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Nodes in Bushranger Bluff

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Node
Bushranger Bluff

The big cave right of Ghost of Melville is the Nick Cave

Main Wall

Main Wall is the first wall you reach as you come in on the walking track.

Emergency Location : Mount Arapiles, Bushranger Bluff Area

Main Wall
3 Bullet Buttress

A pleasant, low-angled buttress.

Start: Start 20m L of Melville's Cave.

9 Holdup Line

Very nice.

Start: Immediately right of 'Bullet Buttress'. A steep wall leads to a baby chimney, then up easily and step left into BB.

14 Holdup Line Direct Finish

Cultural heritage closures now apply to some parts of Arapiles. This advice continues to evolve and may not be fully reflected in this website; refer to Parks Victoria for details applicable at the time of your visit. https://www.parks.vic.gov.au/-/media/project/pv/main/parks/documents/management-plans/mount-arapiles-tooan-state-park/mount-arapiles-tooan-state-park---aboriginal-cultural-heritage-protections---october-2020.pdf

Bird Nesting September-December Raptors usually nest on the following climbs in Spring : Cassandra, Eurydice, Harlequin Cracks, Revelations. Nesting usually finishes mid-December. There may or may not be signs in place at these times. Please keep 50m clear of these climbs if there appears to be nesting activity.

State Park - no dogs. No fires allowed Oct-Apr (inclusive).

11 Stage Coach

Up via the offwidth slot then finish as for 'Long Bow'.

Start: Start just R of 'Holdup Line'.

11 Working Class Hero

Short chimney then finish as for 'Stage Coach'.

Start: Just right of SC.

10 Long Bow

The groove with snap-o-licious flakes and a tricky finish.

Start: 1m R of 'Working Class Hero'.

11 Ckup

Line immediately right of Long Bow.

17 Kerfuffle

Start at crack two metres left of Ckinell but climb up grey slab on left to an easy stance directly below large thread. Straight up to middle of the two steep roofs. There's an undercling with a rattling tooth like block that is not going anywhere. Tricky gear and pumpy to place but regular gear can be found. Once over the roof follow the same line as Fracas to the top or head right to rap anchors.

16 Fracas

Start at crack line two metres left of Ckinell, up crack, gradually veering left into second crack, then through large guano filled pocket and jug hall through the easier section of roof above pocket. Easy climbing to top or head right to rap anchors.

18 Lost Gold

The overhung arete 1.5m left of Ckinell. Limited gear at roof and pumpy to place.

14 Ckinell

The slightly overhung corner. Beware snapping holds especially on the poorly protected start.

Start: Just L of Melville's Cave.

12 Ckinothe

Long traverse.

Start: As for 'Ckinell' to gain Melville's Cave. Step right and traverse under the overhangs all the way to 'The Ghost Of Melville'. Meander right just above second cave, then up.

24 Repo Man

Out through big roof in the main cave. Downgraded to 24 in recent guide.

Start: Beneath L side of Melville's Cave. Then the thin wall above.

26 Climber-Model Denialists

Mosey up to the cave via the L crack, launch out onto the lip jugs of 'Repo Man', then veer R and up on good but spaced holds past two FH's into the finish of 'Cricket Bats In A Box'.

22 Cricket Bats in a Box

Poor pro. The right side of the cave to a sickle flake, then left.

Start: Below the R side of Melville's Cave.

9 Cave Climb

Step R from cave to ledge. Then up corner or nose, both with poor pro.

Start: Start as for 'Cricket Bats in a Box'.

12 Horse Drawn

Start 5m right of Melville's Cave. Up wall and through cruxy overhang.

13 Sexless Sue

Start 10m right of Melville's Cave. Climb the rotten crack and go through the overhang at the top.

13 Sue's Crutchless Knickers

Cracks, then finish up gully or up crack to the left.

Start: 8m right of 'Sexless Sue'.

