Showing all 27 routes.
Grade | Route | Gear style | Popularity | ||
---|---|---|---|---|---|
Adelsberg Fight Club | |||||
{FB} 6A | Dynamo | ||||
{FB} 4A | ★★ Fight Club
Sit start on jugs, straight up to the edge, right to the middle of the top edge, top out | 3m | |||
{FB} 6A | Bounce
Same sit start as Fight Club, right to a big hole, further to the ledge, straight up to the mid, top out. Don't use the left structures from Dynamo. | ||||
{FB} 5B | Shootout | ||||
{FB} 5B | Dreamcatcher
Right through the middle, same top out like Bounce | ||||
{FB} 6A | Straight Jacket | ||||
{FB} 5B | Unterwanderung
Starts on the right side, traverse to the left around the corner, from there don't use the upper edge. Last hold is the last edge of Fight Club left side. #traverse | ||||
{FB} 4C | Muräne
Starts in big hole, goes left, last hold is the last edge. Don't use the top edge. | ||||
Adelsberg Hueco Block | |||||
{FB} 7C | Get strong or die tryin'
Grading from 7b to 7c. | ||||
{FB} 4B | ★★ Gratwanderung
From the leftmost jugs the easiest way to the right, then top out. #traverse | 6m | |||
{FB} 4C | Excavation Zone
Grading from 4B to 5a+. | 2m | |||
{FB} 5B | ★★ Machs gleich richtig
Defined: Start with both hands on the hourglass. Then only with the defined holds to the right and finish with a long reach to the top edge. Top out. | 3m | |||
{FB} 5A | ★★ OneMoveFour
Defined: Just the last dynamic move of "Machs gleich richtig" | ||||
{FB} 5A | OneMoveThree
Defined: Start with both hands on the Hourglass and make a long reach to the top ledge. Then top out. | ||||
{FB} 5B | OneMoveTwo
Defined: Right hand on the sidecrimp left of a hole. Left hand on the crimp right of a two finger pocket. Foot placement is only allowed on the good ledge at the tiny crack and the big triangle formed slope hole. Just one body tension move to the jugs above and top out. | ||||
{FB} 5A | OneMoveOne
Defined: Left hand mono finger pocket, right hand two finger pocket. Foot placement only allowed on the big hole beneath the two finger pocket. Then one big move to the highest point of the ledge above and top out. | ||||
Adelsberg Dach | |||||
{FB} 5A | Arschbombe
Starts on the ledge of the vertical block, straight on jugs through the roof. Bum up for the top out. | ||||
{FB} 5B | The Rising
Start with hanging feet and left hand on 3 finger pocket, right hand on undercling pinch. Straight through the roof rightwards. Don't use the top edge before the corner. | ||||
Adelsberg Big Block | |||||
{FB} 3 | Nose | 3m | |||
{FB} 4A | Verschneidung | 3m | |||
{FB} 5B | Scratching the surface | ||||
{FB} 4A | Kante | 3m | |||
{FB} 4B | Direct line | 3m | |||
{FB} 3 | Another direct line | 3m | |||
{FB} 4A | Traverse | 7m | |||
Adelsberg Bunker | |||||
{FB} 6C | Take my shots while i`m still burning | 4m | |||
{FB} 5B | Combat Zone | 6m |
Showing all 27 routes.