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Noeuds dans Grotto Mountain

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Affichant les 52 noeuds total.

Noeud
Grotto Mountain
The Playground

The original! Both steep and slabby drytooling routes can be found here, as well as a large number of locals whiling away the months between the first snowfall and when ice starts to form.

The Playground
M5 Mountaineer's Route

On the far left, climb slab past bolts to a (bolted) crack system. Follow this up to an anchor.

M7 U Crazy Roundeye

Climb up sketchy slabs left of the Mountaineers Route.

M6 Get to Know You

All routes are drytooling routes (despite the tag "Ice"). Wear helmets and expect rockfall from the garbage rock.

M7 Trumpsters

Very comp-style. Climb corners, sidepulls and stein pulls with big reaches in between up a sustained vertical face left of the Single Malt seam.

M8 Single Malt

Steep climbing with good holds up to the prominent crack system. Follow this until the bolt line breaks out up and left to the top.

M8 Amrut

All routes are drytooling routes (despite the tag "Ice"). Wear helmets and expect rockfall from the garbage rock.

M9 Shropshire Blue

Climb out of the back of the main cave on the left wall. Long moves between thin holds await, up to a burly pull through the roof and to easier ground above.

M9 Swiss Cheese

Climb up the central rib of the cave, on deep pockets all the way to the roof.

M4 Rat's Nest Route

Climb good holds on a diagonal seam heading up and left towards the big rat's nest. Hold your nose and clip the chains.

M5 Baptism (variation)

Climb the corner immediately right of the start of Rat's Nest, and once below the roof step left and climb a slabby finish.

M5 Baptism

Climb the corner right of the start of Rat's Nest, and once below the roof step right across the slab and finish up the last few bolts of Prowler.

M6 Prowler

Climb the arete past 3 bolts, and continue up slightly left to the anchor.

M6 Mutt

Starts just right of the arete. Short, thuggy and steep.

M8 Jeff

Start in the prominent corner as for Glenfiddich. Climb left across big pockets to a crack, and follow this up to a roof. Cross the roof with a big move or two, and traverse slightly left to a big crack and the anchors.

M7 Glenfiddich

Climb the prominent right-facing, overhanging corner system and pull through onto the upper wall. Follow the continuation of the corner up and right on a thin crack to a hidden clipping hold at the anchor.

M8 Wild Turkey

Start up the right facing corner just right of Glenfiddich, and continue up blocks and cracks past the roof onto the upper slab. Climb this slab on drilled pockets to the chains.

M8 Triple Sec

Start up an overhanging block, and continue up a left facing corner/crack to finish up the slab overhead.

M7 Nothing but Pride

Start at the back of the small cave at the right side of the area, and climb up and out of it using stems and 3D moves to an anchor above.

M4 No Prejudice

Just right of the Nothing but Pride cave, climb a slab up a shallow corner system to an anchor on the wall above a ledge.

M4 Dodgeball

Climb the slab right of No Prejudice.

M4 Red Rover

Another slabby climb between No Prejudice and The Monitor.

M5 The Monitor

Climb the mossy crack left of the prominent roof, through a smaller roof and finish up a corner system.

M6 The Bully

Climb up a corner to below the prominent roof. After clipping a bolt above, traverse right across the roof then pull over it and climb the slab above.

The Apocalypse Cave

The Apocalypse Cave is a free climbing area. Do not climb these routes with ice tools! The wall is located in the Middle Grotto of Grotto Mountain, the same canyon as The Playground and Silent Auction multi-pitch. The tallest climbs are roughly 25m high and a 60m rope is required.

Source Evan Hau

The Apocalypse Cave
The Afterthought Wall
5.13c Sex Bomb
Left Side Wall
5.12b Pacman Prophecy
5.12a Planet Terror
5.12a The Chalking Dead
Main Cave
5.13a Drifter
5.14a Box of Souls
5.14a Belly of the Beast
5.13d Ants in Overdrive
5.12c The Four Horseman

The Lion of Judah opens the first four of Seven Seals, which summons four beings that ride out on pale horses. Conquest, War, Famine, and Death, the Four Horsemen are to set a divine apocalypse upon the world. Nice 5.11 climbing down low leads to the business up high before the chains below the roof.

5.11c Kerplunk
5.11c Litter Box

Chossy jugs down low lead to a blank groove and more jugs to the top.

5.13c Kerploof

Extension of 'Kerplunk'

5.12b Cats on Acid

Trend left to a tricky low crux through a bulge to a second reachy crux before heading right into a corner. Easier through steep terrain to the chains.

5.12b Jedi Kitties

Shares the first two bolts of Cats on Acid but heads right into the shallow corner where technical moves will test your Jedi powers. Finish on easier juggy climbing to a mid-station just below the chossy roof. The extension goes at 5.12+

5.12a Minesweeper

Most easily identified by the chain-draw at the third bolt, this route had a major pillar break off after it's initial equipping and is now much easier. Trend right after the 3rd bolt to a blunt arete then up left to steeper climbing. Clip-n-go anchor.

5.12a Mind Flayer P1

A boulder problem start leads into the shallow corner and a delicate crux. Fun moves up the overhanging arete out the right side of the corner leads to the chains in the roof.

5.12c Book of Revelation
5.12c Celestial Streaker
M7 2001 Space Odyssey
5.14b Don’t Rock The Boatswain
5.13c R Boatswain 2: The Steepening

Steep limestone in the large amphitheatre east of Echo Canyon

5.10b Missing & Presumed Drowned
WI3 M6 Anticipation

Located at the back of The Sanctuary, a large canyon where the drytool crags The Playground and Alcatraz are found.

Affichant les 52 noeuds total.

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