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Nodes in The Wave

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Node
The Wave

For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/

7C+ Wave Mechanics

Sit beneath the overhang on an undercut and slot. Reach the edge, relying on undercuts and sidepulls. Initiate a rightward swing and finish on Ned/James's Problem.

7B+ Mechanical Dan

Combine the start of Wave Mechanics with a transition into Dan's Groove.

7B+ Ned's Problem

Begin sat as for Dan's Groove, using an undercut pocket. Next, progress by traversing across the left side of the upper roof using a beak and sloping holds, finishing at the elevated break.

7C Bad Thumb

Commencing from the sturdy head-height jug break, reach for the prominent roof-level hold (distinguished by its pointed thumb spike) and dynamically reach the jug holds situated around the roof. Finish at the elevated break.

7C Ghost Tree

For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/

8B+ The Ramp

Start on a Left pocket and Right undercut. Go rightwards along the ramp of lovely slopers, then, blast straight out of the roof above via long moves on poor holds. Finish on a jug in the high break.

8A+ Point Beak

Begin from a pair of challenging, low-quality holds. Extend upwards to a beak for the crux. Proceed to ascend directly, relying on crimps and slopers as you make your way upward.

7C+ Taddington Bear

For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/

7C Archway

For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/

7B Glued Pinch

For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/

7A Jug Right

Start from the large jug. Move right to a sidepull, and continue by navigating through the roof section, finishing at the elevated break.

7B Perfect Sloper

For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/

7A Avoiding the Buck Tooth

Ascend directly up the right side of the wall (past Perfect Sloper), bypassing the buck-toothed jug.

8C Sine Language

Directly start The Ramp from a standing position. Place your left hand on a small backhand tooth and your right hand on a meager sloping pinch hold. Progress and finish into The Ramp.

8B Point Ramp

Start as for Point Beak. After the initial sequences, head leftwards along a series of crimps that form a distinct line of edges, and finish up The Ramp.

8B+ Sine of the Times

Start as for Sine Language. Instead of finishing through the final roof, transition to the right and complete by following the path of Point Beak.

8B+ Last Wave Goodbye

Ascend vertically from The Ramp, navigating your way through the broadest part of the roof using sloping holds and undercuts.

8B+ Gaston LeGume

Start in a double gaston position just left of Undertow, head directly over the lip.

8B Undertow

Start LH on an edge, RH next to it on a really bad edge. Reach RH up into a flat undercut. Build feet up and go left hand to the lip. Match the lip and finish straight up via some easy moves.

All revolves around utilising the undercut.

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