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Node in Comic Relief

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21 Comic Relief

Start in the middle of the wall about five metres right of Entertainer, a vague "CR" can be found scratched on the rock

Up bulging weakness and pockets (very pumpy to get good gear in) to left-facing flake system that leads to dark overlap. Through this then up wall trending right. Move right rather than going straight up final corner. Rap anchors.

This climb has been the scene of a number of ground fall accidents including broken legs, head injuries and a belayer seriously injured by the falling leader. Take care at the first section. Consider the use of mats, spotters (but see above) and helmets.

Gear Beta Spoiler The initial big flake has garbage placements followed by an insecure move. People rip this gear and deck. The thin horizontal break just above the flake (which many climbers fail to notice) offers an opportunity to place bombproof gear before doing the hard move.

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