7 Little Revolver Crack

Discontinuous cracks.

Start: Start just L of 'Revolver Crack'.

6 Revolver Crack

The deep crack.

Start 20m right of Melville's Cave.

14 Hangman

Lovely rock to start, and a dramatic exit to finish.

Start: As for 'Revolver Crack' then head R up thin crack.

15 The Ghost of Melville

ATTENTION: There can be a Bee Hive on this route, take care.

The major corner, facing the second cave.

Start: 3m R of 'Revolver Crack' up major corner facing second cave. Step left to finish.

12 Big Dog's Cock

Presumably this climbs just R of the corner taken by 'The Ghost Of Melville'... but the write-up doesn't say.

Start: R of 'Hangman'. Up slab, keeping right of corner to big pockets, over tricky bulge then directly up and through roof to top.

22 Red Right Hand

Bring some painkillers.

Starts in the second cave (Nick Cave) through the obvious weakness in the roof with one bolt.

22 15 Feet Of Pure Steep, Bro

Fun roof climbing, past a slightly spooky block.

Starts in Nick Cave, on the right hand side past two bolts and finishes up headwall at a sling anchor.

10 Six Wet Troopers

The least mossy line.

Start: About 3m right of 'Big Dog's Cock'

10 Climb, sleep, repeat

The crack 6m right of 'The Ghost of Melville', through overhang and up gulch.

Back Wall

From Main Wall follow the track around to the right.

Emergency Location : Mount Arapiles, Bushranger Bluff Area

Back Wall
3 Trooper

Cultural heritage closures now apply to some parts of Arapiles. This advice continues to evolve and may not be fully reflected in this website; refer to Parks Victoria for details applicable at the time of your visit. https://www.parks.vic.gov.au/-/media/project/pv/main/parks/documents/management-plans/mount-arapiles-tooan-state-park/mount-arapiles-tooan-state-park---aboriginal-cultural-heritage-protections---october-2020.pdf

Bird Nesting September-December Raptors usually nest on the following climbs in Spring : Cassandra, Eurydice, Harlequin Cracks, Revelations. Nesting usually finishes mid-December. There may or may not be signs in place at these times. Please keep 50m clear of these climbs if there appears to be nesting activity.

State Park - no dogs. No fires allowed Oct-Apr (inclusive).

7 Trooper One

Crack to horizontal break, then go 2m right and up crack.

Start: 1m left of small cave on the grey wall just left of the descent gully.

13 Trooper Two

Start just right of the cave, heading up until level with the top of it, then head diagonally up left until above the centre of the cave and continue straight up from there.

6 Trooper Three

The crack with a hard start.

Start at the right side of the grey wall.

2 Cartridge Arete

A pleasant jug-haul arete.

Start: The arete right of the walk-down gully.

6 Cartridge Wall

The wall between 'Cartridge Arete' and 'Cartridge Chimney'.

6 Cartridge Chimney

The chimney.

Start: Just R of 'Cartridge Arete'.

7 Dead Ned

A nice little line. Start up the left edge of the orange wall, then step right and proceed up the weakness on good holds.

14 Kelly Watch The Stars

The fun starting move up to the vertical finger slot directly up the wall between the grooves of Dead Ned and OC. Well protected.

15 Orange Crush

The crack.

Start: 3.5m right of CC.

6 Cobb & Co.

The steep orange corner facing L.

Start 0.5m R of OC.

10 Tullah's Pleased

Start 3m left of Tullah's Tease and up the bouldery start. Straight up through the middle of the orange face on ripper incut jugs. Stay in the middle of the face the whole way up. Protection is great all the way.

7 Tullah's Tease

Layback for 5m then step right into crack.

Start: Start 5m right of 'Cobb & Co'.

16 Rubbery Under Arms

Up the pockets through the overhanging wall, about 4m right of 'Tullah's Tease', then continue easily up the line above.

Showing all 45 nodes.

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