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18 Bunny Bucket Buttress

Used to be a carrot patch for the sports bunnies, with an awesome final wall. Now it has rings all the way. Carrots are still there, so take some brackets if you need to share a belay. Don't go as a party of 3 unless you are experienced, it eats too much time. If you have a pack, haul it on the second rope if you're getting tired. Don't leave toilet paper or rubbish, you're in a National Park, behave accordingly and don't get on routes like this if you don't know what that means.

People have stupid epics on this all the time. Please read :- http://www.chockstone.org/Forum/Forum.asp?Action=DisplayTopic&ForumID=15&MessageID=26665&Replies=58&PagePos=0&Sort=#NewPost

Generally safe, but run-out at times, with a few loose patches of rock. Take helmets as belayers are lashed to small ledges and can’t dodge shrapnel. Take 2 50m ropes (for rapping down, or retreating), 16 draws and a few slings.

There is a blue emergency bin below Pitch 6, with some water, food, clothing, torches, and basic shelter. Don't call 000 just because you are benighted, so the police don't have to go out at night to babysit you. Please arrange to replace anything you use.

ACCESS: It’s halfway to Hotel California from Mirrorball. Rap in as described above then walk along the track to the right (facing the cliff). After 30m, drop down around the base of Old Skule (clean arete on next pinnacle) and go 70m horizontally right thru the scrub till you hit an orange buttress. Continue down a bit and about another 70m to red rope and BBB sign:

Now scramble up and right to a ledge 15m above the track, right of a chossy white patch, just right of a short squeeze chimney. Walk 10m right on the ledge till you see the bolts at the boulder problem start. (If you go down hill to a big fallen boulder, or see a 30m high black then orange corner (Randy Rabbit Ridge), or traverse beneath a choss cave, you've gone too far).

Print out topos and route description or save them to your phone, as you probably won't have reception down there.

  1. 20m (18) Traverse out right and back left to flake, reachy. Up to ledge, 2RB.

  2. 20m (18) Right and up seam and corner to ledge. Up a move and diagonally R to arete, then R to ledge and 2RB.

  3. 40m (18) Up dirty slab and R across corner, traverse R to nose and up corner and nose to ledge. 2RB on block or walk R 8m to 2BB at base of wall.

  4. 30m (8) A hard hands-free problem, diagonally R past bolts to 2RB on block further up or tree belay at the top of the slab.

  5. 40m (8) Climb across ledges and walls (and a lot of bush...) past bolts to below orange overhang, L to 2RB below corner.

  6. 40m (18) Up choss and head out L staying low under roof. Rope drag possible, but its fine if you sling the first 4 bolts. Head up pumpy wall to big ledge. 2RB.

  7. 40m (18) Up vertical pump. Needs 15 draws. 2RB.

  8. 40m (13) Left across ledge, diagonal L past bolts and across groove. Climb loose left wall to 2RB on top. Rope drag possible, but it's fine if you sling the first few bolts.

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