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Nodes em Echidna Wall (bouldering)

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Node
Echidna Wall (bouldering)

Nice long wall with lots of fun problems. Great quality rock, good landings. The main wall faces west and overhangs 5 to 20 degrees.

V1 Baby Steps

Traverse left on large pockets. Follow line of pockets down around the arete and corner (reversible at the same grade).

V2 Floss

Sit start at base of crack. Pocket and crimp to ledges and jams. Fun!

V5 daves v5

standing start on crimp and gaston. (much harder sit start looks good)

V3 to V4 V3-4

Standing start. Up wall on side pulls and layaways to a pinch at 5m, then 'hero' jugs to the top. Fun! Spooky.

V7 Crouching Leopard Hidden Pansy

Start up Crouching Leopard Hidden Orchid to the crux then head left to the pocket of the V3-4. You only get the V7 if you traverse into the V3-4 above the side jug and don't use it.

Crouching Leopard Hidden Orchid (Project)

Start below Live long and Prosper he'd diagonally left and then up the blank grey wall

V7 Live long and Prosper

Start as for Vulcan Grip and head left and up increasing in difficulty to a final mono before popping to the welcome jug

V4 Vulcan Grip

Sit start. Make the sign, then up rightwards to flake/pinch. Up. Fun!

V1 New sound

Up prominent 'mini' corner via finger lock.

V2 Toothless

Up and left via rail and seam.

V5 SpaceX (V5-ish)

Rail to jug over rooflet (via blank wall). Fuel up the rocket boosters!

V4 No apologies

Sit start, then up side pulls/undercling to crimp to high jug. Continue up right with a big reach or pike left. Great fun!

V5 Gareth's Problem

Hard 3 moves - Sit start still waiting to be done

V3 More Candy

Start as for Too Much Candy when it heads back right head out left to a good hold in the streak then up

V3 Too much candy

Sit start then up left via rail to pocket then up wall above veering slightly back right. Traverse off right or up through spooky gargoyles.

V2 You can't handle the tooth!

Sit start to crimps. Up.

V3 The Echidna's Underbelly

Climb the underbelly and out to the left of the Echidna! Sit-start as for Echidna's Nose with LH low on left arete and RH on good crimp. Stay low and make tension-y moves out left to the juggy flake. From here, make a hard move to the good crimp rail, and then powerful moves into the scoop. Finish up trending left. Eliminates obvious broken ledges and pedestal ledge.

V2 The Right Echidna

Starts the same as The Echidna's Underbelly until the juggy flake. From the juggy flake, make a big move up and right to more jugs without using the obvious right arete (i.e., don't use holds from Echidna's Nose). Eliminates obvious broken ledges and pedestal ledge.

V2 Echidna's Nose

The overhanging arete on the lone block in the middle of the crag. Exit on the left side of the nose. Eliminates obvious broken ledges and pedestal ledge.

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