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Lost World

One of the taller and better sport cliffs in The Shire, and shady for most of the day as it faces south. Routes are generally quite sustained, with superb rock quality and interesting sloping pocket features. The downside is the vegetation and the small amount of routes. Seepage can be a problem after heavy rain. Recent rebolting and rebrushing has brought this cliff back to it's former 80s glory. Top-roping is very easy to setup, most routes you can reach over the edge to ring bolt anchors. This cliff requires traffic to stay clean - so get out there! Better guide and topos on: http://sydneyclimbing.com/The+Lost+World.html

White Corner Block

The section of cliff immediately at the base of the descent scramble down with a jumble of mossy boulders underneath. The landmark is the White Corner. This whole section of cliffs seeps for most of the year and is prime breeding ground for leeches.

18 Tull's Ball-tearer

Unknown, supposed to be 55m R (west) of Screaming Pretty with bolt pro.

20 Screaming Pretty

Halfway down descent on East facing wall - belay on narrow vegetated ledge. Slight left trend up great rock then weird sloping moves to clip giant single bolt lower-off.

20 Grunting and Groaning

Leftwards traverse finish to Screaming Pretty past dodgy bolt

24 White corner

ABout 6m left of Screaming Pretty at the base of the descent. Thin corner and roof with fiddly but bomber gear. funky topout. Seeps a bit but ok (there's a rock to stand on and keep your boots dry if the ledge is wet). a long nut key is very useful for placing gear off the ledge.

Lost World Main Wall

30m left of the White Corner is the most impressive chunk of rock at Lost World. It's tall for Shire standards and has a couple of ringbolted classics. There is also an assortment of other unloved and weird routes on the edges. All these routes are suitable for top-roping, with good trees and ringbolts accessible from above.

23 Dirt Trawler

Dirty and thin. Climbs the face on the right side of the prominent arete. Scramble up to vegetated ledge under big roof, out right under roof and then back left onto thin face. Direct up face avoiding the arête on the left.

21 Dirt Trawler Left Variant

About the best warm up here - but still a bit dirty. An easier variant to 'Dirt Trawler'. Up that route to 3rd bolt then traverse left across sloping horizontal break to arête and up this finish.

29 Nightcrawler

Powerfully across the roof, then blast your way up the arete to finish on the same anchors as 'Dirt Trawler Left Variant'.

25 Grass Direct

Start as for Fun and Destruction for 2m then step R up and through roof and up twin cracks to break. Finish up wicked seam above (keep off the Grass). The bolt on the lip may put a side load on the biner, thread a sling through the ring or use 2 draws. No problems to date though

23 Keep off the Grass

Start as for Fun and Destruction to fifth bolt then finish right and up the top 5m of Grass Direct. This was actually the original way it was done.

23 Fun and Destruction

Great sustained and varied climbing from start to finish. Starts on left edge of cave. Up jugs to small ledge, traverse left across horizontal break and up to under bulge. Over this and up crimpy face with a little left trend under 2nd bulge to water-washed pockets. Run it out up easier ground to the anchor. Rebolted 8/2009

Start: About a meter right of the chipped "PT" initial

23 Cat Burglar

A big girdle traverse to get onto the arete. Start as for Eudaimonia to 2nd bolt then traverse right under rooflet (#1 Camalot with long sling) then up ?? at its 4th and 5th bolt then right across Grass to finish at arete of Dirttrawler variant.

22 Eudaimonia

A great climb up a series of bulges and seams on the left end of the wall. This route was originally chipped in two places, the lower one has been filled so grade has been bumped up. Rebolted 8/2009.

Start: A meter left of the chipped "PT"

25 Superforce

Bloody hard! Start a few metres left of E. Up through roof and step right, hard move past ring and old piton, then up to lower-off (shared with Soup or Force)

23 Soup or Force

Delicate and reachy start coming in the from the left, then through the roof on secret holds and finish up seam on the left line of bolts.

Start: Start as for 'Superforce'.

23 BlockRockin

About 20m L of Soup or Force, scramble up onto ledge. Up and right arete of hanging block.

22 Jam, no butter

Easy start to delicate slab and pumpy jamming bulge. Clip second bolt on bulge with S/G or short draw and you don't need to clip the top dogging bolt. Shared anchor with BlockRockn (hidden flake at the back helps traverse).

Hobbit World

50m or so left of the Main Wall is this grey slab, with a couple of shallow corners on either end and a nice looking (blank) wall in the middle. The routes start off a vegetated shelf a few metres above ground level.

20 Every Good Boy Deserves Friction

Corner 5m R of Hobbit Corner, fu8nky bridging

22 Hobbit Corner

Shire trad classic. About 45m L of the Main Wall in a R-facing corner starting on a ledge 3m up (there are rungs 15m left below Funk Little Corner). Up past break to balance slab into corner and good gear, one hard move. Take some finger sized nuts and shallow cams, and a Green camalot for the final move.

26 Plan Z

“It’s so evil and lemon scented” Long move to start then layback to break. Finish up tough wall with super sloping topout. Friction is your friend!

26 Stench of Fresh

Up wall, roof, and shallow corner 10m L of Hobbit Corner.

21 Funky Little Corner

20m L of Hobbit Corner. wet after rain. Start on right.

Western Cave

The last bit of good rock, and quite an impressive cave with a prominent bolted corner with undercut start. This cave can seep quite heavily after rain. It is much faster to access this from the western end by scrambling down below the Bangor cliff.

25 Slap my blues away

Right side of cave 10m R of Ancestry. Follows roof flake horizontally to lip. Backjump to clean. Power, compression, and kimchi are required.

27 Bird Bath Blues

Start as for Slap My Blues Away and at the anchors pull the lip and begin to trend slightly left. (to avoid drag while getting lowered off and working the route unclip last bolt before the anchors)

27 Lost world Scenic Detour

(link up) Endurance Test Piece! Start as for Slap My Blues Away and instead of pulling the lip keep traversing the entire length of the flake, finish up Family Ties. Long draws and slings help for rope drag.

25 Ancestry

Very steep. Start at right end of lower bolted flake in middle of cave. Long traverse left across horizontals, then through scoopy roof and up stemming corner.

26 Joining The Dots

(link up) Start as for family Ties and once you are established on the flake features traverse right for a couple of bolts and finish up Bird Bath Blues. Can start up Ancestry for slightly softer variant.

25 Family Ties

The direct start to Ancestory through the pocketed roof into the bizarre bell shaped scoop then straight up the technical stemming corner.

Showing all 32 nodes.

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