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Nodes in Thompson's Sunrise

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Thompson's Sunrise

A separate, North-East facing area of Thompson's Point. Captures the morning sun well as it's namesake suggests, and is a warm Winter crag. Access is convenient via access gully's at either end of the cliff line, not far from ample car parking. The public lookout area above the 'Lookout Wall' also features a picnic table.

Lookout Wall

There is a private property boundary just meters past the East Access gully (in line with the East cliff face), do not stray past here.

Lookout Wall
Project (Bargirra)

3RB's to 2RB anchor.

Start: Aboriginal for 'Climb Quickly'.

Start 2m right of the arête halfway down the 'Lookout' 'Access' 'Gully'.

Pop

Left side of the block at the base of decent gully.

13 Dweller in Darkness (Tolkien)

East of decent gully, on right arete of block tending left. Anchor placed a bit to far left.

16 Easy on Saturday morning

Just west of decent gully. Start at obvious large pocket.

17 Keep on Rising

4m right of EOSM and left of Offwidth. Stay on face, up to slight left then follow bolt line.

20 Leisure Suit Larry

Right of obvious offwidth and left of Melodrama. A powerful delicate move down low with the crux on finger holds up high through scoop.

17 Melodrama

A little runout to start but then easy climbing. If you are feeling strong you can finish with a long hard move to pull up level with the anchors (add a couple of grades) or you can just clip the anchors from below.

2RB's to 2RB anchor.

Start: Start 20m down and right (west) of the bottom of the 'Lookout' 'Access' 'Gully' on the rock shelf directly below the lookout and the well brushed streak.

17 Drama Lama

Links 'No Drama' into 'Melodrama'.

Start: Start as for 'No Drama' but veer left at the 1st RB and continue up 'Melodrama'.

18 No Drama

Delicate climbing with a thought provoking crux at mid height.

3RB's to 2RB anchor.

18 Flame of Anor

Left of BITS. Start up slight left of bolts before drifting right and powerful crux move. Interesting variations of moves through the block makes this an interesting climb.

18 Blister In The Sun

A hard move up the initial face is followed by an interesting slab towards the top. Finish direct or chicken out and take the easy option by moving left. 6RB's to 2RB anchor.

16 Rising Sun

Links the 1st half of 'The Furburger' into the 2nd half of 'Blister In The Sun'.

14 The Furburger

Climb the crack right of 'Blister In The Sun' and finish at the anchors of 'Something For Kate'.

12 Something For Kate

A nice easy well protected climb for the beginners. The crux is getting established onto the wall just above the overlap at 1/3 height. 6RB's to 2RB anchor.

The Block Environs

There is a private property boundary just meters past the East Access gully (in line with the East cliff face), do not stray past here.

The Block Environs
17 Loose Lips Leeroy

Tricky start , then make you way up the wall, move left when you are above the rock scar. Final hard moves on exposed left nose, reach up high above the crack. 4RB's to 2RB anchor

17 Burnum Burnum

3RB's to 2RB anchor.

13 Great Warrior

As the name implies be prepared for a battle in order to overcome this imposing line.

Start: Start as for 'Burnum Burnum' but move right and up after the 1st RB.

14 A Fish Called Miltski

Climb the wide corner crack at the back of the gully just left of the obvious orange streaked wall. It may be wise to supplement the RB's with natural gear.

11 The Gorignak

Easy lead for the kids and Old Folks. Took me two attempts!

"It's a rock. It doesn't have any vulnerable spots!" JASON NESMITH (Galaxy Quest)

18 The Edge

An unusual climb and well worth doing. After a hard start to get established traverse right along the front edge of the block before mantling to clip the anchors. 4RB's to 2RB anchor.

18 Layback

Layback the right hand side arête of the block, mantle and finish at the anchors of the 'The Edge'. 3RB's to 2RB anchor.

20 Loop

Climb 'Layback' but instead of mantling to finish , reverse climb 'The Edge'. To make up for not having to clip any anchors, to successfully tick this climb you must dismount the block and place both feet on the ground in an orderly fashion. Jumping off and rolling down the hill does not count. 7RB's.

21 Bilbo Baggins

Start on the undercut right hand side of the block. It's a very bouldery start to pull on and lunge out left to the flake. Be prepared to fall off. 3RB's to 2RB anchor

Balrog Wall

There is a private property boundary just meters past the East Access gully (in line with the East cliff face), do not stray past here.

