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Nodes in Lyttelton Rock

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Showing 1 - 100 out of 154 nodes.

Node
Lyttelton Rock

South Facing

Susie's Slab
Susie's Slab
21 Kissing the Frog
13 Ugly 1
16 Ugly 2
19 Susie's Slab
23 Pumping Susie
23 Pumping Velvet
21 Cheap Shoes Don't Kill
18 Unnamed One
16 Nihilist
13 Neophyte
Left Side
Left Side
19 Hex Arête
18 Gone With The Wind
18 Let It Grow
20 Afghan Bandit
17 Yisturdie
8/9 Skunk
16 Sinking Ship
21 Social Ostracite
25 Social Ostracyte Direct
18 Changing Times
21 Crucifix
23 Idol Boys
16 Gooder's Line

Obvious corner with crack system. One of the best of the early lines, with good gear options

21 Rubicon
20 It's Tough At The Top
20 Eight Million Years
15 True Blue
21 Velvet Prescribed
19 Dumping Velvet
15 Gravy Train
Feeding Time Area
Feeding Time Area
23 Red Herring
24 Red Wall
21 Get A Grip On Yourself
23 Red Dwarf
20 Whitless
21 Diamond Head

On the blunt arete left of Prophet of Doom.

23 Prophet of Doom
21 Feeding Time At The Zoo
22/23 Driftnet
17/18 The Promised Land

climb up to underclings and large feet under the overlap feature, clipping a high first bolt and then pulling up to good gear in a horizontal. Follow the flake feature up and right with obvious but sparse gear easily to double modern anchor

14 Steppenwolf

Climbs the obvious crack dividing the two walls between Promised Land on the left, and Restless on the right

17 Calling All Sportclimbers

Climb Steppenwolf to the ledge then follow a faint weakness between Steppenwolf and Restless.

19 An Alpinist Answers
19 Restless
24 Restless Direct
18 Mistery
15 Porcupine
Rage Wall
Rage Wall
19/20 Out On A Limb
17 The Environment Centre Bites The Dust

Boulder up the juggy wall & faint corner to ledge and corner crack. Crux near the top. Move left at the top. Double bolt belay. Good pro.

18/19 White Lies

starts as for the trad route Envirnment centre, then out to 2 spaced bolts with maybe some supplemental gear.

21 Into The Trees

Direct start into White Lies, toprope by preclipping first bolt, or else solo/boulder? up to it, possibly place some gear to the right, but why bother

20 Suppressed Personalities

Trad route starts with good holds up the overhang and plenty of solid gear. Above, the angle eases. There is a manky old rusty pin and some questionable other gear on the top half, but the difficulty eases substantially

23 Delicia
27 Prize Fighter

Starts just left of Leaning Wall, on big holds to the first bolt. A fierce crux presents itself immediately off of the ledge, then eases to a juggy ramble. Join Leaning Wall above the last bolt.

21 Leaning Wall

Climb onto ledge then onto block, then ascend the steep featured wall, to the left of the vegetated crack.

19 Carbon Neutral
25 Pulling on Pinches

Bouldery moves through the overhang to the right of Carbon Neutral. Above the roof, carry on up the arête.

24 Spoonerism
A1 Christchurch Disco
23 Smash Palace
24 Acid Drop
25 Rage Sur La Plage

Fierce crimping up the face of the overhanging pillar shaped wall. Small incuts past the first bolt to a rest out left and a trad placement, then up three more bolts on the headwall.

25 Ground Effect
25 Effectively Ravished

Climb Ground Effect to the second bolt, then join Victim of Ravishment to finish. Possibly the hardest line on the wall, though probably not harder than Raj or Ground Effect by a full grade.

22 The Active Ingredient

What was once a very bold mixed line is now a fully bolted sport route. Start as for Victim, but follow the arching flake left at the 3rd bolt, the angle straight up at the 5th.

22 Bodies

Once one of the most heads up routes around, this line has recently been retrobolted and is now a sport climb. Start up Victim but instead of breaking right at the flake, carry on straight up. Excellent, sustained movement and good rock.

22 Victim Of Ravishment

Start up the cracks and moving left as for the Active Ingredient, then move back right off the big flake to the second bolt. There is a good cam placement after the third bolt, and the angle eases, but still exciting to the top.

24 Victim of Ravishment Direct Start

Start behind the horopito tree to the right of the standard start. Move up the thin wall past 2 bolts then join the standard route at the 3rd. Pumpy if you avoid the rest left of the 3rd bolt.

21 Buddies

rebolted by Tony in 2016, this is a great warm-up or a good lead for those breaking into 20 on lead. Climbs good flat holds just left of the vegetation and up into the quake scar at the top.

Mr Clean Wall
Mr Clean Wall
21 Drop Out
22 Bombs Away
26 Drop The Bomb

Climbs the corner just above the track, immediately left of Dr Strangelove. Originally attacked the corner directly, but broken holds necessitate traversing in from the left. 2 bolts and gear for the cracks above.

27 How I Learned to Stop Worrying and Love the Bomb
32 Dr Strangelove
24 Clip or Fly
21 Scratching Julius
26 Fillet of Arnold

The line of 4 bolts immediately right of the Scratching Julius crack. Boulder up to the top of the shield feature, where you will find consistently engaging climbing all the way to the anchors, on some of the best rock in the Port Hills. This route is safely bolted, but prepare for air time if you come off!

24 Stars And Stripes
23 Getting Rid Of Mr Clean

The bolts are perfectly placed, as long as you don't fall at the start... or the end. Good climbing.

22 Citizen Kane
26 Citizen Four

Start just right of Citizen Kane at the obvious fridge feature. Yes, it is possible to climb into the corner right of the bolt line for 24 points, but the better option is to take the direct line up the fridge, as intended. Some creative beta leads to better holds above the second bolt, to an easier but pumpy finish.

21 Tupping Cecil
23 Sting

The line of bolts immediately to the left of Hornet's Nest. Ascend to a small roof where you can find the first bolt, then make big moves on mostly good but sometimes hard to see holds for the next several bolts.

14 Hornets' Nest
Year Right Wall

Walk past Mr. Clean wall to get to this cliff with some gems hiding in the bush

Year Right Wall
18 Zombie Fodder
23 Retrobolitix
20 Minimal Disturbance
24/25 Arm & Hammer

Start between Minimal Disturbance and Funication, in the middle of the main part of the Year Right Wall. Climb the surprisingly technical slab, then surmount the roof following the v-groove. Execute a mantle and then ramble to the top, linking into the last two bolts of Funication.

18 Funacation

Start in the largish left facing corner around to the left of Nanny State below the roofs. Climb up the corner and out to a ledge to the right. Then climb up the bulge and up and left on slabs to the anchor.

17 Wiki Leaks

Up narrow dihedral section to high first bolt. Climbs then easily to rap station.

18 Nanny State
21 Easy Action
23 Grace

Showing 1 - 100 out of 154 nodes.

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