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접속점 |
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Castle
Quite high. 30 min walk. It is possible to walk off the eastern side and follow track around southern side to get off top. |
★★★ walk in
There are significant sensitive cultural areas in the south of the park. At least five caves in the southern end of the park show evidence of long established aboriginal occupation. Do NOT climb near the tourist tracks, picnic areas, on private land or any where you may make a bad impression. If you are unsure don't do it till you gain more knowledge ie. use some common sense |
Behind Sunset Wall |
22
★★ Something Wicked
Abseil down to the large ledge just left of the finish to Amateur Theatrics. Climb the prominent diagonal crack up rightwards to the crux where it bends towards vertical near the top. Very sustained. |
24
★★★ Death's-head Hawkmoth
The continuously technical overhanging thin crack immediately right of Something Wicked. Crux at the top. |
Sunset Wall |
23
★★ The Real Folk Blues
The arete left of Sunset Wall. |
26
★ Zac's project
Closed project may need a bolt or 2 at the end. Stay off please. |
26
★★★ Sunset Wall
Totally worth the 9 hour round trip from Emerald (or even the 12 hour round trip from Brisbane)! A stellar line that meanders its way up an improbably blank looking face through just enough holds and some really amazing moves. Starts punching from the ground and just keeps coming all the way up to the spectacularly airy finish. Led as a pure sport route but there is additional pro for the run out sections if you so desire. |
25
★ Fluffers Arete
There are significant sensitive cultural areas in the south of the park. At least five caves in the southern end of the park show evidence of long established aboriginal occupation. Do NOT climb near the tourist tracks, picnic areas, on private land or any where you may make a bad impression. If you are unsure don't do it till you gain more knowledge ie. use some common sense |
Atomic Flunk
Open project. Crux hold broke off making it significantly harder. Grade 26ish. Take a #1 cam for between the 4th and 5th bolt. |
The large cave and adjacent walls.
The large cave and adjacent walls. |
19
★★★ Amateur Theatrics
Starts 10m left of Cathedral cave. Follow the thin right-leaning crack to a small cave at 30m (belay possible). Step up right from the cave to an awkward mantle onto a ledge then traverse delicately left to the arête in an airy position. Easily to top. |
22
★★ Amateur Theatrics DF
There are significant sensitive cultural areas in the south of the park. At least five caves in the southern end of the park show evidence of long established aboriginal occupation. Do NOT climb near the tourist tracks, picnic areas, on private land or any where you may make a bad impression. If you are unsure don't do it till you gain more knowledge ie. use some common sense |
21
★★★ Memorable Name
Memorable route with a memorable name. Start on left side of Cathedral Cave. Up the juggy start to break, passing three bits of fixed protection. Long move off the break using jug and good holds, continue to the top swerving in and around another 10 pieces of fixed protection. You are a mug if you don't get on this super superb climb. Belay on tree back from edge. |
22
★★ King Cania
Start up the crack on the right hand side of the cave. Climb up and traverse left to the centre of the roof. Still waiting for a red point ascent |
23
★★ Hanging Corner
A brilliant sustained route in an exposed position. Climbs the obvious corner hanging over the right hand side of the cave. Take double ropes and lots of small cams. Dyno up on fig tree branches through the tunnel in the foliage until you hit rock and a welcome cam placement. Then climb up to and past a band of sandy rock (two bolts) to a stance at the bottom of the big smooth corner. This is where the fun starts. Climb the corner with increasing difficulty to the top where an escape, past a bolt, onto the right wall is possible. Then swing right again to a stance of sorts, then move up to a horizontal break and welcome runners. Figure a way across to the bolt on left. Then hand traverse further left for 3 meters on decreasing foot holds to gain another bolt. Hang in there its nearly over. Climb up past one more bolt and a horizontal break (good runners) to a grim lichen infested exit. Belay off trees. Lots of them. |
Middle Sector |
12
Black Holes and Revelations
The squeeze slot between Cathedral cave and the Serenity Ledge |
16
Serenity
From the ledge, follow the crack up to the Ledge. From ledge, keep left, following the easiest way up. |
20
★★ Firefly
Shares the start of Serenity. Up crack to ledge, where Serenity goes left. Keep climbing straight up where a committing move (crux) will gain you the wall above. Continue up the line and belay in a small recess. 2nd pitch (grade 15) follows the exposed continuation crack to top. |
17
★ Arachnid
Walk 50m past Cathedral Cave and into the slot between the main wall and a detached boulder. At the end of this slot, there is a crack. Belay here. Pitch 1 - 14 - Up crack easily to the vegetated ledge (can belay/rap from here). Scramble around the large alcove to the right and then trend back to the left and up for a ways, with gear deteriorating when slopey, sandy bulges are found. Belay underneath obvious right-facing corner. 40m. Pitch 2 - 17 - Straight up off belay and get established in right-facing corner (crux). This pitch has great gear and climbing. Top out and belay in recess 2m back from the cliff. Rap tatt is installed lookers right 10m from the top out. One 35m rap will get you to the vegetated ledge. Downclimb or rap again from here. |
20
★ Gravel and Wine
An old school classic, definitely not recommended for sport climbers. You will need to watch out for the odd loose flake and hollow block, not to mention the big sandy cave. This is the deep line that goes straight up the middle of the high, pale orange wall about 100m right of Firefly. Climb the steep groove past a short desperate layback section until you find yourself in the sandy cave. Bridge around the huge capstone, which has an ancient rap sling wrapped around it, and mantle onto a welcome ledge. The climbing steps up a gear here. Crank upwards on widely spaced holds and good gear to a good stance. Take care on the last moves into the belay cave as they are thin and quite run out. Rap off bolts. A second pitch awaits. |
20
★★ Alpine Corner
I’m not sure where the name came from, but it seems appropriate. It follows the prominent corner/chimney system midway between Gravel and Wine and Killer Whale. The rock architecture is pretty spectacular around here. Take big gear and wear a helmet.
