Nodo |
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Blackhill Boulder Garden
Great climbing destination with a good range of grades and easy access. Recently formally developed by the Noy brothers. Some of the areas close to the main path have quite a bit of trash laying around, if you're up for it take a bag and carry out a plastic bottle or two. |
Roadside
Roadside is closest to the parking, note that you can walk up to Broncobuster from here - head up the hill and turn left to Erotic Erosion and on from there. |
Roadside Warm-up |
Roadside Warm-up |
6A
Road Warrior
Sit-start in the lower part of the rail, move up to a big slopey ledge and on up the face / arête. |
6A
Rockatansky
Climb Road Warrior to the big slopey ledge, then climb diagonally left to a crimper in the second thin seam, RH to an edge sidepull. |
5A - C+
High Speed Pursuit
Sit-start with left hand on the rail and right hand on a pinch grip and head up and slightly right to finish. |
Roadside |
Roadside |
5B+ - C+
Warm-up Traverse
Sit-start on big undercling (x), traverse via slopey rail (x) to the arête and top-out via the arête / face. |
4A - B
★★ Warm-up
Sit-start with both hands on big undercling (x), left hand to incut jug (x), right hand to black jug (x), left hand to top jug (x). |
6A
★★ Enema
Sit-start on big undercling (x), left hand to slopey pocket (x), right hand to diagonal crimp (x), left hand to sloper (x), right hand to black jug (x), left hand to top jug (x). Some 6A's are harder than others. |
7A
Richard Lord's Problem
tart on undercling (x), left hand to diagonal crimp (x), right hand to small mono (x), right hand to black jug (x), left hand to top jug (x). Has been done statically. |
6B
John Orrock's Problem
Start on undercling (x), right hand to Letterbox (x), left hand to boss (x), right hand to top (x). One of the first problems here. |
6C+
Guy's Beating
Sit-start on crimp rail (x), left hand to layaway slot (x), right hand to Letterbox (x), left hand to black jug (x), right hand to top jug (x). |
6A+
Guy's Warm-up
Start with left hand on layaway slot (x), right hand to Letterbox (x), left hand to black jug (x), right hand to top jug (x). |
7A+
Bad Pritt
Stand start with left hand on slopey pocket (x) and right hand on big pocket (x), right hand to fat sloper (x), left hand to black jug (x), right hand to top jug (x). |
7A
Letterbox Match
Sit-start on rail with edges (x), right hand to positive edge (x), left hand to Letterbox (x), right hand to Letterbox (x), left hand to black jug (x), right hand to top jug (x). |
7A+
Fidget
Start with left hand on big pocket (x) and right hand on very poor sloper (x), left hand to fat sloper (x), right hand to top (x). |
6C
Guy's Sloper Problem
Start with left hand on undercling pocket (x) and right hand on Porthole (x), right hand to triangular sloper (x), left hand to fat sloper (x), right hand to top (x). Rail is on for feet. |
7A+
NASA
Sit-start with left hand on edge undercling (x) and right hand on jug (x), right hand to slopey gaston (x), left hand to slopey pinch (x), right hand to slopey ledge (x), left hand to top (x). The rail to the right of the RH starting hold is off for feet! |
7B
Push Off
Sit-start on jug (x), left hand to mono (x), right hand to small gaston (x), left hand to fat sloper (x), right hand to fat sloper (x), left hand to black jug (x), right hand to jug (x). The rail close to the starting hold is off for feet! |
6C
Pieter Martin's Problem
Sit-start on jug (x), right hand to Porthole (x), left hand to good jug (x). Rail is on for feet. |
5B+ - C+
Warm-up Crack
Sit-start on jug (x), left hand to slopey layaway (x), right hand to good jug (x). The rail close to the starting hold is off for feet! |
6A
Big Hold Problem
Sit-start with left hand on little pocket (x) and right hand on edge (x), left hand to good undercling (x), right hand to good undercling (x), left hand to big pocket (x), right hand to good jug (x). The rail close to big jug is off for feet. |
7B+
Peanut
Sit-start on undercling flake (X), hight hand to Porthole (X), left hand to good jug (X). Big move. No matching on the porthole, and the rail close to big jug at the start is off for feet. |
7A
Hendruk
Sit-start with both hands on jug (x), left hand to undercling pocket (x), right hand to fat sloper (x), left hand to boss (x), right hand to top (x). Rail next to starting hold is off for feet. |
7A
Fonzies
