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Nodes in Middle Head

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Showing all 30 nodes.

Node
Middle Head

Ideallic location with bullet hard black rock overlooking beautiful sandy white beach.

Lowtai cave

Idyllic location on bullet hard black rock on the beach with soft sandy landings, potential for futuristic bolted climbs.

Lowtai cave
V3 Mr. Squiggle

Start R on rail move L through crimps, undercling and then back down through block slopers and crack before moving back up to finish on the juggy rail of BU

V1 Bear Essentials

Sit start and up crimps.

Note - The sand level does move occasionally obscuring the sit start foot holds.

V3 Left Shrinkage

Sit start on two low holds, up to block.

Note - The sand level does move occasionally obscuring the sit start foot holds.

V2 Right shrinkage

Sit start at two jugs, and straight up crimps into undercling, and mantel over.

Note - The sand level does move occasionally obscuring the sit start foot holds.

V3 Balls up

Sit start as Left Shrinkage and head left and up mantle directly over.

Note - The sand level does move occasionally obscuring the sit start foot holds.

V1 Bottoms up

Warm up problem here.

V2 Chickenhawk

Up pockets to crimp then to the top. Please don't mantel this problem, to preserve the vegetation above.

V3 Pot Luck

Start 1m R of DLAJF. Move up through obvious jugs before pushing out to the final, shallow-dish of a hold

V1 TBD

Layback line to a big reach. Jump from top, watch the vegetation. Please don't mantel this problem, to preserve the vegetation above.

V0 Dance like a Jellyfish

Crimpy start finishing off with a large move to a good jug.

V2 The Crows Nest

Sit start. Up through obvious blocks into small jugs before stepping/mantling R onto large block.

V3 Fix Up, Look Sharp

An extension of TCN. From the top of the block stand high and move up through small sharp pockets. Match finish in obvious horizontal break. A rascal of a climb with dizzying heights.....

V0 Meat Hook

Up big flakes to large jug. Easy but fun.

V0 Razor Blade

Start as for Meat Hook but veer left after the meat hook flake to finish at jug.

V4 Lowtai Traverse

Same start as P.P. Low ball, traversing R through features at about 1m height above the sand. Once at the obvious corner traverse R at about 2m above sand. same finish as P.P.

V4 Pandanus Pass

Same corner block match-start as Sandgroper. From here at the caves edge traverse R over sharp, juggy holds of M.H and R.B and through blocky jugs to corner. Continue R along wall to obvious rest halfway through route. Continue R through until Pandanus. Use face holds the whole way (i.e. the top of the wall is out).

V6 Sandgroper

Stand start match on the obvious corner block above ledge. Move up through block and into obvious corner crack. Follow to top where it is dissected by a diagonally left sloping seam. Move through obvious pocket/block at the bottom L-hand end of this seam and continue out left to sharp jug. Move up and R to finish in obvious pocket. Scope for extension.

Smells Fishy

Still a project ...

V3 Dank Guano Traverse

Starting from the ledge beneath S.G. traverse L and low past the start of S.F. and into an obvious deep crackline. Finishes at constriction.

The Pandanus Garden

The broken upper tier wall above and to the right of Lowtai Cave. No sandy landing up here it's all grass and rocks. Relatively good quality sections of rock but there are chossy bits. Mainly high ball climbs

The Pandanus Garden
VB Pockatoo

A good beginners route with interesting juggy features up a small slab. A little blocky at top. Easy descent to the R.

V2 Cornered

Starts 1m R of TC. Up broken corner.

V1 The Cache

A slab of interesting features. Follow out left before heading up to top out. See P for descent notes.

V0 R Padanus Nut Run

This route starts at the R-hand end of the upper tier. Access by climbing any of the routes below and carefully traversing L or walking up descent path. Up short broken crack and into large juggy crack (running diagonally L) before exiting up obvious top-out. Note: This short route is very exposed!

The Far Side

The rock walls on the south side of Middle Head.

The Far Side
V4 No Lobster No Cry

Start in bottom of crack beneath overhanging block. Follow crack diagonally up and L to get established on arête before committing to an awkward mantle top out.

V2 Crab Stick

Start at broken crack lines/blocks L of the arête of NLNC. Move up features and finish through same awkward mantle top out as for NLNC.

V1 R Spike The Sabotaging Sea Urchin

The obvious crack line 4m L of NLNC. Follow line up and out.

Showing all 30 nodes.

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