to clip first FH, move L and up 4m to clip second FH. Hard moves past this (crux) leads to jug and third FH. Mantle onto slab, runout past pockets and more slab to rings. Grade 22 for shorties.

Eastern Bluff
Hardman Wall

This wall is the incredibly obvious, 100m high, super-sustained section of the Eastern Bluff and is located right next to the track. Saint and Sinner is the iconic climb of this area.

Eastern Bluff Hardman Wall
19 Transmogrifier

Starting immediately R of Toy Wall and about 25m right of Vision is the incredibly obvious 100m high, super-sustained 'Hardman Wall'.

  1. 45m (19 crux) Starts 2m R of COA, R of the tree at the far L of the Hardman Wall. You'll need 5 hangers and 14 draws for this pitch in addition to gear for the bolted belay stations. Bridge up using the tree, then move R into the groove with optional cam slot (creates rope drag). Continue following line of bolts tending R up slab and steep headwall to chains.

  2. 30m (17) From chains traverse up and right 7m to first FH, hard moves past next two FHs to thin crack. Follow this to chains on hollow ledge.

  3. 40m (16) Obvious crack up steep wall till it trends R. Follow this on natural gear to join up with SAS for the last few BRs. Climbs the wall L of the major groove L of the Saint. DBB (need hangers).

Open Project - Carrots

A couple of carrots in the middle of the Hardman Wall.

23 Open Project #1

Starts down L from SAS and L of the spiky tree.

  1. 35m (~22) Climbs up and then crosses over through the first pitch of SAS, through a small rooflet to the chains. The rest of the route will finish up R of the Saint.

Project: Joe Kippax 10/98.

22 Saint and Sinner

Another classic on Castle Hill. "Saint" for obvious reasons, and "Sinner" because of the dynabolts. It needs to be rebolted.

There are four rap stations on the route and about 50 bolts in total. You'll need about 14 quickdraws and five hangers.

Starting on the far R of Hardman Wall uphill and R of the spiky pandanus tree; the direct start starts to the L of the spiky tree and is a similar grade.

  1. 21 35m This pitch has 12 bolts and goes up some sustained territory with the crux above the 9th bolt. A real endurance-fest. Starting R of the tree, up to ledge, then L onto face and up following bolts.

  2. 18 25m Follow the bolts to zig R up the slab, and then zag back L to chains.

  3. 22 27m (crux) A wandery crux pitch. Up and R out the heavily bolted traverse, up, then an unlikely looking traverse L at the flake. Up the groove and R around final roof to chains.

  4. 15 37m Up the crack (2 FH's) and find the line of hangerless bolts up the wall L of the major groove L of the Saint.

Eastern Bluff
Alias

A dense modern sport area up from Saint and Sinner. In close proximity to the city with a short walk and spectacular view.

Eastern Bluff Alias
M4 Aid Route

On this L gully wall there are a couple of white streaks running down the wall. The L-most white streak up a water scoop is the first pitch of an aid climb. Rusty thin bolts, rusty pitons and 316 stainless rivets run up the climb. The climb goes to the rap chains and beyond another couple of pitches. You'll need multiple birdbeaks, hooks, RURPs, thin nailing gear, pitons, rivets, a hand drill and a bunch of other stuff...

23 Maid in France

Up balancy face, then choose to quest up the groove or the often wet crack. Pull over bulge, then tiptoe up enjoyable slab to anchors. Permadraw at bulge to help when cleaning.

23 French Braids

Traverse right from 'Maid in France' anchor then up exposed finish.

24 Ossified

Stickclip first bolt and trend right using finger strength and balance. Over left to white streak, up crack to chains.

30 Where's My Drill Bit?

A clean line on exceptionally solid rock with intense crimps and pockets.

27 10,000 Noobs

Break left 10m up Spitfire through a tricky bulge and featured face above.

28 Spitfire Direct

Straight up the white streak

26 Spitfire

Start as for Hammerhart.

