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Nodes em Pirate's Cove

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Node
Pirate's Cove

Good area for moderate problems in a fun setting.

Pin Scar Area

Far left section of cove.

Pin Scar Area
5.8 Knob City

Problem goes up the arete at left edge of cave on good jugs.

V0 Pin Scar

Overhanging crack just right of the arete. Can be slimy.

V3 Pin Scar Direct

Start on Pin Scar but go right to finish.

V4 Poodle Toss

Start on Pin Scar but finish on Poodle Press.

V5 Poodle Press

Start 4' right of Pin Scar and go straight up.

V3 City Ordinance Crack

Sloper crack that starts back in the cave and traverses up and left.

Green Burrito Area

This is the next section to the right from the North side of cove.

Green Burrito Area
V0 Stem Gully

This is the gully just to the left of the end of the Green Burrito Traverse.

V1 Green Burrito

Really good traverse problem that goes either direction.

Not Even Area

Area just right of Green Burrito.

Not Even Area
V7 Chips Ahoy

Follows the overhanging arete.

V8 Arabesque

Straight up to the overhang.

V2 Not Even

Up the overhanging face to the knobs.

5.9 5.9 Lieback

Good lieback practice.

5.5 Easy Lieback

Easy lieback.

Crystal Clear Section

Area just left of cave in center of face.

Crystal Clear Section
5.8 The Layback

Layback crack left of main face.

V7 Faith

Straight up the left side of the face.

V2 Crystal Clear

Really good problem going up the face to a crack near the top.

V3 Italian Fall

Right side of face.

V4 Shark Tooth

Start on Italian Fall and then traverse right above the cave to finish.

V3 Anabel

Not pictured.

Climb up and out the right side of the Cave for the "jugs" in the middle of the roof.

Hinge area

Routes just left of the stairs.

Hinge area
5.9 Rib Romp

Left side of face to juggy bulge.

V0 Daves Problem

Straight up over a couple of ledges.

5.8 The Pyramid

Look for the triangle shaped feature. Straight up.

V0 Pin Hole

Go straight up using what looks like an old pin scar.

V0 Fale Problem

Go straight up using undercling/hole ledge as mantle. Committing

V0 Hinge Indirect

Start on Fale and traverse right to finish on Hinge.

V4 Hinge Direct

Start directly under the arete in the overhang. Straight up.

V0- The Hinge

The moderate classic at the Beach. Move onto the arete from the right and go straight up. Sequency.

V2 CF's Edge Crank

Start on Hinge but go straight up.

V0+ Head Above the Stairs

Start on Hinge then head right using obvious line of holds. DO NOT FALL.

Cave Area

Area left of the stairs that includes the large cave.

Cave Area
V2 Little Ricky

Straight up and over the bulge closest to the stairs.

V4 Big Ricky

Same start as Little Ricky but finish right.

5.8 Baby Ricky

Start under the overhang and go straight up.

5.7 Lieback

Lieback the large crack/chimney.

V0+ Gather Up

Use the arete right of the corner without using the left wall.

V0 Onion Man

Start from the large jug and go straight up. Height/sand dependent.

V4 Diamond Man

Start at the back of the cave and take the line that exits about 4' left of where Iron Man exits.

V1 Diamond Man Dyno

From the cave exit holds for Diamond Man, make a big throw and go straight up.

V3 Iron Man Roof

Start at back of cave and exit at low point in center.

V3 Iron Man Traverse

From the low point at center of cave, move up and left following holds above roof and finishing at the top of Gather Up.

V5 Full Iron Man

Combine Iron Man Roof with Iron Man Traverse.

V0- Tin Man

Start where Iron Man exits the cave and go straight up.

Area classic.

V1 Sand Gully

Start right of Tin Man and go straight up the usually sandy gully.

V4 The Clit

Start 5' right of Sand Gully. Straight up.

V3 The Parlor

Start in cave and climb straight out and up.

V0+ High Over Beached Whales

Start from high ledge going straight up and left.

V0 The Shelf

Starting from the shelf, move up trending right.

Mostrando os 53 nodes.

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