Start: In the corner to the left of the orange pillar. This climb was put up by three climbers who became lost while attempting to do Action. The corner has a lot of loose rock. Not recommended. As for Action from pitch 2 onwards.
46m. Straight up the corner for approx. 41m then traverse left for 5m. to a large ledge.
2-5. 104m Traverse left along obvious ledge, then up up and away...as for Action (see next route).
Start: The classic of the cliff. Many variants are possible. Start near the corner of Dreadnought at an old piton, a couple meters left of the orange column.
30m. Straight up the steps. Belay on the most convenient ledge.
50m. Continue straight up. You will eventually come to a slightly overhanging short crack corner. Up this, onto ledge then continue up to large ledge at the base of a layback crack corner. Belay.
50m. Layback/bridge up the corner, then move across to the slightly vegetated wall above, and continue up the wall. Belay wherever convenient.
35m. Continue straight up till you can move in right , behind a large block. Belay.
30m.+ (crux) Up the steep wall beside the water course, picking the easiest line to the top. The exit is awkward and exposed.
Start: Can only be done when the falls stop flowing. Left of Action is a rib, then a channel the main water course. Goldfinger goes up this channel, then swings right to join Action at approx. 2/3rds height. The grade may be much harder as no-one has yet done a second ascent. The original description, like this one, is very vague. Good luck.
40m. Up the channel left of the rib.
30m. Slightly steeper now. Sparse protection. Continue straight up choosing the line of least resistance.
20m. Continue upwards till you are able to move right to join the last three pitches of Action.
4.5.6. 110m. As for Action.
Start: Moving left from Goldfinger the next obvious feature is a major corner. This is the start for Slippery When Wet (goes diagonally right) and Toecap. Dangars Falls dries completely usually once a year. This climb, like Goldfinger, can only be climbed when completely dry.
33m. Up rib (15m) then traverse right (6m.) and up to ledge below steep wall (rusty piton).
18m. Diagonally up and right, then traverse right and up corner with thin crack to very large ledge (another rusty piton).
22m. Diagonally up and right, then straight up to belay in small corner (yet another rusty piton).
28m. Diagonally up and right, then straight up corner, then right onto nose, then right into second corner, up corner then traverse right to belay on ledge 6m. left of Action.
30m. Diagonally up left across slabs then to base of wall, traverse left and down slightly, then up fine, left diagonal crack to belay in sentry box.
23m. Up diagonally right crack line, then diagonally right again to corner, left around projections.
Start: As for S.W.W. The rib. Avoid any yellow rock ! Its rotten...Variant starts are possible to the left.
45m. Up left of rib, then onto rib, up slabs to wall, traverse 5m. to left, then up corner to large ledge, then scramble easily up to ledge below steep wall.
40m. Diagonally left onto slabs, up slabs to obvious corner.
45m. Up corner, traverse left along ledge to belay stance.
40m. Rising traverse to right (poor protection), then to ledge.
Start: The line right of Foolscap. A crack through a small roof with a thin crack corner above. Paul put a Friend in a vertical, near parallel groove-gave it a tug to test it...the Friend slid straight out, much to his horror. He later returned with Hexes.
25m. (crux) Up slab to base of roof, around roof and delicately up corner, moving slightly right in thinnest section, to belay ledge.
40m. As for pitch 2 of Foolscap.
Either walk off leftwards or continue as for Foolscap.