Help

Nodes in Riverview

Searching in:

Search filters:

Sort by:

Showing all 68 nodes.

Node
Riverview
Tambourine Bay

A fun play area somewhat reminiscent of Lindfield, but less extensive. The moderate grades, easy access and toproping facilities will surely appeal. The area is popular with non-climbers and has a bushcare group, so don't screw up access and retrobolt the walls (which are too short to be worthwhile anyway). Most of the crags are shaded and cool and have some moss or lichen.

Tambourine Bay
Otherside

If you have benefited from climbing infrastructure in NSW, please consider making a donation towards maintenance costs. The Sydney Rockclimbing Club Rebolting Fund finances the replacement of old bolts on existing climbs and the maintenance of other hardware such as fixed ropes and anchors. The SRC purchases hardware, such as bolts and glue, and distributes them to volunteer rebolters across the state of New South Wales. For more information, including donation details, visit https://sydneyrockies.org.au/rebolting/

Tambourine Bay Otherside
V6 Stalker

Through roof & mantle.

Tambourine Bay
Main Crag

These climbs are all located around the main block. There are various single and double stainless carrot top rope anchors that require bolt plates.

The easiest way onto the block is via the Access Route on the north west corner. Otherwise solo or lead one of the easier routes. Descent is via a double ring bolt rap. Remaining rusted FHs replaced March 2011.

Tambourine Bay Main Crag
10 Easy Street

8m right of FH, at left side of small cave. Gain the sloping ledge then climb to the top. Sloping ledge is covered with a thick layer of green moss. BB.

Access to top of boulder. Solo or protect with cam in break. Hidden hold on the first ledge.

V0 To And Fro

The perfect traverse for the beginner. From the far left of the ledge make your way to the far right and back. Balancy.

20 In the Groove

The first climb on the back wall, just right of a small suffering tree below a faint groove. A shoulder-wrenching move for tall people; shorter folk may need to be ingenious. BB at top.

21 Cuchulinn

2m right of ItG, below a bulge at mid height. Fingery moves to gain a stance below the bulge. Climb this on the left. BB.

13 Musical Flakes

In the middle of the wall below a large hole. Climb up to this hole and then move left and up. A variant also exits right and up. BB.

19 Andraste

In slight groove 2m right of MF. Up groove to sloping holds and continue to top. BB.

20 Mananaan

1m right of A, below smooth wall. Gain a horizontal break then straight up. BB.

12 View From the Edge

Start below the arete at the right side of the back wall. Climb onto ledge then up the arete on solid holds. BB. Inverted 0.75 placement in pod below layback flake.

22 Cruel Fate

Up VFTE to ledge then move down to reach holds on the wall below a horizontal break. Climb this wall to the top. BB. Direct start is worth 19.

22 Cruel Fate Direct

Climb the short crack to the ledge and follow Cruel Fate to the top.

V2 Pretty Short Route

In the gully on the south side of the block. Start marked PSR.

V2 Not the Font You Deserve, But the Font You Need Right Now

Located on the main path, on the same block as Pretty Short Route, and feature good mantles on good rock, though they are very short.

Sit start on left side of arete in the hole between rocks, using slot on right side of arete and flat hold just below lip. Straight up, using the corner to mantle onto 30 degree slab above.

V3 Sound of One Hand You Need Right Now

Link from NTFYDBTFYNRN into SOOHS.

V3 Sound of One Hand Slapping

1m left of NTFYDBTFYNRN. Sit start with RH on flat hold below lip. Up to slopey crimp over lip, lunge up and left, then step over lip. Probably easier if you're tall or really short.

V1 Well, You Came This Far

1m left of SOOHS. Arkward sit start using diagonal rail at waist height. Smear to pull to higher LH rail, RH slopey crimp and mantle the lip.

18 Tambourine Dream

Start below the overhang on the left side of the front wall. Boulder up and left onto the south wall, passing some bollards and several breaks (good cams) for a final challenging exit. DBB

Direct start 3m right of Cruel Fate Direct - nice boulder moves (20) lead to the bollard and continue up.

18 The Weeping

As for TD. Climb up to the large flake and move right and continue up. Tricky exit. DBB.

V0 Mission Significantly More Likely

On the main block facing the water. Easy but balancy low traverse with generally small holds. STarts left side of wall facing away from the water, finishes on your choice of three bucket jugs, just around the coner at right end. I'm sure many have done this, but for V0 it's quite good, with variations possible.

V1 Mission Probable

The higher traverse ending to MSML. At the 3/4 mark heading right where it crosses Mission Impossible, stay high for a long reach as you cross the void, aiming for crimps and juggy hole on right lip of the cave. Easier if you're over 174cm, more delicate if you're not.

23 Mission Impossible

Two toprope carrots are located above the middle of the wall facing the water, above a giant hanging flake. A desperate toprope problem.

20 Across The Void

At right side of the front face, below the overhang. Climb up to the overhang and exit this at its highest point. Climb diagonally left across the wall on improving holds. BB.

18 Fumble High

Start on slab 1m right of ATV. Climb up the arete on either side. Toprope DBB.

18 K3

Arete 1m right of AtV. Up the arete. BB.

V2 Mehliana

On neighbouring wall, immediately uphill and to the right of FH and K3, opposite the main toprope block. Sit start on jug shelf. Up trending left via your choice of crimpers to jug under edge of the headwall. Variations possible.

Tambourine Bay
Riverside Slab

The following climbs are located on the large slab down near the water. A great place to teach beginners the nuances of slab climbing.

