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Waihoo

Lots of steep rock and new route potential. 90 second walk in.

Hero Wall

First wall you come to. Has a bunch of great routes and the access is fantastic. Highlights are Super Grover, The Pretender, and if you're up for a challenge the trad roof of Synchronicity.

Hero Wall
19 Yosemite Action Hero

The first good piece of rock on the cliff line and possibly the closest sandstone route to Coffs?? Climb arête past 2 bolts. Most people think this route is harder than 19 but Artie refuses to give such a short route a harder grade. Let's call it 'stout'.

21 Salsa

4m left of Yosemite Action Hero. Very punchy through rooflet.

21 Beached DS

Stick clip ring and climb bouldery start to Beached

18 Beached

Start as for FSA then veer right and up thin slab to anchors on ledge

22 Beached Az

As for beached then Continue up steep headwall from ledge to finish with hands on top of cliff. Beware of some loose rock. Needs Anchor

24 Former Special Agent

Climb arête past 3 rb and some finesse

28 Pregananant Chick

The thin face and arete was a long-standing project. Fingery and technical. A long reach and a cold day may make it feel easier.

16 Release The Hounds

The Obvious trad corner crack in centre of wall. Up to ledge and anchors above FSA

19 Super Grover

A juggy roof that is way easier than it looks from the ground. 3 bolt slab with pockets to ledge, take a breather and then campus into the roof on massive jugs and up through more steep terrain to a lower off below small tree.

25 Synchronicity

Climb flake and arete to get to 5m horizontal roof. Fire our roof near finger crack to anchors over lip.

22 The Pretender

The amazing looking, yellow, honey-comb roof 15m left of Super Grover. Up wall and then crank out the 3-4m horizontal roof on jugs and pockets to finish on holds over the lip. Anchor has permadraws on it to make cleaning a little easier

21 Scribblenaut

Fun face route.

17 Conjunctivitis

All Trad up crack and left at top to anchor for TST

19 The Slippery Truth

wall just left of offwidth

Sound Garden Cave

A nice overhang with a couple of great routes and a couple of projects. Scope for more if anyone is keen.

Sound Garden Cave
24 Tron Funkin Blow

First route on right side of cave. Up wall and straight out through roof to anchors up headwall.

22 Down on the Upside

The prominent prow feature in the centre of the first part of the cave. Turn the hard roof down low to a rest, then follow overhung prow and roof above to lower offs. Can be done in all but the heaviest of rain. Six ring bolts and double ring lower offs.

23 Talking Marmots

2m left of DotU. Boulders start then up steep wall to clip anchors on lip of roof

25 Arboretum

Start left side of cave. Bouldery start, up through bulge and headwall to anchors

Streaked Wall

The climbing on this nice compact white wall is great. it ranges from vertical to overhung and all the routes contain interesting movies at the grade and are not often obvious at first attempt.

Streaked Wall
Mitcheys Project

Starts before the main white wall.

Project

Line right of Magic Noodle. Holes drilled but bolts not in yet

20 Magic Noodle

Start as for MG head right over bulge to anchors under roof (anchor not yet installed)

19 Mickey G's

Hard start off ledge then up past scoop and steepening finish. Shares Anchors with FF.

18 Funky Fish

Straight up middle of white wall. Fun moves on great stone.

23 White Rabbit

A Tasty treat on a summers day. straight up the guts of the wall through overlap and steep finish.

22 King Brown

Start as for OS for 2 bolts then head right up steepening wall. Longer draw on 4th bolt helps reduce drag, Finish as for white rabbit. An easier way to get on the finishing moves which are classic.

21 Ouzo Sushi

Climb the Overhung feature on left side of wall.

Thunderbolt Cave

Highest density of harder climbing in the Coffs Area. It features steep roof and overhung bouldery routes. Bring plenty of power and tough skin as the rock is gritty.

Thunderbolt Cave
24 Perseus

A bouldery direct start to ‘The Thunderbolt Kid’. A tenuous move off the floor (crux) gains the left hand crimp, then pop to the pocket. Continue into TTK.

24 Perseus Plus

Perseus start into Thunder Vision, packs a bit more punch than the original.

21 The Thunderbolt Kid

Left tending line of pockets on the left side of roof.

23 Thunder Vision

Start as for TTK but at 3rd Bolt head right past one more FH and 1 ring then head back left to share anchor on TTK.

