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Routes in Crossroads

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Showing all 26 routes.

Grade Route Gear style Popularity
(Alcove Project)- Duncan Memorial

A memorial for the man himself. Trending up and right through the overlaps. Five permadraws, then take your own.

Set: Duncan Steel, 2014

SportProject 20m
23 Lorch

Scuttle up ramp or mantle ledge past bolt to start. Straight up on good rock and some tricky to read moves. Cuts left then back right to finish at same anchors.

FFA: Duncan Steel, Aug 2014

Sport 18m
(Alcove Project 2 - Duncan)

A few metres R of Lorch. Straight up.

SportProject 18m
24 Chimera

Two-headed monster with one head of lion, and other of a goat, lion claws in front and goat legs behind, and a long snake tail. Easiest route on the wall so far. White slab start, then up a near-vertical orange wall to major R-facing corner. Climb the wall right of the corner, place one metre sling, then stem out left and through the roof above to ledge. An easy romp for 10m, then she’s steep, all the way to the anchors.

FFA: Lee Cujes & Sam Cujes, 28 Jun 2014

Sport 35m, 16
26 Typhon

Typhon was the largest and most fearsome of all creatures. His human upper half reached as high as the stars, and his hands reached east and west. Instead of a human head, a hundred dragon heads erupted from his neck and shoulders. 5m R. Up easy start just left of the platform, then orange wall, and steepness above. The finale through a steep little bulge is a heartbreaker.

FFA: Duncan Steel, 19 Jul 2014

Sport 35m
25 Gryphon

A creature with the body, tail, and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet. 5m R. Up past bolt onto large platform at 5m. Up a balancy slab for 15m to ledge below the steepness. Now comes a series of punchy steep sections interspersed with good rests. The finale, traversing above the sucking void is particularly exciting.

FFA: Lee Cujes, 15 Jun 2014

Sport 40m
30 Behemoth

Behemoth is a beast mentioned in Job 40:15–24. The name has come to be used for any extremely large or powerful entity. 4m R. Stickclip first high bolt, but start waaay to the left up a vague ramp. Easy climbing up a corner, then smooth face to a sit down rest ledge (cave). Exit left out of this, and then - hold on to your hat! Super crazy amazing. Difficult to grade this endurance pitch.

FFA: Lee Cujes, 15 Jun 2014

Sport 40m, 18
29 Leviathan

Liwyāṯān is a sea monster referenced in the Old Testament. The word has become synonymous with any large sea monster or creature. Climb as for Bohemoth to cave. Exit out the right edge of the cave, then 8 bolts of gradually steepening climbing to pull onto a rest ledge below final headwall arete. A seriously fierce boulder section on pockets past two bolts guards the anchors. The hardest moves on the wall.

FFA: Lee Cujes, 6 Sep 2014

Sport 45m
27 Wyvern

The two-legged dragon with barbed tail, often seen as a symbol of strength and endurance. 10m R. Starts roughly in the middle of the wall, under the steepest looking section up high. Stickclip the first bolt for the tricky start, then it backs off for quite some time. At the point it becomes overhanging and you’ll jug haul through to a welcome camp in a cave where you can take your shoes off and ponder the view (24 to here?). From here, it’s all business pulling through the lip and into the superb stone of the 45 degree, powerful overhanging finale where you’ll either have some arms left, or not. 19 FH’s (long draws) to lower-off. Lowering off the top requires 80m rope. When it comes to cleaning, do it in two halves (chain+biner in cave).

FFA: Lee Cujes, 2014

Sport 45m, 20
21 Kongamato p1

Tricky little start into R-facing corner feature. Exit stage left onto short choss wall before mantling into large circular cave with lower-off. Not great by itself - the best is up above.

FFA: Lee Cujes, 2014

Sport 20m
24 Kongamato (full version)

Keep going! Directly up from cave to pull through a bulge onto a ledge. Clip long perma-sling, then up into the base of the stunning corner with perfect rock. Stem to glory. 16 FH’s to anchors.

FFA: Lee Cujes, 2014

Sport 20m, 17
26 Banshee

2m R. Stem off the boulder L past the bolt. Up the smooth tricky slab and then oodles of climbing which eventually runs into the multifaceted overhung corners just left of the big fig tree stump 30m up (steep!). The very top, up a runnel feature is super cool. The route features a number of tricky sections interspersed with good rests. May be on the easy side for 26 but I doubt there’ll be too many complaints.

FFA: Lee Cujes, 25 May 2014

Sport 45m
27 Banyan

The giant tree. Tricky slab start, then onwards past lots of climbing and rests to get established in a rest below the punchy final overhang. Hard to read moves. Solid.