Tambourine Bay Riverside Slab
16 Hole in the Wall

Start below the middle of the slab, on the grassy landing next to the water. Climb through fragile bulges and gain the slab. Up to a hole and then awkwardly mantle onto the top. You can escape right at the hole for an easier climb (about grade 12). DBB anchors at top (reached easily for toproping by climbing up the flakes at the back)

18 Tambourine Man

An excellent exercise of faith in friction. Start as per HITW and gain the slab in the middle. Move up staying left of the hole up high.

14 Can't See The Forest

Start as for HITW. Climb the short wall to the ledge and gain the slab at the left end. Climb steeply on good holds to top. DBB

Open Project 1

Start on the left side pull and right pocket next to the tree. Go up until the flake, then traverse left. Finish on the edge.

I suspect that this route is probably a V6-V7, although standing on teeny tiny foot holds aren't my strong suit.

Open Project 2

Start same as "Open Project 1", except keep going straight up and top out. Quite run out.

Open Project 3

Same start as "Open Project 1" but after traversing for a bit, go straight up into the obvious scoopy jug, then top out. Fairly run out.

15 Riverside Ramble

Start on the ground at the left end, below the arete. Straight up via the large jug.

Tambourine Bay
The Staircase Traverse

Located about 20 meters past the back wall on the right.

Tambourine Bay The Staircase Traverse
V4 The Staircase Traverse

Starting at the top of the stairs, traverse right to the nose and top out.

Tambourine Bay
Eastern Sectors

An area of mixed bouldering grades with a few highballs thrown in for good measure.

Tambourine Bay Eastern Sectors
The Express Wall

First sector from the carpark. Walk down and the boulders will be right after the steep handrail.

V5 The Blob

The undercut corner on chipped holds.

V8 V8

Variant to The Blob. Start low in the big pocket, left of the corner. Using the corner when necessary go to the crimp, match and use what ever to get to the obvious bigger holds above. Top out right.

V10 The Express

Start left hand in corner and right on a sloper. Climb the arete to the slope at the top of it. Traverse right utilising edges, slopes and a big undercling, to a ramp. Mantle to some good holds near the break.

Damien Alexander

Tyrone Clements

V10 Fear of the dark

low start just right of the arete, left hand in deep pocket and right hand on thin edge. Make a big right hand move to the side pull and continue up, top out as for 'the express'

V10 Optimus Prime

Start on right hand side of The Express roof on twin 2 finger pockets & punch out left following the arete/lip all way round to mantle same as The Express.

V8 Megatron

Optimus Prime's early exit. Bring your lock-off arms. Might be easier?

mattias braach-maksvytis Travis B Liam

V5 Bumblebee

7m right of Megatron. From good low holds, use a right facing feature and a big move to get the top. Mauricio Chino

Sharik's Roof

Keep walking on the track for about 100m. This sector is located at the top of a set of stairs.

V0 Magpie Crack

Crack left of High Roller. Up crack, past jug and into hands roof. climb on left via jugs to rejoin chimney to top out.

V6 High Roller

Stand start left of 'Sharik's Roof' on two small crimps, move up and right to gain the arete and top out. Bring some pads, and some spotters.

V9 Sharik's Roof

Start half sitting, half lying down on the obvious holds. Do a weird move to a left hand hold. Climb the roof using the the slopey rib, to a slopey lip. Traverse the lip left up the overhanging arete using a sloper. Finish on the jug in the break.

abrahamsends

V10 T-Rex

Start as for Shariks Roof and finish up Onramp. Going all the way of course.

V7 Tambourine Traverse

Start on the big jug on the lip of the cave (righthand side). Traverse left into the end of Sharik's Roof.

Leah Dempsey | Phillip Booth

V7 Onramp

Start right on low jugs traversing left onto the arete just right of 'Sharik's Roof'. Top out just right of the arete.

21 Masked Avenger

Marked MA.

First done as a lead climb by Pete Webber in the 80's. Someone came along later and decided to mark the start and name it.

MA originally stood for Mosquito Arete, named when we mistakenly thought we had the FA in 1984 - Laef Hosking

The bolt is now horribly manky so it would be best to top rope or highball.

V2 Scary

In the middle of the wall with a small boulder in front of it.

Hello everybody

A further 50m along the track is an extensive series of good walls with a "Hello Everybody" grafitti.

V0 Angophora Haze

Start at large hole at knee height on far left of wall, where Wall Traverse starts, head up to jug above and left on to slab. up slab climbing left around roof and to top

V5 Hello Everybody

Boulder up the wall past a manky BR. Good DBB on top for toproping.

V3 Wall Traverse

A technical thin traverse, finishing at the small ledge on the right.

V9 Stiff Upper Lip

Starting at the most right of the big break. Traverse right along the lip, using sharp edges, slopey pinches etc. Finish at the big ledge inside the cave. Technical and quite hard. Another Sharik classic.

V2 Cold Start Left

Pass the cave and round the corner. Up the arete.

V2 Cold Start Right

Off the pinch.

Frog Mode Project

Start sitting at constriction in stacked hand size crack in cave, along roof crack, through lip and into chimney to top out. Open Project

V1 I'm fricken BATMAN

Campus the chin up bar in the cave (left side) between wall traverse and the arete problem. Set a lovely bat hang and shuffle hands up the edge. Finish matched on final good lip on the roof. - potential to extend to a highball slopey top out!!!

V4 The Arete Problem

The splendid looking arete, which isn't as good as it looks. Start on the ledge and thrutch on up the arete. Finish right as per the next problem.

V4 Starscream

An excellent slab on nice rock. Use the right facing feature and some face holds to climb up to a slopey but good top.

Showing all 68 nodes.

Deutsch English Español Français Italiano 한국어 Português 中文