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Mostrando los 57 nodos.

Nodo
The Frontyard

Great all-day crag with quick access and some classic high balls.

Sector 1

Be careful of bike riders as MTB track runs right next to small cave. Can often be wet even if it has not rained for awhile.

Sector 1
V2 1

Start on underclings. Go up.

V6 Come on Henry

On the right hand side of the small orange cave, just left of some big protruding features are some slopers. Start here and do a big move to the lip. Mantle.

V8 Come on Henry Sit

Please be mindfull of and courteous with MTB riders.

V2 2

Start on the big protruding features and go up.

V4 3

Start on the big protruding features and traverse right using a pocket. Mantle right onto the slopers.

V2 4.1

Sit start low and make way upwards via various holds

V4 4

A couple metres to the right of of the down ramp is a break. Start here, get your feet on the slopey shelf. Go straight up using a funky pockety thing and good holds on the next shelf. This problem climbs better than it looks.

V7 Norwegian sausage

Start on low rail, climb right and up the featured buttress, high, scary and awesome. Take care with spots of bad rock, gear anchor 5m back to set rope.

Ashtray Wall

Possibly one of the prettiest gently overhanging walls in Sydney. With two very hard projects still left to go.

Ashtray Wall
V5 B Radless

Start on some crozzly edges beneath the overlap/seam/crack. Go up to some more suspect edges and then go left to the obvious holds. Be very careful.

V7 Running On Empty

Start on the pockety edges. Go to the sidepull and then a big move. Use a variety of pockets, slopers and edges to gain the top. This is a 'must do' problem if you are at the Frontyard.

Chris Beers Timothey Egan

1

Start at the overlapping and almost juggy features ( if they didn't face the wrong way). There is an okay pocket and then…..

2

Start on some small edges in a break. Once again there is an okay pocket. Looks more feasible than the last one. Or is it?

V4 Hands Off Tree

The bottom holds look a little dodgy, but are still there. Climb the overlap/rib, finishing left of the tree. Don't use the tree. An excellent problem.

V2 3

The slabby arete. A fun problem.

V4 Falling Leaves

Climb the slab with out the arete, utilising the big hold under the little rooflet. An excellent slab climbing experience with a little spice at the top.

V5 The Grim Reefer

Climb Falling Leaves to the big hold under the rooflet. Match hands, undercling the rooflet and go to the top. Way more fun and scary if you are short.

V3 4

Start at the big, big undercling. Climb to the break, then up the arete to the top. Easy but high, and oh, so good.

V8 Clobbering Time

An excellent variation of Terranium. From the pockety start hold, head left on a series of edges and reach a slopey RH pinch which is in the gutter like feature. Keep going left with a big move to a sloper and link the finish of "4". It makes a good problem even better.

V8 Terranium

Start at the right hand end of this overhanging section of rock, on a large, worn, pockety jug. Traverse left on edges and pockets to a cruxy move going to a slopey pinch in the seam. Awkward mantle. A popular problem.

V4 Dongle Berry Fin

Straight up from the shared start with 'Terranium'. Funky.

V0 Slippery Dip

Stand start

VB Moss Grove

Stand start on pocket

V0 Run Ins

Stand start on pocket/dimple

V0 High Eye

Stand start

V2 Dopey Whale

Sit start on low break and make way upwards using arete

Open proj #1.0

Stand start on small crimps and top out.

Low Sector

Below Ashtray Wall

Low Sector
Open Project Chunck

Sit start up arete

Faceplant

The next block is about 30m to the right, facing the cliff.

Faceplant
V4 Faceplant

Start on the arete formed by the wall and the scoop of the little cave. Use the crozzly pockets and edges to get to the break. Hard moves getting to the top. Take care with the landing on this super fun problem.

V2 Slot Games

Start on low flat hold at the far right and go up arete using huge jug.

Open Project #2

Sit start on low edge and go straight upwards. Looks pretty hard.

Soft Mans Area

A good place to start your day. Really fun wall. You can link problems, do them direct etc. So just the basics are entered here.

Soft Mans Area
V3 1

On the left hand side of the wall. Sit start on some jugs, then traverse left around the corner. Go up the slab on good holds.

V2 1.5

Start as for 2 but head left onto the slab.

V4 2

Start in the higher of the two breaks on the left of the wall. Do a big move right to a big, frictiony, pocket. Climb up to very small, sharpish edge on the arete and on to the top. An excellent problem.

V3 2.5

Stand start and up in between 2 and 3.

V2 Soft Wings

Stand start in chicken wing position and make way directly upwards.

V2 3

Start on the big break that is in the middle of the wall. Climb diagonally left and up on jugs and incut edges to a harder top. Probably the best problem on the wall.

V1 3.5

Straight up.

V3 Toilet Bowl

This one is an eliminate but is included because it has a name. Start on the big break in the centre of the wall. Go left hand to the two finger pocket. Then up to the big slopey, pocket feature. Then go up to the 'toilet bowl' and mantle. A good problem.

V3 TBR

Another Toilet Bowl eliminate. Stay right of the streak until the move to the bowl at the top.

V2 4

Start just right of the big break on good holds. Go to a pocket and a good hold in the break. Go up trending right.

V1 Your a Softy

Low sit start on crimps right of crack and top out directly above.

Delicate Lady

The next wall is about 30m away. Walk from Soft Man's Area down into the gully and up the other side onto the rock shelf. You should be able to see the beginnings of a rather impressive wall from here. Scramble down to the next problem.

Delicate Lady
V5 Delicate Lady

Climb the short blunt arete. It is good and much harder than it looks.

Strong Mans Wall

This wall looks amazing, but only has two boulder problems. It has the potential for a few more hard ones.

Strong Mans Wall
V13 Motorhead

Stand start on the undercling. Move up using the sidepulls and a lack of footholds to reach the victory jug and to top out.

Elijah Mercado

V8 to V9 Stevie I Wonder

An impressive line, starting at the right hand end of this wall. Start on the big low ledge, go up to the side pull, thence the mono. The top is slopey and amazingly scary.

Steve Karma (FA)

Open Project #3

Start low as possible and traverse right through jugs to slopey topout.

Open Project #4

Same start as proj 3 but go directely upwards using large sidepull.

Open Project #5

Start low and go left upwards finishing as for proj 3.

V4 Gecko City

Start on the ledge and move up on good holds to a committing mantle straight up. Avoid the often gecko filled hole.

Open Project #8

Start on two sidepulls on black rock and go through roof undercling to topout. Previous chalk can be seen.

Mostrando los 57 nodos.

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