Balrog Wall
18 Weapons Of Mass Destruction

Although not hard this climb has a couple of tricky sections that are not initially obvious and require some thought to overcome. At the 6th RB move left and find the hidden pocket around the arête which allows you to get through what appears to be an impossibly blank section. It's still not over as the last move to clip the anchors is no give away. 7RB's to 2RB anchor

18 Old Timer's Disease

Start as for 'Weapons Of Mass Destruction' but after the 1st couple of moves once you can reach the block, traverse right before continuing up the wall. Though the rock on the bottom section is not great the climbing on the upper half is good and quite thought provoking. 7RB's to 2RB anchor.

23 World Gone Mad

Start: Left hand end of cave. Hard start and keep cranking for the first three bolts till it eases to slab moves at top

21 Wasp welts at one o'clock

Start: 3rd Climb from the right starts on blunt arete. Lots of jugs down low enjoy the rest at halfway, then suck it up for the techo slab at top

20 Rule Brittania/Zorro

Start: Right hand end of cave, just left of 'The Balrog'. 'Steep' and juggy to start - can haul up face or do a little roof start on left. Followed by hard slab cruxes at top. Tough for the grade.

20 The Balrog

Good technical climbing with a couple of hard moves and a tricky slab finish. Note that 'The Balrog' and 'Shelob' use the same holds towards the finish. 6RB's to 2RB anchor.

20 Shelob

6RB's to 2RB anchor.

Isengard Buttress

There is a private property boundary just meters past the East Access gully (in line with the East cliff face), do not stray past here.

Isengard Buttress
12 Philosopher's Stone

Climb the face past 2RB's then traverse right along the ledge past 2RB's to the blunt arête, now up the chimney past RB. Step left across the void and up to anchors. 5RB's to 2RB anchor.

Be careful not to climb too high in the chimney or you'll find yourself above the anchor.

Start: Start in the middle of the small face on the left hand side of the buttress.

18 Isengard

Climb the left hand side of the arête past 3RB's before moving right onto the wall and then up. The rock at the start is average but the main wall is reminiscent of an easier version of 'Vanderholics'.

8RB's to 2RB anchor.

Start: Start 3m right of 'Philosopher's Stone' just left of the arête.

23 Isengard Direct

A direct start to 'Isengard'. Stick clip 1st RB. Start as for 'Super Creeps' but after the 1st RB move left and pull onto the face and past 3RBs before joining 'Isengard'. 8RB's to 2RB anchor.

24 Super Creeps

Stick clip 1st RB. Climb the dubious looking steep rock which isn't as bad as it looks. After the 1st RB pull right onto the face and continue directly up. 8RB's to 2RB anchor.

22 Drive-In Saturday

Start as for 'Forth Dimension' but traverse along the lower line of RB's to the arête. Place a long sling on the belay and 1st RB of 'Forth Dimension'. Continue up the arête past 2RB's before moving left to finish up 'Super Creeps'. 8RB's to 2RB anchor.

17 Forth Dimension

The climb starts on the ledge at the 2RB belay inside the cave on the right hand side of the buttress. However, its best to just belay from the ground, walk in along the ledge and place a long sling on the belay to avoid rope drag. Traverse left past the upper line of RB's to the arête. Continue up the crack before moving right onto the wall. 8RB's to 2RB anchor.

Orange Streak Wall

There is a private property boundary just meters past the East Access gully (in line with the East cliff face), do not stray past here.

Orange Streak Wall
23 Stranglehold

7RB's to 2RB anchor.

Start: Start in the cave just right of the orange streaked wall at the level of the 1st RB.

21 Burpin McGlurkin

Climb the boulder at the bottom of the access gully. From the top of the boulder move left and pull onto the hanging arête. Traverse left past 3RBs then continue up.

6RB's to 2RB anchor.

19 Smirkin & Lurkin

Start as for 'Burpin McGlurpin' but after pulling onto the hanging arête continue straight up before moving left to the big blob hold. Finish by running it out to the anchors. Some may feel a little nervous getting from the boulder onto the hanging arête as the 1st bolt does look a long way down … so take care.

5RB's to 2RB anchor.

16 Gherkin The Merkin

Stick clip the first RB. A difficult but enjoyable introduction to the climb is followed by what appears to be a very difficult move. On closer examination however this is circumvented by the use of a manufactured pocket that looks like it was created with a jack hammer not sculptured with the precision of a 12mm drill bit. This 'Thank God Pocket' is actually all that is left of a misplaced bolt placement.

If you do the climb by stemming back against the opposite wall to bypass any difficulties the grade is about 16.

5RB's to 2RB anchor.

Start: Start 2m up the access gully.

Showing all 46 nodes.

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