27 Event Horizon

Start on obvious jug above the end of the large boulder. Thug your way past the steep, blank barrier to rejoin Thunder vision at it's crux.

Insano Project

Open Project. Crush it if you can

27 Interstellar Project (Al's)

Want to know what the moves on a 27 feel like? Well you can try just about all of the hard moves right of the big boulder! Starts as for Event Horizon but heads right over the boulder. Needs a few more bolts to get to the lip of the cave. Absolute sickness!

Project 3 (closed)

Up flake then out the amazing horizontal feature via a very blank section. Not operational yet as some of the bolts need sorting out.

Arty Project

Might be 6m of bliss or extended to hard territory above

V2 Arty Starty

Fun boulder problem up the start of the route. Up to sidepull then pop to the jug by the first bolt.

V3 Arty Starty Sitty Starty

Sit start in the pocket.

27 Pulmonary Vacuum

Start as for arty project, traverse right on hangers then up steep wall tending rightish. Don't forget to breath! The loss of a good hold high up has made this harder.

28 Spaghettification

Start as for Pulmonary Vacuum but break right after first bulge continuing to the anchors on Isometrics via hard block.

23 The Space Race

How many (space themed) routes can we fit in here? A worthwhile and pumpy addition. Start on Arty's project and cruise all the way over to Red Dwarf to finish as for that route.

25 Isometrics

Direct start is open project. Start as for RD on right for 1 bolt. then step left at break and up steep line. Bring some skin.

22 Red Dwarf

On right side of wall and climbs steep overhung arete.

24 Scorpio Low Traverse

The original boulder traverse. Start by stepping off the boulder at the left-most good pockets (as per the start of Event Horizon). Traverse right (tricky at first) and continue low all the way to finish up the start to Arty's Project (to the jug by the first bolt). The flake in the middle can seep, but the wet hole can be avoided by going high (as per the High Traverse) and then dropping down to the 'porthole' before the final crux - only slightly easier. Crux is the final crimpy section to get the sidepull on Artie's start.

21 Scorpio High Traverse

Start as for Scorpio Original. From the half-way flake rest climb up to jugs, then traverse right continuing high to reach across to the finish pocket on "Artie's" via a series of crimps. An easier version than the original traverse but the finish section is quite high.

24 Aller Retour

Silliness but a good warm-up. Climb Scorpio Low Traverse to the bolt, then reverse Scorpio High all the way back to the start. Bragging rights for multiple laps.

24/25 Voyager

Link Scorpio Low Traverse into Space Race/Red Dwarf for a load of sideways fun. The longest route at the crag (so far), gets a bit of a pump going.

Deliverance Area

Higher section of Waihoo with longer mixed routes

Deliverance Area
18 Super Grovel

Possibly the worst, documented route in the Coffs Area. An adventure route that is the antithesis of the neighboring sport climbs. About 30 m past the White Wall, before you get to the main Deliverance Area.

  1. 15m. Delicately up the orange, chossy, corner crack to the base of the chimney.

  2. 15m. Struggle and stem your way up the flairing off-width/chimney on reasonable rock until you reach the overhanging soil. Detour left around the arete onto poorly protected slopers and bushes before crawling across a ledge back into the main crack system.

  3. 5m. Enjoy a surprisingly nice stemming crack to the summit.

19 Sanction of the Victim

Climb 4 to 5m through slightly reachy and mildly overhung section until small arete is reached . Move up this for a few metres and then move into corner , use corner and wall until crack is reached then up crack to lower off chains

Concerto of Deliverence

start near beehive. still a project

24 Iago

Start as for CoD. Up first 4 bolts on CoD (hangers needed) then step head up and leftward to steep headwall and anchors. Beware of loose rock in the first half, a 60m rope will just get you back to the ground.

Dog House

A nice compact wall surrounded by steep rock and capped with a roof so it stays dry

Dog House
20 Labradoodle

Climbs the Slabby flake on left side of the wall. fun moves and rock

23 Hair of the Dog

Bring your technique and finger tips for this great wall climb. Fantastic unlikely moves up the middle of this fun little face.

3

Amazing rock and Amazing moves on this hard wall route.

10 Corner Crack

Corner Crack on Right side of wall. no anchors except you can traverse left to anchor on project

18 Running on Empty

Up slab and around right side of tree and steeper rock to anchors on ledge. Good varied climbing with a bit of loose rock up high.

