Showing all 19 routes.
Grade | Route | Gear style | Popularity | ||
---|---|---|---|---|---|
V1 | ★ Ramp Traverse
Several mantle problems | 4m | |||
V0 | ★★ Cliffhangers' Gate
Offwidth/chimney on the Ramp Traverse side of the "Cliffhanger" looking blocs, from standing. | 3m | |||
V1 | ★ Bunny Arete
Arete from a stand, to a thutchy mantle | 3m | |||
V6 | ★★ Hard Arete Project
Stand start on arete with LH on a small crimp, RH on the pinchy sidepull. Hard moves up and right off bad starting feet. | 3m | |||
V5 | ★★ Direct
Starts on the steep face a couple of metres left of NE22 and goes straight up gastons and crimps, finishing to the right roughly as for NE22. Looks like a harder straight up finish over the lip is possible as well. | 3m | |||
V4 | ★★★ Cliffhanger
Side pulls and compression moves. Fun and easier than it looks | 5m | |||
V1 | ★★★ The Benevolent Biscuit!
Slab classic. Start right of NE22 on the far left of the slab, up, trend right utilizing and mantling the large thin plate. Higher, harder and scarier than Rabbit Trap, cruxes at 3/4 height, awkward landing helmet is advisable. You will want to climb it again! | 6m | |||
V1 | ★★★ The Full Green Rabbit
Start as for The Benevolent Biscuit! and traverse right across the slab into and up Rabbit Trap. | 7m | |||
V0+ | ★★ The Green Rabbit
Start as for MAQBA! at the low smiley to gain the top-right of the plate, now traverse right across the slab into and up Rabbit Trap. A little contrived but very worthwhile | 6m | |||
V1 | ★★★ MAQBA!
The direct/rightish variant of The Benevolent Biscuit! starting from the low large smiley. | 5m | |||
V1/2 | ★★ Cliffhangers' Slab Centrale
Takes the highest point of the slab directe, a touch eliminate. Start as for MAQBA but rather than mantling the plate move further up by utilizing the smallish crimps and gaston to reach a decent hold which appears as a large shallow pocket up and right. Top out directly up from there. Technical and stretched crux with awkward landing, take care. | 5m | |||
V0 | ★★ NE9 Rabbit Trap
Crimps up onto slab trending slightly rightwards via smallish hollowish flake system. Higher and harder than NE10 with awkward landing be careful. | 4m | |||
V0 | ★★ NE10
Nice crimps up slab left of the blunt arete, definitive V0! For bonus points try the no hands bridging hopping problem stemming between Egor and the other side of the offwidth/chimney. | 4m | |||
V0 | ★ The Blunt Arete Directe!
Directe up the blunt arete between Egor and NE10. Do not stray a foot left, do not stray a foot right, climb proud, straight and up! Has the most solid holds of the bunch on this side of the slab. | 4m | |||
V0+ | ★ Egor
Climbs the slab right of the blunt arete next to NE10, bit harder and more sketchy than it's neighbor, careful with the landing. | 4m | |||
V1 | ★★ Junior Burger Anti-Vaxxers
The sit start variant of Cliffhangers' Gate. If you found the sitter tough; you are not alone. | 3m | |||
V0 | ★ Cliffhangers' Shaft
Past Cliffhangers' Gate midway of the chimney, wedge-tail start with both feet on long low smiley moustache and both hands on the small ear at around waist height for the tick. Now press and worm your way up and out the chimney. Can be done from the ground bit easier with a chicken-wing start. | 3m | |||
V0- | ★★ Junior Burger LHV
Climbs left side of the very blunt arete/rib (Junior Burger) via small but good crimps, bit of a one move wonder. | 3m | |||
VB | Junior Burger
Climbs the short very blunt arete/rib straight up from the rabbit hole right opposite the main slab area. | 3m |
Showing all 19 routes.