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Mostrando los 60 nodos.

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Alfords Point

This area was known as a Scout abseiling hangout for many years. Because of its weird access off the freeway it avoided the crowds for years. In the early 1990s the area was visited by Chris Wallace, Dave Barnes and the growing crowd from the new local gym at the time, The Rocknasium. This is when many of the established routes were done. A day underneath the high voltage wires, on a cliff a little larger then the normal Shire stone, with ten second access from your car, makes for a good day out.

Bridge North Side

For over 50 years climbers in the Sutherland Shire have enjoyed free access to many fantastic crags and caves. But as of 2014 there have been access problems emerging at several climbing and bouldering areas due to aboriginal art sites and shell middens in caves. Sutherland Shire Council and the Dept of Enviroment and Heritage have announced closures and sign-posted some of these aboriginal sites, with further closures and signs to be added during summer/autumn 2016/2017. Areas of particular problem are ground level overhangs with flat bases, the type of terrain popular at hard bouldering areas. Whilst the details are sorted out keep a low profile, clean up ALL rubbish (inc removing mattresses in bouldering caves) and avoid climbing at closed areas. In particular treat non-climbers you see at crags with the utmost respect as they could be rangers, archeologists, traditional owners or anyone else with a dim view of climbers and the ability to shut us out. Climbing in Royal National Park has been officially banned for many years - probably due mostly to the Wattamolla 'don't jump off rocks' cliff-diving-into-water ban. For more information about aboriginal sites and rockclimbing please read this link from Sutherland Council: https://drive.google.com/file/d/0B0KxtU2nUQB9cjhHUWE4cE5HWnM/view?usp=sharing

Bridge North Side
14 Ada's Classic Traffic Escape

For over 50 years climbers in the Sutherland Shire have enjoyed free access to many fantastic crags and caves. But as of 2014 there have been access problems emerging at several climbing and bouldering areas due to aboriginal art sites and shell middens in caves. Sutherland Shire Council and the Dept of Enviroment and Heritage have announced closures and sign-posted some of these aboriginal sites, with further closures and signs to be added during summer/autumn 2016/2017. Areas of particular problem are ground level overhangs with flat bases, the type of terrain popular at hard bouldering areas. Whilst the details are sorted out keep a low profile, clean up ALL rubbish (inc removing mattresses in bouldering caves) and avoid climbing at closed areas. In particular treat non-climbers you see at crags with the utmost respect as they could be rangers, archeologists, traditional owners or anyone else with a dim view of climbers and the ability to shut us out. Climbing in Royal National Park has been officially banned for many years - probably due mostly to the Wattamolla 'don't jump off rocks' cliff-diving-into-water ban. For more information about aboriginal sites and rockclimbing please read this link from Sutherland Council: https://drive.google.com/file/d/0B0KxtU2nUQB9cjhHUWE4cE5HWnM/view?usp=sharing

Alfords Point Main Area

A major Shire destination crag, with a heap of quality sport routes now that everything has been retrobolted. Great on a cold winter's morning or hot summer's afternoon.

Alfords Point Main Area
18 Green Frogs and Liver

Start: 30m left of main wall. 2 BRs to lower off. Not as hard as it looks.

16 Blackened Slab

Black slab 10m R of Green Frogs and Liver, and 20m left of main wall. Up to move through bulge then easily to lower off, shared with Runnel Wall.

10 Runnel Wall

Start 2m R of Blackened Slab. Step up R on ledge then up to big ledge. Left to nose and up to shared lower-off. Set up for a practice belay in the middle off 2 rings.

17 iota

Start 1m left of MacGuyer, up. Nice but tiny. Soloed then bolted.

19 Smidgeon

Start as for McGuyver and up, move left to single bolt lower off for Iota. Soloed then bolted.

16 MacGyver

Start on left side of short orange wall. Traverse right wards along the break then up the big flake. Continue to move right to anchors below big tree.

24 Bee's Dick

As per M, but continue to traverse along the break for another bolt then up the tricky moves on NA.

24 No Answers

Start: Below orange streak, left of main wall. Thin and bulgy. 3 Ubolts to shared lower off with M

Open Project

Start up Suburbanitis for a few bolts, then slightly left up the thin wall.