354

If you have benefited from climbing infrastructure in NSW, please consider making a donation towards maintenance costs. The Sydney Rockclimbing Club Rebolting Fund finances the replacement of old bolts on existing climbs and the maintenance of other hardware such as fixed ropes and anchors. The SRC purchases hardware, such as bolts and glue, and distributes them to volunteer rebolters across the state of New South Wales. For more information, including donation details, visit https://sydneyrockies.org.au/rebolting/

354
27 Fuck 40

The big roof at the left end of the crag is steep and powerful. Stick-clip the first bolt(s) then boulder up to the roof, out the flake, and round the lip. Up headwall more easily to chains. Classic!

23 Letterkenny

Punchy wall and steep finish on left of orange wall.

Humbler Project

Crimpy slabby start then a bunch of Coffs punch to the chains!

17 Chim Chim Cher-oo

Funky climbing up the big chimney on the left of the crag.

21 Open Shark Surgery

5M right of Chim Chim Cher-oo. Up the white streak, fun bouldery crux, then up slab left of tree to anchors.

17 Thunder Monkey

Some meters east of OSS. Start as per Camo Corner. At first ledge traverse left under tree and around corner where a few more moves will take you to the main arete. Step left around the corner onto the next face to clip two rings before making a mantle finish. Rap rings are a metre to the right. Belay your buddy from here and rap off if you like your rope.

16 Camo Corner

Start on low step below large tree on set back ledge. On ledge three options to climb with the crack in the middle that takes two large cams (a #4 is handy). Easier line on the left.

25 S Town

Straight up black face and around the rooflet

Project (99% Invisible)

Start as for Swindled then straight up face

24 Swindled

Batman start on first bolt, or free the fun start move at much the same grade. Up tending right to climb the beautiful feature.

21 Generation Why

Up as for Invasion Streak then traverse left and climb up flake and wall. Put a long/double draw on the bolt below the flake.

20 Invasion Streak

Straight up the obvious white streak

18 Pivot

Mixed route of zigzagging cracks with anchors

15 Under-toe

Up the short corner past wire to tree, then easily up wide corner crack to anchors of Rubber Toe. Readily TR from these anchors if you don’t have big gear.

14 Rubber Toe

If you have benefited from climbing infrastructure in NSW, please consider making a donation towards maintenance costs. The Sydney Rockclimbing Club Rebolting Fund finances the replacement of old bolts on existing climbs and the maintenance of other hardware such as fixed ropes and anchors. The SRC purchases hardware, such as bolts and glue, and distributes them to volunteer rebolters across the state of New South Wales. For more information, including donation details, visit https://sydneyrockies.org.au/rebolting/

18 Planet Money

left wall on the face. Tricky start

22 Gastro Pod

straight up face to finish through rooflet

23 Enormocast

A nice longish adventure through rooflet and up fused seam

21 13 Minutes

Punchy wall route to finish under roof

19 Revisionist History

Start as for Criminal but traverse right to ledge then wander up face and arete to anchors

17 Rat Attack LHV

Climb Rat Attack and step left under roof

16 Rat Attack

Start up Chimney to ledge, then up beautiful corner crack to roof and traverse right under roof to anchors.

17 Treerider

Climb Chimney as for Rat attack then traverse right on underclings to gain crack and flake. Up past a couple of bolts to anchors on the right of the tree.

23 Reply All

Climb the steep corner and feature.

Project

If you have benefited from climbing infrastructure in NSW, please consider making a donation towards maintenance costs. The Sydney Rockclimbing Club Rebolting Fund finances the replacement of old bolts on existing climbs and the maintenance of other hardware such as fixed ropes and anchors. The SRC purchases hardware, such as bolts and glue, and distributes them to volunteer rebolters across the state of New South Wales. For more information, including donation details, visit https://sydneyrockies.org.au/rebolting/

25 Obscura

Climbs the obvious overhanging arete

20 Serial

Start as for Sinisterhood then left and up middle of the face

25 Sinisterhood

The obvious steepening white streak on the right of the crag.

21 Scatman

Shady corner after Sinisterhood. Small roof to clean wall with reachy crux at the top

19 The Wrong Lime

The fantastic looking crack system seen overhead to the right during approach to the crag, starting in gully off to the right. Scramble down from main crag or alternate approach from main access trail by heading right along base cliff before the fixed roped section.

Mantle daintily onto first ledge, place first good gear at back of rooflette then pull bouldery move up and into main crack system. Great protection the whole way.

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