26 Hammerhalf

Stickclip first bolt below undercling flake, up this with tricky feet. Crimp through bulge to rest, then balance out right over to jugs

27 Hammerhart

Stickclip first bolt below undercling flake, up this with tricky feet. Crimp through bulge to rest, then balance out right over to jugs, bail here (Hammerhalf 26) or continue up the quality face.

24 The Batman

Reachy start with an optional batman to the first jug. Sustained and enjoyable with closely spaced bolts.

25 The Joker

Put on a happy face for cruxy moves off the ground!

22 Gaston Brothers

A challenging start!

20 Slab Ambassadors

Extension to Wings of Steel - a real slab adventure for true slab ambassadors!

16 Wings of Steel

Climb on some unbelievable scoops followed by a crimpy crux to the midway anchor.

18 Flower Power

A good crag warm up. A tricky start and finish with a flowery middle!

12 Baby Girl

A shorter beginner climb. Use the tree as the anchor. It has 2 main trunks that are well established. BEWARE OF LOOSE ROCK AT TOP. A thorough clean is planned.

Eastern Bluff
Hollow Halo

Wall above Alias with long and varied climbing

Eastern Bluff Hollow Halo
27 Sound Awake

A gloriously varied and fully bolted multipitch passing the iconic 'Saint' high above Alias Wall. Outstanding climbing on the fourth and fifth pitches. Take 16 quickdraws.

  1. Climb French Braids.

  2. Some cruxy moves up headwall then trend left to crimps. Balance up slab heading right to pockets and then easily left to DBB.

  3. Up vertical start then slab up to water streaked head wall with great crimps and edges. Move left to grey rock and jugs. Up diagonally right to delicate finish under steep wall.

  4. Immaculate rock and quality climbing at the grade. Steep start with bouldery moves to jug shield. Left to amazing pockets and edges. Eases off over lip to anchors.

  5. Up face avoiding huge detached pillar on the left next to the 'Saint'. Up to pockets and exposed jug hauling. Motor up face to cave below overhanging block. Step right around bulging block, high step up ramp moving left onto face. Jugs to finish on summit ledge with DBB.

Scramble up to tourist lookout (watch for broken glass) or abseil back down with a 60m rope.

Eastern Bluff
Magneeto Ledge

Magneeto ledge is located directly above Alias wall and features a spectacular view of Magnetic Island.

Eastern Bluff Magneeto Ledge
FH

No access issues

22 Pocket Rocket

The name say's it all!

22 Glory Jugs

A decent route, blessed with some good jugs.

23 Bramble Scramble

Up the ramp to steep and funky orange groove.

25 Malvern Star

Uphill from Bramble Scramble. Up slabby start to rib feature, over bulge then up continuous corner.

28 Specialized

Break right from the 3rd bolt of MS to gain the corner. Funky crux through the roof to the engaging 3D groove above.

Eastern Bluff
Treasure Gully

Easily access from the summit, there's plenty of objects you'll find in this gully.

Eastern Bluff Treasure Gully
19 Corner Route

Starts on the L wall of the major gully about halfway up, about 30m right of the Aid Route. It's the most obvious line on the wall; it's also slightly vegetated. Take some big gear and a helmet for the seconder - there are a few potentially loose death blocks up high.

17-20 60m Follow the large flake up which trends right and then back slightly left to a large ledge with a fig tree on the far side. From here, you can rap off the fig tree (if you have a long enough rope), or belay from natural pro and fig tree and then continue up pitch two and scramble off, or just do it in one full length and top belay from FHs at the top. From the fig tree, step R and up potentially loose blocks to an easy scramble to the Summit Track.

21 Open Project #2

Further up the hill, this route is a 3 pitch project of Brad Mann's - 1998.

17 Stockholm Syndrome

Starts 5m right of Open Project #3. Follow the first 5 bolts straight up over the crux to a right traverse then a easy climb to the DRB.

16 Frog Pocket

Scramble across the loose, washed-out gully to small piece at base and an awkward belay. Up to FH and up trending R slightly to next FH. Continue up to TCC lookout and belay.

Western Bluff

Falcons are known to nest on this cliff between August and October. If they swoop and screech at you, please bail and climb elsewhere.

Showing 1 - 100 out of 328 条目.

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