Sit-start with left hand on little pocket (x) and right hand on edge (x), left hand to Porthole (x), right hand to poor sloper (x), left hand to good jug (x). The rail close to big jug left of the start is off for feet. |
7A+
Lower Traverse Link-up
Climb Hendruk until matching on the undercling to the left (x), then finish up Richard Lord's Problem. The rail close to big jug left of the start is off for feet. |
6C
Lower Traverse
Start on big jug (?), left hand to slopey layaway (x), right hand to small gaston (x), left hand to big pocket (x), right hand to low layaway (x), left hand to undercling (x), right hand to undercling (x), left hand to slopey pocket (x), right hand to big undercling (x), traverse left via slopey rail (x) to slab, top-out. Rail at start is on for feet. |
7B
Guy's Link-up
Rail is on for feet. |
4B+ - C+
Right Face Warm-up
Climb from the rail to the white jug using everything. |
7B
Clint's Dyno
Huge dyno from the rail to the white jug on the lip. |
6B
Right Face Traverse
Start just left of the crack and traverse right along the rail to top-out at the arête. |
Roswell Section
Just off the path - great for warm-ups before heading through to Broncobuster/UFO |
Maximo |
Maximo |
4A - B
Sunset Riders
Stand-start on a good ledge on the arête and move up to a left hand jug on the face just above the small roof. |
5A - C+
Maximo
Start as for Sunset Riders, now traverse left below the rails on jugs and top-out when reaching the black face and vertical crack just past the arête. |
Sonic the Hedgehog |
Sonic the Hedgehog |
3A - C+
Sonic the Hedgehog
Sit-start with left hand on an edge and right hand on a smaller edge, right hand to sloper. |
Ratchet |
Ratchet |
4A+
★ Vexx
Climb the face. |
4A - C+
★ Clank
Start as for Ratchet and then head left to climb the dirty groove. |
6A
Ratchet
Stand start under the roof 2m right of the large groove above left, move up the face to a left hand pocket and top-out direct. |
6A+
★ Ikaruga
Start under the roof in a rail just right of Ratchet and move up the face to a right hand layaway. Big jug feature to the right is off. |
4A - B
F-Zero
Take off below the jug feature. |
5A - B
★★ Pikmin
Stand start on two made-for-climbing jugs on the lip. |
Super Mario Bros |
Super Mario Bros |
4A - C+
Super Mario Bros.
Stand start with left hand in a pocket and right hand on a jug sidepull, right hand to a sidepull. The juggy crack to the right is off. |
Battle Plan |
Battle Plan |
5B+ - C+
Battle Plan
Sit-start in the rail, left hand to a layaway. |
UFO |
UFO |
3A - C+
Knack Knack
Hang-start on a jug and move up right to top-out onto the Skins boulder. |
6A+
★★ Crashdown Cafe
Sit-start in the crack furthermost on the left, continue up the crack to comfortable ground. Now either jump down, traverse off right or head left up the slab to top-out. |
7C
Project
Sit-start in the little rail / crack just right of Crashdown Cafe's crack, move up along the crack into a big undercling and continue up to a white diagonal edge just left of the lip, move diagonally left to finish as for Crashdown Cafe. |
5A - B
★★★ The Grey Deception
Sit-start with left hand on a good slot and right hand just below, head right and up along the seam / crack to a positive slot jug on the end of the rail, move up and traverse right to end. No top-out. |
6C+
SpaceX
Climb The Grey Deception and instead of traversing off right to finish, continue up to a very high and dangerous top-out up left. |
7A
★★ Xenomorph
Climb as for The Grey Deception but head up the steep face via obvious large sidepulls to an incut rail higher, continue up to the traverse rail or top-out if you're feeling brave. |
6A
Unnamed
Sit-start down in a little cave on the far right of the face, move up via good holds and then up to finish right via the traverse rail. No top-out. |
6C
Wave of Consequences
Sit-start at the back of the cave / overhang on jugs, traverse right and then up through the dark pockety roof to jugs on the lip. Don't fall on the final move. |
Skins |
Skins |
Project
Sit-start with left hand on pocket, traverse from right to left to a crimp sidepull on the arête and top-out. Traversing below the lip along a thin rail only is harder. |
Bergie |
Bergie |
6B
Bergie Pump Buster
Sit-start in the cave on a rail and move out and up the face and then a big move to top-out. |
6A+
Bergie Food
Start with hands on either side of the bulge. Move up using compression moves to the highest point of the boulder. |