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26 M0
★ Soul Crushing Dream Killer
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The sportiest sector in Cania. Gets all day shade.
The sportiest sector in Cania. Gets all day shade. |
18
★ Four Year Siege
There are significant sensitive cultural areas in the south of the park. At least five caves in the southern end of the park show evidence of long established aboriginal occupation. Do NOT climb near the tourist tracks, picnic areas, on private land or any where you may make a bad impression. If you are unsure don't do it till you gain more knowledge ie. use some common sense |
20
★★ Killer Dale
Starts just left of the start of Lucky 13 and then follow bolts up the arete, eventually finishing on the left side of the arete. |
22
★★ Lucky 13
To start this adventure either start on the ground ( best position for your belayer) and solo up 8m to ledges or start on the ledges, (same as killer whale ) take a deep breath and climb the overhanging coral on thread runners,till you joyously reach the first piece of fixed protection. Continue cranking though the crux's till you reach the slab. Put on your ballet shoes and tip toe up the slab till you reach a small roof, over this on jugs to gain a ledge. Bumble on till you reach the second roof, mantle over the lip and rejoice,take in some fresh air and run up the easy slab to belay. |
21
★★★ Killer Whale
Airy climbing following the great holds up the obvious arête. |
★★ Frosty the Bag Man
An obvious arête line until you reach a stopper crux high up in space. Grade 25+. Open project. |
22
★★ Owls and Thieves
A steep, unrelenting face climb that goes straight up the middle of the gently overhanging wall left of Organ Failure. Take a set of wires - there are three placements after the last bolt. Double bolt rap station. |
16
★ Mosquito Massacre
A pumpy warmup. Exit right and trad belay at the top. |
17
Organ Failure
Located on southern side of castle. Stays in shade. Up lay back crack moving left around enormous chockstone. Bring 5 and 6 cams. Belay on top of chockstone. |
17
Transplant Rejection
From top of huge chockstone, climb leaning corner crack to top of pillar. Pull onto face with awkward moves up to a ledge. Up and around to top. |
22
★★ Flycatcher
The overhanging corner right of Transplant Rejection. |
25
★★★ Divine Intervention
An absolutely outrageous roof climb in a fantastic position. Start below the obvious 7 metre offwidth roof on the shady side of the Castle. You can't miss it.
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22
★★ From the Front to the Middle to the End.
Start to right of Divine under line of bolts up wall. Five bolts up wall to ledge. then pull through roof on jugs to mount sandy chock stone. Then blast up over hanging line on the left. Full rack required for top crack. 3rd bolt out of sight on ledge. |
19
Sand Castle
Follow the line of ring bolts up the arete and face. You can lower of the top with 70m rope. |
15
Sherpas Tensing
On the right of the divine wall the cliff breaks down to lichen covered walls with a few cracks up them. Here you will find Sherpas Tensing, the the first right hand corner from divine wall. Layback or heel/toe up the corner with the wide crack on left, until you can move easily onto the face, then upwards to the large ledge. Rap off tree. |
22
Enter Sandman
The fused corner. Stem up past 6 bolts to a #1 cam placement. Up past another bolt and nut placement to top out on ledge. Rap off tree. |
14
Sand Sprinkles
There are significant sensitive cultural areas in the south of the park. At least five caves in the southern end of the park show evidence of long established aboriginal occupation. Do NOT climb near the tourist tracks, picnic areas, on private land or any where you may make a bad impression. If you are unsure don't do it till you gain more knowledge ie. use some common sense |
15
★ Rain, Dale or Shine
Past the blow hole and around the corner, before the cliff peters out. Up right side of the cave and then continue straight up, finding gear in cracks and breaks all the way. A bit fragile, climb carefully. Trad anchor to belay. Scramble up another 10-15m to the top and walk down the gulley further right to get back to the ground. |
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