FFA: Duncan Steel, 9 Aug 2014

Sport 40m
22 Cthulhu p1

For those who stop halfway. Cthulhu will eat your children.

FFA: Tom Reid, 20 Jul 2014

Sport 20m
25 Cthulhu (full version)

A large cephalopod-like creature with a tentacled mouth, large wings, clawed hands and scaly skin. Starting at the tree seat. Climbs the orange rock through a bulge. Standard Crossroads wall climbing through bulges takes you beyond the half height anchor to a sit-down rest. Out of here the line snakes right and left - long slings will reduce drag. The final section pits you against an arete you must cross left to right. A very interesting assortment of moves and several very good rests to keep things sane. Take 23 quickdraws.

FFA: Tom Reid, 20 Jul 2014

Sport 45m, 24
25 Geryon

A fearsome giant with one body and three heads. He owned Orthrus. Start is just to the right of Cthulhu. Climb up the slab to a roof and pull through a minor crux then solid steep moves to the top.

FFA: Duncan Steel, 26 Jul 2014

Sport 40m, 18
26 Monster

The white wall just right of fig tree roots. R-trending line up slab. As it steepens at about the 20m mark, there is a section which deviates 2m L to avoid a loose patch. Then, a tricky roof to negotiate on the orange rock, then steeply through blocky black overhang. Pumpy, with surprising incuts and jugs.

FFA: Duncan Steel, 2014

Sport 40m, 18
26 Garm

The monstrous hound Garm guards the entrance to Helheim, the Norse realm of the dead. 2m R. Another R-trending line. Stickclip, because it’s tricky just getting off the ground. Put a 1m sling on second bolt, and step R. Like Monster, you have a roof to pull at half height, but it’s a bit easier.

FFA: Duncan Steel, 15 Jun 2014

Sport 40m, 18
23 (Orthrus p1)

Halfway anchors to aid in lowering off route with shorter ropes (60m rope is absolute minimum, 70m recommended). some valuable climbing in the lower half of the route but the top is where da party's at.

Set: Nathan McNeil, 5 Jul 2014

SportProject 20m
24 (Project - Orthrus (full version) - Nathan)

Closed.

Caution to be taken for the first two bolts. Recommend stick clipping the first (& potentially second). Tricky getting established on the wall, trend right after clipping the second, up the ledges & jugs. some cool moves & some gentle choss pulling as you move higher up the wall to mid-way anchors. Pass anchor to the overhung & airy top section with typical Crossroads mantles on good rock. Crux before the final slab, and glory-romp to anchors (double rings in roof). Intimidating!

Set: Nathan McNeil, 5 Jun 2014

SportProject 20m, 23
27 (Project - Glenn)

Closed. 5m R of Garm at black corner crack. The rippled top arete is amazing with a heartbreaker finale! Take a handful of 1m slings to reduce drag. At least 20 clips.

Set: Glenn Ferguson, 2014

Sport 40m
25 Hulking

Located left of Giant at black slab with low first bolt. Another difficult slab start leads up to the ledge. Grade 22 climbing for most of the way, until things start to steepen with a tricky crux in a clean corner where your arms begin to tire. Keep it together to negotiate the arete to corner-transition finale.

FFA: Duncan Steel, 25 May 2014

Sport 40m
26 Giant

“Five cruxes!” Starts 4m R at black slab with tree against cliff. Tree can be climbed to pre-clip first bolt before starting from ground. Good solid rock the whole way with at least 15 quickdraws and a go-for-it attitude required. 70m rope might work - tie a stopper or use an 80m.

FFA: Duncan Steel, 2014

Sport 38m, 16
24 Gilling

The frost giant. As the ground starts to rise there is a flat belay platform. Route goes up the easy black corner above this, and then past a major L-facing corner (awesome) and through a series of bulgy roofs. The top roof move is blind - good luck! Take at least three long slings to reduce drag. Probably 25, lol.

FFA: Duncan Steel, 8 Jun 2014

Sport 35m
25 Balor

The god of death and the king of the Fomorians (a race of giants). Scramble up on stacked blocks to reach first bolt on black slab above. Slab to ledge, then through a steeper bit to another ledge and super quality shield of perfect stone. Tricky moves to breach this, then up to a technical mantle to below the upper steepness. Then, up.

FFA: Duncan Steel, 15 Jun 2014

Sport 35m, 16
25 Fenris

A monstrous wolf. Start as for Balor to get on top of the stacked blocks, then wander 5m R to first bolt. Up black slab past four bolts to the gently overhung streaky black wall. Nice sporty moves up this to typical Crossroads mantle out. More varied climbing including a no holds mantle, and then steep jugging with a punchy finale. Good fun!

FFA: Duncan Steel, 6 Jul 2014

Sport 35m

Showing all 26 routes.

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