19 Suburbanitis

Nice wall with a hard thin start and easy finish. Start at big pockets on left side of tall wall. Most people go right into Brown Hornet for a move, then back left to 2nd bolt. Cruxy thin moves for three bolts to ledge. Up to steep flake with cool, easy moves, then right and up to lower-off anchor.

19 Brown Hornet

Start 1m right of S. Stickclip first ring and boulder the bulge at the start to pockets. Trend right for a few bolts then straight up the middle of wall above to shared lower-off with S.

20 Brother Sun

A great wall route with excellent features. Juggy pockets to start, then a few tricky moves to gain big left facing flake. Also makes quite a nice trad route, throw a few extra cams in to protect the start.

21 Sister Moon

2m right of BS. Crag classic up the highest part of this crag. A long featured wall climb with lots of stainless.

Don't dodge the crux if you want the full tick - it goes!

21 Cherry

Burly start right of SM, with a bit of a move to start.

21 Fabulous Muppet Show Direct Start

Start 2m R of Cherry. Stick clip bolt then boulder up and dyno to jug. Continue as for FMS. Death bolt replaced 17/3/2020.

17 Fabulous Muppet Show

Start: small corner at right end of wall, up and leftwards up scooped arete to double rings. 5 rings.

18 Fabulous Muppet Traverse

Traverses right from the Fabulous Muppet show top anchors. Top out from top of triangle roof. A bit convoluted but would be great multi pitch practice on Trad gear. Take a No. 3 cam and one or two micro cams. Check top is clean, covered in leaves when I did it. You can pull your gear from above.

21 Mercury On The Mind

Roof in cave up and right of FMS. Small biner recommended for 2nd bolt.

20 Mrs Doubthold

Pumpy! Start just right of Mad Bolter and traverse left crossing MB at the 3rd bolt. Finishes with hands on top at the crack, backjump to clean.

14 Bumbly's first

Corner and arete 4m L of 4moves3bolts

21 Stumpy

Easy once you find the correct holds, hard to onsight though. Climb the crack and wall just R of Bumbly's First, step left to shared lower-off.

24 4 moves 3 bolts

18m R of main wall area, 2m R of a short crack. Up to horizontal and R to Ubolt. Up to big ledge and up wall easily behind.

24 Stretch Target

Start 2m R of 4 moves 3 bolts. Up, up, and away. Bouldery.

21 Breaking Good

Great trad climbing, plugging cams into Arapiles style rock. 20m right of the main wall on an orange section. Long reach to first break and up to ledge and easy wall behind. Good cams (3 small ones to start, then small to hand size), someone has drilled holes in all the wrong places also.

18 It's a wrap

3m R of Breaking Good in middle of wall, 3m L of seam (Gushing Knees). Step off short persons cheater rock on first ledge (clip 1st bolt with a single screwgate to limit fall distance and unclipping) and up and head left. Slight runout to the anchor.

19 Gushing Knees

Start 25m R of main wall, some 5m R of the smooth orange section (Breaking Good) at a thin seam, and about 2m R of a corgi-sized boulder (It's a Wrap) sitting on the ledge. Marked gK. May have been an old top-rope route.(clip 1st bolt with a single screwgate to limit fall distance and unclipping)

20 Gushing Shins

Start 1.5 m R of Gushing Knees. Hardest of the 3 'easy' routes. Share a hold with Necropolis Kidney then up and left to share anchors with Gushing Knees. (clip 1st bolt with a single screwgate to limit fall distance and unclipping)

20 Necropolis Kidney

About 30m R of the Main Wall is a smooth wall. Scramble up onto the ledge and find line of RBs and old carrots 2m R of a painted "K" on the wall. Move slightly right to lower off (shared with VLP).

19 Viva La Papa

Tricky slab 2m R of NK and 3m L of an orange left-facing corner (VC), then super orange stone and left to laybacks. 4 rings. Share loweroff with NK.

20 Lurch

Start 1m R of Necropolis Kidney and 2m left of the corner (Vintage Cuvee). Up and around roof, bridging into Vintage Cuvee for a move. Reachy.

17 Vintage Cuvée

About 35m R of the main wall at a left facing orange corner. Easy start and up into nice corner. Pop out of the corner and up the nice headwall. All new RB's in 2014.

