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Nodes in Cheops Buttress

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Showing all 17 nodes.

Node
Cheops Buttress

Emergency Location: Mount Arapiles, Pharos Gully Area

There is some very minor potential for climbing on the rock between here and the Spellbinder area bu

There is some very minor potential for climbing on the rock between here and the Spellbinder area but it should be ignored. Some climbing has been done but it isn't worthwhile and accessing the rock could create erosion problems for the walking track.

22 Family Food

Vague, left-leading seams up the middle of the wall left of "Fly By Night"

19 R Void

Unlikely with a committing finish. Take plenty of small wires.

Start as for "Fly By Night".

Bridge up chimney then pull onto wall and follow left-leaning flake just left of Fly By Night.

19 Fly By Night

A good, pumpy route with some suspect rock.

Start on the left wall at the back of the chimney.

Bridge up the chimney (purists may decline to bridge) to start then pull into steep left-leaning groove.

10 Bett

From the highest point in the floor of the gully, scramble onto ledges then bridge up the chimney. When it narrows, head for and go up inside of chockstones. Belay on top of chockstones at rap anchor.

5 Hunting For Swedish Fish

Walk through to the back of the gully where the floor ends at an edge. Up into a scoop in the right wall, then rightwards up ramp and corner. Exit left to belay on boulder ledge. Be wary of the rock. Descent: scramble through (suggest staying roped up) to the rap chains above Fly By Night.

19 The Great Circle Route

On the wall directly opposite "Fly by Night". Scramble up to the large scoop with the right trending crack. A bouldery move into the scoop. Move up and left, following the edge of the scoop. Traverse right underclinging the top of the scoop before pulling through the lip onto an easy topout. Cross chockstone to "Fly by Night" anchors. Gear is sparse, but adequate and bomber.

17 The Only Way To Fly

Climb flakes 2 metres left of "Gwen" to overhang and finish up flake and wall above.

11 Gwen

Steep, juggy corner on right edge of chimney.

19 Cheops

A nice climb making its way up the twin cracks right of Fly By Night Gully.

Originally started at Chemistry Class but that is pretty hard. Select guide says to start from a convenient tree just downhill from the entrance to "Fly By Night" gully but this start is hard, poorly protected and accessing it risks erosion to the track. Better to start at the arete on the outside edge of "Fly By Night" gully.

Gain the ledge, then up left-hand crack for a few moves then move into steep right-hand crack and go up.

22 Chemistry Class

Hard seam to ledge, step left and follow the line into the finishing crack of "Cheops".

Start: Start at thin, left-leading seam down right from "Cheops".

23 I'm A Little Monster

Seam right of 'Chemistry Class' (crux), step left and go up wall of big bums, trending right.

13 Long Hair And Great Coats

A novelty start leads to an intimidating finish.

Start under the massive chockstone in the gully below the "Cheops" buttress.

Climb up to and through the hole between the chockstone and the face. Up shallow black corner to old fixed peg. Continue straight up steep wall which is slightly run-out.

12 Hendor

Essentially a variant finish to "Long Hair And Greatcoats". It originally started by moving around the right side of the huge chockstone but that is worthless.

Start as for "Long Hair And Greatcoats".

Follow Long Hair And Greatcoats to manky old peg at top of shallow black corner. Make a committing move left and then up interesting thin crack to top.

16 Hendor Direct Finish

Could make a good second pitch for Turquoise. Could also be undergraded and runout.

Start on big ledge above the jammed block that Hendor starts below.

Climb up to small orange cave. Pull through righthand end and go straight up the wall, stepping right at the top.

14 Crab Walk

Hard to justify this one; essentially an indirect version of Hendor Direct Finish a quarter of a century later.

  1. 18m Climb past right side of the massive chockstone (original start of Hendor'. Belay just below obvious orange cave.

  2. 20m Climb past left side of the orange cave, then step delicately right to diagonal crack. Up this then traverse right and finish up right side of the wall.

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