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Nodes in The Sundeck

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Showing all 14 nodes.

Node
The Sundeck

The first wall you get to, on the left after rapping the decent gully. The climbs are listed left to right when looking at the wall. Note If you are wanting to go to Dolphin Walls Lower, Continue straight down scramble gully via easy downclimbing and turn left.

20 Bold as Brass

Up shallow corner and bottom of decent. small wires and soime bold moves to get some good gear, then finish along the diagonal crack to the alliance belay.

24 Alliance

The wall just left of the thin seem, bridge up wall moving left on slopes to clip bolt, then up through a small roof and another bolt.

23 Blood on the wall

From start, climb up to gain feature with a right hand layaway to get first pieces in. Nice footwork gains block up and left and more small but good gear. Balance up to get a good stance. Reach up to get flare and a cam, then tricky moves guard little rooflet. Final moves up groove to get to ledge, up and right to find double U bolt belay/loweroff. Excellent climbing on small gear, recommended

25 Technocrat

The obvious face with the 2 ring bolts. Nice thin moves lead the way up this classic face. Continue out right under the small roof the cut back across left to top out.

24 Animals Route

Stunning thin crack just round the corner from technocrat . Easy start to little block with good gear. Tricky moves to get to midway edges and crux. Good footwork and arete on the left will get you up to the dihedral roof. It’s not easy to get around the roof and stand up. From here continue to follow thin crack and good gear until it ends. Step across right using a good pocket and head up to a sloping ledge. New RB lower offs have been added.

24 Every which way but Can LH finish

The open book corner that leads to a roof at 8 m. Step left into Animals route and finish as for that climb

24 Every which way but Can RH finish

Right hand finish , after bolt in corner head R into EWWBL

23 Every which way but Loose

The arête R of animals route. Up past good #2 cam and several essential RPs to first hex bolt. Up to second bolt then turn roof to the right. Up to anchor RBs.

21 Pipers at the Gate of Dawn

The face climb, right of arête. Easy start up to large hueco with a good cam placement. Sidepull hueco to reach out to thin crack for wire placement, on the right, then use small flake above and good footwork to get to big pocket. A good wire can be placed here, but it’s quite tricky as your hand is in the pocket. You can gingerly reach up to a good 0.4 Camelot, in the crack up from pocket to protect crux move. If you are not confident in your placements, do not go higher as there is ground fall potential with the crux move up and right from pocket Delicate moves gain good crack above and a 1 Camelot placement. Continue straight up following crack and good gear, until you come to a small ledge, head up & left to lower offs. Engaging climbing, good moves with good gear, but committing move at the pocket.

18 Swiss Connection

Start as for Dr Destructo but head straight up chiney to roof. Step left and finish as for PATGOD. Bolts for abseil descent above BOTT, another 3m through vegetation. Abseil over this climb.

15 Dr Destructo

The Zawn proper has Peregrine falcons nesting therefore the Back end is closed to climbing from September to December. Port Stephen’s Council has installed parking meters with a 4 hour limit, free after 530pm. $4.50/ hr otherwise. So try car pooling and no point arriving before 130pm, or try and get one of the limited spots in the national park. ACANSW Hunter has written to the council to see if a solution can be found for climbers, similar to the boaties- who can park for 9 hours. Will update when they get back to us.

20 Robin Hood

Up face between 2 easy corner routes past 1 bolt and then onto slab with crack. Move right to shared anchors as for Drag ON. Given 23 in old guide, but quite escapable and good holds all within reach

14 Drag on

Easy escape route up the corner, tough move near top with a pack on.

Showing all 14 nodes.

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