24 Vintage Direct

Start just R of VC, follow the seam and holds on right then through bulge and seam. Classic Araplies style trad climbing on bomber rock. The top 4m was an old sport route on dangerous bolts. The new trad version was head-pointed (easy to toprope off Vintage Cuvee rings) to find gear including 2 good RPs in first seam, and a yellow and big Blue Camalot in the back of the cave before final bulge.

24 Sweet Charlotte

A great pocket pulling crux. Start 3m R of Vintage Direct, up thin walls and pull roof. All Ubolts now

23 Show Us Your Form

12m R of Vintage Direct at tree. Easily to roof and heave yourself up and past lip to laybacky glory.

23 Glamworm Roof

Start as for Show Us Your Form. Step right to seam and up.

23 Working Overtime

Line starts 3m R of Show Us Your Form.

23 Working from Glamworm

Start as for GR and at the roof traverse across into WFH using the bolts from both. The drag through the draws is quite extensive by the end, and is best dealt with by unclipping the second draw of GR once you've clipped the third in the roof. There are options with how many draws you use.

23 Working from Home

2 fun boulders. Start up GMS, and move left at the break after the 3rd bolt - Up and thru the small roof to anchors.

23 Give Me Souls

Start 10m R of SUYF in cave. Up steeply left and on to the head wall. The first move is the crux, unless you start about 1.5m right of the first bolt - which lops off at least a grade.

22 Roof Stalker

Start 5m R of GMS in cave. Hard start (left of the first bolt) and up to horizontal flake thingo. Clip a couple RB's in the roof, and then up the pumpy headwall.

23 Ogawayama

Up RS to the Mikl flake (use extended draw or sling here) and traverse right across the lip of the roof to a big move on big holds to easy finish.

23 Exploding V

Steep start with some hard moves thru the V - then easy to the top.

15 Sideline Jack

Start 10m R of RS at the right side of roofs. 6 Ubolts to lower off.

18 Japan15

Clip first bolt on 'SJ' then up rightwards thru the bulges.

17 Soccer Mum

Start at right end of cave, at right side of small trees sitting against the rock, 4m R of Sideline Jack. Up. Another nice warmup.

Alfords 2 Point 0

Two smallish, distinct areas of mostly solid rock with a lovely outlook. Potential for a good few more problems.

Alfords 2 Point 0
Alfred's monument

Just to the right of the main project wall is a large split rock perched atop another smaller rock. Rage is the first route here and faces into the crag with more potential for roof routes and hard headwalls.

Alfords 2 Point 0 Alfred's monument
V4 Rage

A fairly burly but surprisingly technical roof fist crack. There are only a few points where it contracts down enough for a jam, so it's big moves between these. You need to get deep so long sleeves are recommended. Start at base of crack with both feet and hands in crack before first constriction. Stay in crack until rounded flake on top left after lip. Tom Bes FA

Alfords 2 Point 0
The Project Wall

The Project Wall is an excellent wall; decent hight, solid rock, bulging... but sadly, pretty featureless. One for the hard nuts! Around it are one or two other fun (sometimes scary) offerings.

Alfords 2 Point 0 The Project Wall
V3 King of Wessex

King Alfred, King of Wessex! Butt start just right of ramp and tree. Up and slightly right through nice territory. Then necky to the top. Tough for the grade?

V4 Alfred the Great

Butt start between KoW and AP. Up nice moves to break, then more boldly to top. Easiest to stay just left of tree. The big ramp is on for feet only.

V5 Alfred's Point

Butt start just left of tree and KoW. Feet can be jambed low, but not on separate rock. Great hard pulling through pocket, to ledge, then carefully up left.

V2 Sam and the Golf Ball

5m left of AP. Standing, just right of the chimney. Take the easiest route up via the pocket.

V3 Have to start somewhere...

First problem done here. Just left of the chimney and the bulging arete type feature. Use the feature on right for feet only (otherwise v2).

V5 Sam's Adventure

Hands on ledge and pocket about 3m left of HtSS. Move straight up via little ripples, finishing rightwards. Tough for the grade?

Alfords Playground

An undeveloped jumble of various sized blocks and cliffs in a bracken fern forest above the river.

Mostrando los 60 nodos.

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