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Node
Clicke Wall

Vertical sandstone wall climbing which is closer in feel to the Blue Mountains than a typical 'Grampians' crag. Expect crimpers, flakes and the occasional bolt.

This cliff is one of those secrets that is hidden by being in full view. Blatantly obvious from the walk up Flat Rock, it is the subject of one of the great misprints in climbing history. 'Surely' the original climb was meant to be called Cliche Crack but was misprinted as Clicke Crack! An alternative explanation is that the name was meant to be a play on clique. Given the number of typos in the Gledhill Guide (the most delicious of which was "Christ Dewhirst"), "Cliche Crack" is most likely.

22 Clinophobia

Start 11m left of Dys Funk Shin. Easily up to first RB then on to second RB heading straight up, following line of least resistance, finishing directly above first RB at DRB rap anchor on ledge. 5 RBs

23 Star Jumps Aren’t Dancing

Start 8m left of Dys Funk Shin. 5 RBs & trad gear to finish at DRB rap anchor just below ledge. Possibly a bit harder for shorties. Rap-anchor on ledge.

21 Dys Funk Shin

Start 5m left of Jurassic Park at RB. Follow faint grey water streak past second RB. Passing 3 FHs Streak turns black near top. Rap-anchor on ledge

18 Dinotopia

A left hand variant to 'Jurassic Park'. Follow that climbs dog-leg crack until it forks. Follow the left hand crack system which curves left then right, then finish up the headwall via a black streak directly up the start of the climb. A big wire in a hole between two hand holds protects the final headwall.

17 Jurassic Park

Excellent fun climbing despite its daunting appearance.

Start: Up the dog leg crack left of 'A Long Way From Verona'. Continue straight up over a bulge then traverse up right 4m until a vertical weakness-come-crack leads to the top.

19 A Long Way From Verona

Wonderful wall climbing with a fair bit of air below your feet on several sections. Very Blue Mountains.

Start: Start 5m left of 'Giblets' as a short flake/corner.

26 Slave Driver Saliva

A run-out excursion that will probably be more popular as a top-roping problem.

Start: Start a couple of metres right of 'A Long Way From Verona'.

20 Giblets

Finger/hand crack 7m left of Close To The Bone. When the crack finishes, traverse right quite a way (toward Close To The Bone) before tackling a short wall above to a ledge then eventually join Close To The Bone to the top.

22 Giblets to Chaos

Links Giblets into Order Through Chaos. Linkup!

26 Order Through Chaos

Put up by Corrine Gwynther

23 Close to the Bone

Excellent splitter finger-crack.

Start: Starts 24m left of 'Clicke Crack'.

23 Short Fuse

A good short, sustained route.

Start: Starts about 4 or 5 metres right of Close To The Bone.

23 R Ran

Not quite as sustained, but has a very thin crux. A little scary.

Start: Start at the flake about 3m right of 'Short Fuse'. Up the flake to a BR, move across left into a continuation flake. A reachy move brings the ledge to hand. Rap off.

25 Kurosawa

Fine climbing on small holds. Deceptively steep.

Start: Start as for RAN, it was going to have an independent start but a bit snapped off (hence the extraneous bolt).

27 One Bed to the Left

Outstanding arete with some very technical moves. Rebolted 2011 (thank goodness).

Start: 10m L of 'Clicke Crack' is the scarily exposed traverse which leads left to the main section 'Clicke Wall'. Start just L of the scary bit, under the L side of the obvious short arete.

19 Clicke Crack

"A most impressive crack which has been climbed by a very dubious mean. It will undoubtably be clibmed free in the future...". Ancient Gledhillian text. This is the climb that lends its name to this line of cliff. It takes the wide jagged crack which can be so easily seen from Flat Rock.

Start: Starts on the far right edge of the Clicke Cliff.

11 M2 Piracy

M2 11. A silly climb. Climb the corner immediatly right of 'Clicke Crack' to the roof, aid left to the arete and finish up 'Clicke Crack'.

Start: Starts just right of the obvious splitter 'Clicke Crack'.

7 Piracy Direct Finish

Makes a pleasant little climb. From below the overhang move right and continue to the top.

10 M3 Attila

The 'obvious' roof and corner about 30m right of 'Clicke Crack' and behind the large pine tree.

  1. 25m (10) M3 10. Free climb the slab to the bottom of the crack, then up to the roof and move right underneath it. From the edge of the roof move into the corner and bridge to the obvious ledge and belay at the back of the crack.

  2. 10m (10) Climb the right wall, then step back into the corner and follow it and the chimney to the top.

8 Attila Variant Start

Climbs the slab to the base of the scrubby chimney 5m right of 'Attila'. Traverse left on the rotten juggy wall into the corner and finish as for pitch one of 'Attila'.

3 The Descent

This grey compact wall is on the 'To be Reviewed' list… although there's some confusion as Clicke area was a "Designated" area in the Draft plan; but isn't mentioned at all in the Final GGLMP.

M3 Our House, In The Middle Of The Street

This grey compact wall is on the 'To be Reviewed' list… although there's some confusion as Clicke area was a "Designated" area in the Draft plan; but isn't mentioned at all in the Final GGLMP.

20 Pink Elephants Next Door

This grey compact wall is on the 'To be Reviewed' list… although there's some confusion as Clicke area was a "Designated" area in the Draft plan; but isn't mentioned at all in the Final GGLMP.

19 Genuine Wage Overhang

This grey compact wall is on the 'To be Reviewed' list… although there's some confusion as Clicke area was a "Designated" area in the Draft plan; but isn't mentioned at all in the Final GGLMP.

11 Stepping Stones

Steeper and meatier than appearances suggest. Start at the pine tree near the base of 'Attila'. Up onto boulder, step onto wall then diagonally right up ramp for 3-4m to prominent steep juggy wall. Straight up wall veering gradually right to finish centrally.

8 Care Factor: Kelvin

Start from base of Piracy's corner (i.e. a few metres right of the start to 'Clicke Crack'. By the way, why did this most obvious of obvious routes need to be chisel-initialled in the first place?!) Head up diagonally right to blunt arete. Follow this to top. Just a climb - care factor? Rap off boulders, or take the standard death route descent down the wall beside 'Piracy'.

24 Open Project

The line on 'Clicke Wall' where it meets the chimney with the 'Guernica' block. Probably about 24 and needs a glue-in bolt or two at the crux.

Showing all 28 nodes.

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