Kobun |
Kobun |
3A - C+
Warm-up Traverse
Hang-start on a big jug, traverse right along the lip and finish up the front of the prow. |
5A - C+
Kobun
Sit-start and head up right to a sharp right hand pocket, and then up the little prow to finish. |
Corpse Crook |
Corpse Crook |
5A - C+
Corpse Crook
Sit-start on underclings and move up to a big ledge. |
Broncobuster Section
Down the path from Roswell section. Continues around the hill back towards Erotic Erosion with a path back down to Roadside and the parking lot |
Snake Charmer |
Snake Charmer |
4A - C+
Desert Dreams
Sit-start with left hand on a slopey edge on the arête above the rail and right hand on a pebble edge just right, left hand to an edge. |
6B+
Snake Charmer
Sit-start with left hand on a jug sidepull in the rail and right hand up on a slopey edge with a pebble, move up to slopers above the lip, finishing slightly right. Desert Dreams' grips are off. |
5B+ - C+
Lottery
Sit-start in the rail, move up the face towards a slot up slightly right, avoiding jugs to the left. |
Fire Your Guns |
Fire Your Guns |
6A
Fire Your Guns
Sit-start with left hand on a crimp sidepull just left of the arête and right hand on a good sidepull . |
Doghouse |
Doghouse |
3A - C+
Doghouse
Sit-start on two edges beneath the roof and top-out direct. |
5A - B
Jabba
Start as for Doghouse, move up to a jug and traverse right on edges below the lip to top-out up the arête. |
Ramses' Revenge |
Ramses' Revenge |
6A
Ramses' Revenge
Sit-start with LH on a big pocket and RH low on a big slopey sidepull, RH to a pinch, move up and slightly right to top-out. Big jugs on the left are off. |
Broncobuster |
Broncobuster |
7A - B
Rock the Plank
Sit-start with left hand on a good pocket and move up left to the big bad sloper. |
6B
The Impossible Puzzle
Sit-start with left hand on a diagonal edge and right hand on a slopey pinch and decode the puzzling groove. |
6C+
Should-a-dun-da-yoga
Sit-start with left hand on a good pocket undercling, do a long move up to the slopey lip and finish up Phat Boy Slim. The flat base is off. Likely easier for tall folk as you can use the incut correctly in a single move. |
6B
★★★ Phat Boy Slim
Hang-start with both hands on a big sloper, left hand to the rail via another incut sloper and top-out direct. |
6A
Big Slick
Start as for Phat Boy Slim, then right hand to a crimp continuing up and right. |
6B
Broncobuster
Sit-start with right hand on a smaller pocket and left hand above on an edge, traverse left to the big sloper finishing up Phat Boy Slim. Needs grade confirmation. |
6A
Sunset Showdown
Start as for Broncobuster, traverse left to the big sloper and join Big Slick. Needs grade confirmation. |
5A - B
★ Leap of Faith
Sit-start on pockets and move up to jugs in the rails. |
Gutshot Straight
Sit-start with left hand in a big pocket and right hand on a pocket, traverse right along the big sloping ledge, and then move up aiming toward a hole for left hand. Needs grade confirmation. |
6B
Morphoplastic Martian Manhunter
Start as for Flightplan, then right hand to the rail and climb diagonally left to a crimp. It's slopey up top. |
6A
★★★ Flightplan
With feet standing on a ledge and right hand in a pocket, move higher up to a three-finger pocket for left hand and throw for the lip. The arête is off. |
3A - C+
Circulation Arête
Climb the juggy arête feature. |
3A - C+
Lightning Sword
Sit-start with both hands in the right end of the jug rail, left hand to a sidepull in a seam and top-out direct. |
5A - B
★ Jawbreaker
Sit-start with left hand in the right end of the jug rail, move up via a crimp and top-out direct. |
6C+
★★ General Rockjaw
Sit-start with both hands on an edge, move up to a white edge for right hand and top-out direct. |
6C+
Wind Magicians
Sit-start on a lowish edge / rail, right hand to a sharp crimp above, then move up left to General Rockjaw's white edge for left hand and top-out direct. |
5A - C+
★ Sinbad's Sin
Sit-start on black underclings and climb the crack up a little and top out via jugs on the left of the face. |
6B+
★★ Sinbad's Bad
Climb Sinbad's Sin until the slot jug, but top out right via pockets, crimp, and slopey lip. |
6C+
Pocket Piasa
Sit-start with left hand on a good sidepull low in the roof and right hand on the jug rail, move up via a pocket in the roof to a three-finger pocket on the lip. |