도움

Thunderbolt Cave

21

계절특성

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설명

Highest density of harder climbing in the Coffs Area. It features steep roof and overhung bouldery routes. Bring plenty of power and tough skin as the rock is gritty.

접근 문제들 New South Wales and ACT으로부터 상속된

If you have benefited from climbing infrastructure in NSW, please consider making a donation towards maintenance costs. The Sydney Rockclimbing Club Rebolting Fund finances the replacement of old bolts on existing climbs and the maintenance of other hardware such as fixed ropes and anchors. The SRC purchases hardware, such as bolts and glue, and distributes them to volunteer rebolters across the state of New South Wales. For more information, including donation details, visit https://sydneyrockies.org.au/rebolting/

접근

Located Directly above the white wall but easiest access is from above. You can top out king brown or ouzo sushi as well. To Access from top: Drive an extra 500m around corner from other car park and park where the road starts to curve to the right again (GPS coordinates for CARPARK access to Thunderbolt cave: -30.084116, 153.031749). A motorbike track comes out on the cliff (South) side of the road. Start walk here. After approx. 20 metres, the motorbike track will intersect with another path to your right. Take this path and then turn left onto a vague path. As of April 2018, bushbashing was necessary. Head straight out toward cliff line. After about 50m there is a short gully/chimney with a black fixed line tied to a burnt tree to scramble down (GPS coordinates of fixed line location: -30.084535, 153.031326). From the gully, follow fixed rope to the right around the small ledge to gain the larger thunderbolt cave ledge. It's best to harness up before decent and clip into fixed line on traverse.

윤리문제 Waihoo으로부터 상속된

A mixed of sport and trad routes but all the routes are well equiped with lower offs and solid bolts

태그들

루트들

루트 추가 그림안내지도 추가 재 주문 대용량 편집 변환된 등급
등급 루트

A bouldery direct start to ‘The Thunderbolt Kid’. A tenuous move off the floor (crux) gains the left hand crimp, then pop to the pocket. Continue into TTK.

FA: 3 2월 2022

Perseus start into Thunder Vision, packs a bit more punch than the original.

Left tending line of pockets on the left side of roof.

FA: Stephen Hawkshaw, 10월 2014

Start as for TTK but at 3rd Bolt head right past one more FH and 1 ring then head back left to share anchor on TTK.

FA: Stephen Hawkshaw, 6 12월 2014

Start on obvious jug above the end of the large boulder. Thug your way past the steep, blank barrier to rejoin Thunder vision at it's crux.

FA: Alan Ezzy, 6 12월 2014

Open Project. Crush it if you can

Want to know what the moves on a 27 feel like? Well you can try just about all of the hard moves right of the big boulder! Starts as for Event Horizon but heads right over the boulder. Needs a few more bolts to get to the lip of the cave. Absolute sickness!

Up flake then out the amazing horizontal feature via a very blank section. Not operational yet as some of the bolts need sorting out.

Might be 6m of bliss or extended to hard territory above

Fun boulder problem up the start of the route. Up to sidepull then pop to the jug by the first bolt.

Sit start in the pocket.

Start as for arty project, traverse right on hangers then up steep wall tending rightish. Don't forget to breath!

FA: Alan Ezzy, 11 1월 2015

Start as for Pulmonary Vacuum but break right after first bulge continuing to the anchors on Isometrics via hard block.

FA: Alan Ezzy, 18 1월 2015

How many (space themed) routes can we fit in here? A worthwhile and pumpy addition. Start on Arty's project and cruise all the way over to Red Dwarf to finish as for that route.

FA: Alan Ezzy, 14 12월 2014

Direct start is open project. Start as for RD on right for 1 bolt. then step left at break and up steep line. Bring some skin.

On right side of wall and climbs steep overhung arete.

FA: Alan Ezzy & Stephen Hawkshaw, 6 12월 2014

The original boulder traverse. Start by stepping off the boulder at the left-most good pockets (as per the start of Event Horizon). Traverse right (tricky at first) and continue low all the way to finish up the start to Arty's Project (to the jug by the first bolt). The flake in the middle can seep, but the wet hole can be avoided by going high (as per the High Traverse) and then dropping down to the 'porthole' before the final crux - only slightly easier. Crux is the final crimpy section to get the sidepull on Artie's start.

FA: 7 9월 2021

Start as for Scorpio Original. From the half-way flake rest climb up to jugs, then traverse right continuing high to reach across to the finish pocket on "Artie's" via a series of crimps. An easier version than the original traverse but the finish section is quite high.

FA: Just

Silliness but a good warm-up. Climb Scorpio Low Traverse to the bolt, then reverse Scorpio High all the way back to the start. Bragging rights for multiple laps.

Link Scorpio Low Traverse into Space Race/Red Dwarf for a load of sideways fun. The longest route at the crag (so far), gets a bit of a pump going.

FA: AR, 17 4월 2023

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