모든 {수} {대상들} 보이기
접속점 |
---|
Lapstone Confluence
Be sensible. |
The Lost Woods
Be sensible. |
The Lost Woods |
Choss boss
Be sensible. |
Alex's Project
Be sensible. |
18
★ Korok Climb
Sections of thin, technical slabbing. Climb direct up the line of the bolts (don't stray towards the crack, or too far right) with a few tough moves. |
Chossy Crack
Needs lots of cleaning before FA is possible. |
Chossy Project
Be sensible. |
Project
Be sensible. |
Snake Cave
Be sensible. |
Snake Cave |
10
Snake Cave Access Route
Route used to access top of cave for developing routes in the cave |
21
★★ Peacewalker
A few metres right of Sahelanthropus. Hard, sustained first half, to an easier finish. |
22
★★ Sahelanthropus
3D and technical through blocky steepness. Hard cruxes between good rests. Belayer should pay attention during the moves between the first and second bolt, as they're hard, and a bad catch could be catastrophic. |
23
★★ Shagohod
Starts at the right layback flake -immediately left of Sahelanthropus. A briefly tricky move at the low roof leads to a stance, followed by a technical and strenuous finale up the overhanging blocky corner. The grade is very much open for discussion. The moves suit me, and I did it quickly, but it is a very particular style of climbing. |
21
★ Outer Haven
The easiest route in the cave. A fun crux, but marred by a sandy cave at half height. Up the left flake, around the sand-cave on the righthand side (seriously, stay out of the cave!), through a short roof-boulder, and onwards to a fun finish. Stay out of the cave and climb the line of the bolts to earn the grade -it's more fun that way, anyway. |
Main Wall (Upper)
Be sensible. |
Main Wall (Upper) |
16
★★ Ploughman's Platter
Great beginner lead climb. Start on the super easy slab. Move into the cave arete with a committing crux for a beginner climb. Enjoy the exposure. Head up to the crack or slab headwall. Lots of options. Serves as a good tasting platter for different styles of climbing. Lacks the massive exposure of the other upper cliff routes. Top rope anchors and chains are accessible by rappelling down to the top of the climb. Two sets of anchors at the top, left set is better for top roping and rapping. |
Arete Idea
Be sensible. |
18
★★ Jasper's Jaunt
An adventurous line offering panoramic views of Glenbrook Gorge and the Nepean. Mostly bomber but belayers beware loose rock. Bring ten draws including a few alpines.
To exit walk down faint path on right starting about 10m away from cliff edge. Alternatively, a 70m dynamic rope reaches the ground from the rap chains with stretch - use a rope protector at the lip (same deal if top roping). |
'Spaceman' proj
Closed Project. |
★★★ Werewolf Project
Bolted. Closed Project. Contains some temporary bolts. UNSAFE. STAY OFF. |
Santa's Nightmare
Be sensible. |
15
★★ Sacrilicious
Varied climbing, spectacular views. Bring ten quickdraws including alpines, and cams (.5,1,2,3) for pitches one and three. U-bolt anchors.
