Showing all 20 nodes.
Node |
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The Wave
For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/ |
7C+
★★ Wave Mechanics
Sit beneath the overhang on an undercut and slot. Reach the edge, relying on undercuts and sidepulls. Initiate a rightward swing and finish on Ned/James's Problem. |
7B+
★ Mechanical Dan
Combine the start of Wave Mechanics with a transition into Dan's Groove. |
7B+
★★ Ned's Problem
Begin sat as for Dan's Groove, using an undercut pocket. Next, progress by traversing across the left side of the upper roof using a beak and sloping holds, finishing at the elevated break. |
7C
★ Bad Thumb
Commencing from the sturdy head-height jug break, reach for the prominent roof-level hold (distinguished by its pointed thumb spike) and dynamically reach the jug holds situated around the roof. Finish at the elevated break. |
7C
★★ Ghost Tree
For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/ |
8B+
★★ The Ramp
Start on a Left pocket and Right undercut. Go rightwards along the ramp of lovely slopers, then, blast straight out of the roof above via long moves on poor holds. Finish on a jug in the high break. |
8A+
★★ Point Beak
Begin from a pair of challenging, low-quality holds. Extend upwards to a beak for the crux. Proceed to ascend directly, relying on crimps and slopers as you make your way upward. |
7C+
★★ Taddington Bear
For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/ |
7C
★★ Archway
For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/ |
7B
★★ Glued Pinch
For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/ |
7A
★★ Jug Right
Start from the large jug. Move right to a sidepull, and continue by navigating through the roof section, finishing at the elevated break. |
7B
★ Perfect Sloper
For up-to-date access information please visit the BMS RAD database. https://www.thebmc.co.uk/modules/RAD/ |
7A
★ Avoiding the Buck Tooth
Ascend directly up the right side of the wall (past Perfect Sloper), bypassing the buck-toothed jug. |
8C
Sine Language
Directly start The Ramp from a standing position. Place your left hand on a small backhand tooth and your right hand on a meager sloping pinch hold. Progress and finish into The Ramp. |
8B
Point Ramp
Start as for Point Beak. After the initial sequences, head leftwards along a series of crimps that form a distinct line of edges, and finish up The Ramp. |
8B+
Sine of the Times
Start as for Sine Language. Instead of finishing through the final roof, transition to the right and complete by following the path of Point Beak. |
8B+
★★★ Last Wave Goodbye
Ascend vertically from The Ramp, navigating your way through the broadest part of the roof using sloping holds and undercuts. |
8B+
Gaston LeGume
Start in a double gaston position just left of Undertow, head directly over the lip. |
8B
Undertow
Start LH on an edge, RH next to it on a really bad edge. Reach RH up into a flat undercut. Build feet up and go left hand to the lip. Match the lip and finish straight up via some easy moves. All revolves around utilising the undercut. |
Showing all 20 nodes.