Walk off via faint trail heading right towards the Nepean. |
21
★★ Gimme Your Fingernails
Easy crack to sharp crimps (trim your fingernails!) then slabbing into reachy crux 2 and jugs to the anchor. Commit to a long move for crux #2. Keep left of the crack (following the bolts) for the true tick. The start can also be climbed direct (through the rooflet) for some added gnarliness. |
Right Side
Be sensible. |
Right Side |
16
★ Cave dodger
A very cool climb reminiscent of 'the sisters of fatima' up at the dam cliffs. Great beginner to intermediate lead climb. |
12
★ Charlotte's Climb
The beginner climb. Finishes at the ledge next to the cave. |
15
★ Charlotte's Climb Crack Variant
Start up Charlotte's Climb and veer right on the ledge to climb the layback crack. DRB a few metres above. |
20
★★ Just a little deeper
A short pumpy crack which is just too tight for the casual hand jammer. A climb that your small hand friends can laud over you. |
17
★★ Easy Street
Easy looking crack. Don't be fooled! DRB anchors, can walk off. |
Approach
Be sensible. |
Main Wall (Lower)
Be sensible. |
Main Wall (Lower) |
24
★★ DMZ
Be sensible. |
20
Extra Spicy
Start by getting up close and personal with the arete at the right of the cave. Rest on the super cool double edged flake (that won't break. Don't worry. We already tried. A lot). Use all you guts to rock into the slab and turn on full slab cruise control to the anchors. |
20
★★ Trust Issues
Accidentally bolted the wrong line but so glad I did! A great climb starting with a boulder problem and then slabby footers and balancy crimping. Two cruxs, one being right before the anchors. |
Psych In Direct Start
UNSAFE - Needs second bolt moved to prevent a dicey fall. Several Key holds have broken so needs to be reassesed. Use 'Psych Out' start. |
18
★ Psych In
Several broken holds at the starting boulder problem have upped the direct start grade significantly, so it is now linked into the start of 'Psych out'. Downgraded to meet the new route. Will update when new beta for the direct start is sorted out. |
23
★★ Psych out
Super easy flake to giant move (or dyno) then very technical pumpy crimping to the anchors. (Hint,theres a giant jug above the anchors). |
Probably harder than it looks Project
Bolted. Waiting first ascent. Top section is crux. |
13
Daddy Long Legs
Adventure up the most obvious line on the wall. So dicey. So trad. |
Boulders
Be sensible. |
Boulders |
Ducky Rock
This standalone boulder sits right next to a lovely rock pool in Glenbrook gorge, making it a particularly fun Summer bouldering location. With soft sandy landings under the majority of the problems you can just show up with swimmers, chalk, and shoes for a day of sending. ALWAYS CHECK THE SAND FOR SUBMERGED OBJECTS, IF EVER IN DOUBT BRING CRASH PADS |
Boulders Ducky Rock |
V3
Wing it
Awkward sit start on horizonal crack and straight up the most obvious holds to a mantle which forces you to spread your wings |
V4
Quack Me Up
Sit start, work your way up the diagonal crack and link to Wing It for the finish |
Great Migration
Be sensible. |
Walking on Eggshells
Stand start with a bit of technical footwork up to the start of "Avian Flew" after which you can enjoy an easy mantle. Requires plenty of brushing, chalk, and patience! |
Avian Flew
Spread your wings and fly! A run-up dyno, catch, and mantle to the finish line |
VB
Ducky Junior
Stand start at the obvious platform and go up and over. An easy breezy warmup which doubles as the downclimb for those less keen on jumping into the sand directly |
Ducky Senior
Awkward sit start on the arete side pulls, throw a hand up to a comfortable crimp and link with Ducky Junior, because family stays together |
V2
Ducked Away
Stand start in the corner, stay in the corner, and pray you're doing each press at just the right angle. |
V5
Duck Dynosty
A nearly sit start on hidden sidepull crimp. Stick to that arete going up with big move after big move until a tricky mantle top out |
Greg's Project
Be sensible. |
Boulders |
Duckling Rock
The little brother of Ducky Rock, boasting pleasant warm-up problems with soft sandy landings (always check for buried objects, bring a crash pad if ever in doubt) |
Boulders Duckling Rock |
VB
Webbed Feet Treat
A treat for beginner slab enthusiasts. Start far right and migrate left using FEET ONLY as if you were trying to crush the fingers of those on Join the Duck Side |
Off a Duck's Back
Crimp into crimp into a slap over the top. Good fun, but bring pads to avoid a sore bum from the rock below :') |
Join the Duck Side
Sit start far right and use the slopers to traverse left before a reach over the top and a funky mantle |
Boulders |
Frog Wall
Be sensible. |
Boulders Frog Wall |
Frog leap
Stand start on obvious crimp into a dyno on the shelf above! Big moves up and right onto a mantle finish |
Boulders |
Cliff down the creek
This crag has been moved to 'Lapstone Confluence' Area |
Boulders Cliff down the creek |
Crack 1
Be sensible. |
Crack 2
Be sensible. |
Crack 3
Be sensible. |
모든 {수} {대상들} 보이기