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Schwierigkeitsgrad | Route | Stil | Beliebtheit | ||
---|---|---|---|---|---|
The Invisible Boulder | |||||
V2 | ★★ Captain Invisible
From the jug on the right side of the face and once established on the wall (mossy pedestal base is off route) make a long pull to the lip, then move slightly left and up the face above. Upgraded as repeats are suggesting it is harder than a V1. | 3m | |||
V3 | ★ Dark Matter
Start matched on the same starting hold as Captain Invisible (again the mossy pedestal base is off route). Cramped move left to side pull and spring out left with conviction to good holds at the lip. Jugs above. | 3m | |||
V4 | ★★ Chandra
Famously described as ‘the hardest V3 in the world’ by a V8 climber who didn’t tick. Really good though. Same start as for Dark Matter. Once established on the holds at the lip, traverse low around the left arete following the rising traverse of Cameo to its end. | 7m | |||
V1 | Total Eclipse
Sit down start on the arete and follow the lip right to top out via the short right facing corner. | 5m | |||
V0+ | ★★ Cameo
Best easy on the mount? SDS on positive holds on the left side of the arete. Follow more good holds along the rising undercut face to top out once on the jug at the end of the face, | 5m | |||
Privy Block - Chain buttress | |||||
V8 | ★★ Southside
Excellent technical and powerful climbing. Starts south side (underneath) The Hull. Stand start with both hands on edges on lip (and/or poor slope underclings on lip) of the hull and establish feet with difficulty. Steeply up a couple of moves via poor slope pockets on the underside and arete for right hand (crack and face jugs up right out for hands) to join TH. The slab on left is obviously out (but makes for an ok VE). | ||||
V9 | Decent into Madness
As the name says! Having added the Straining Rail Extension via The Hull previously (and effectively doubling the available problems)... here for your bouldering obsessive compulsion is the truly contrived next edition. Having climbed SR or any of the harder right hand routes suck in the Os before dcending into the hanging corner then very tenuously onto the start holds of Southside (no getting the pockets from the crack and no knee bars!). Climb that problem in its entirety. Some of the links could be quite hard. | 8m | |||
V6 | ★ The Half South
Start RH on low lip, LH on juggy pocket (old tick) ie all except hard first moves of Southside. Up into the Hull via a cool sequence. Was probably solid at the grade at V5... now V6 after the best hold on the lip got kicked off! | ||||
V3/4 | ★★ The Hull
Start as Babylon but head left below small overlap to climb the underside of 'the hull'. From arete jug harder moves left gain the crack in the back of the corner then punch up to finish at monster jug. Slab on left out (obviously). | 3m | |||
V3 | ★ The Bulb
Start and finish as per The Hull. The Bulb and the The Hull are the same until the arete jug. From the arete jug, head toward the monster finishing jug via the jug on the mossy bulb formation (up), rather than via the big flake jug (left) used in The Hull. | 4m | |||
V1 | Babylon
The hanging gardens of... Stand start on juggy hanging flake 3m Left of SR. Ascend jugs into mossy hanging corner. Stop when bored, filthy, soaking or scared. The jug horn up right is an obvious target. | ||||
V9 | ★★ Under Strain Overdrive
Adds length only (and another link up for the wall!). Under Strain then quest left as per SR extension. | 10m | |||
V9 | ★ Rebel With a Long Reach (Another Psycho Living Lonely)
The route is longer than the name... but only just. Wills Dyno into Descent Into Madness. Hardest moves are deep in the problem. V9/10. For the masses to decide. | 8m | |||
V8 | ★★ Will’s Dynamic Detour
Truck left as per all the other extensions. Go on... do it! | ||||
V8 | ★★★ Will's dyno variant
Start left hand lowest hold on straining rail flake and right just above it. Massive move to flake then as per under strain. Erstbegehung: Will Mendoza | ||||
V9 | ★★★ Under Strain
Eliminate. Climbs the underside of the Straining Rail. No knee bars or scums and no left hand use of flake (including the giant jug and top crimp). Hard. There are a few variants V8 to V9. No heel hooks either if you want V9. Erstbegehung: Nick Sutter | ||||
V3 - 5 | ★ Standing Strain Extended
Stand start with one or both hands on jug on Straining Rail. Finish as per that problem A few variants all in the V4 range. V5 if extended left via the Hull. | 8m | |||
V7 | Straining Rail Extension
Same grade much more climbing... Really fun. Climb SR then easily left on jugs to cool sequence down into hanging corner and jugs on Babylon/The Hull. Move left to finish up the long moves of The Hull. Careful not to choke the last couple of moves! | 9m | |||
V7 | ★★★ The Straining Rail
Crag Classic. Sit start at base of slopey rail (RH crimp, LH crimp under bulge- see topo). Head up and left to finish on jugs. Excellent. Erstbegehung: Matt Brooks | 3m | |||
V8 | ★★ Humpty Dumpty
Starting on the slopey rail. Span to the right and finish via right facing horn to jug, dyno right to jug or up left facing flake. All worthwhile. Erstbegehung: Nick Sutter | 3m | |||
V9 | The Humpty Dyno
When will suggested this I considered it impossible... but it certainly does go. Climb Humpty to the elevator gastons then engage afterburners for a big off balance jump to the top finishinh jug directly above (all intermediates out). | 2m | |||
V10 | ★★ The Long Decent to Madness
aka Death by a Thousand Cuts. Pretty meaty at the grade. Long Road Home into DIM. | ||||
V9 | ★★ The Longest Road
Longer than most of the routes down here! The Long Road Home then as for SR extension. | 11m | |||
V9 | ★★ The Long Road Home
Shoulder demolition factory! Climb HD into Positive Ape. | ||||
V6 | Infinite Psych
PS then SR extension. Adds a grade. | 9m | |||
V6 | ★ Permanent Psych
'Elevator door' stand start with the HD gaston right hand and left on the opposing gaston crimp (see start hold topo). Technical moves up left trending flake to jug (horn and jug on right are out). From jug traverse left to finish as for SR using that problems undercling flake jug. Was a bit mean at V5. | ||||
V9 | A.S.C.
Ape.S.Crazy. Positive Ape into DIM. | ||||
V7 | ★ Positive Ape(ndage)
It adds mileage to link PA into SRE and it's still possible to punt the last 2 moves! | 9m | |||
V7 | ★★ Positive Ape
As for PP but jug on flake and jug in roof all out. New beta is more technical than hard. Will see if subsequent ascents lead to a downgrade. Watch the landing! | ||||
V10 | ★★ Simian Madness
Simian Ling Nights into DIM. | ||||
V8 | ★ Simian Long Night
Long Night if the Ape into SRE | 10m | |||
V8 | ★★ The Long Night of the Ape
Link Day of the Ape into Positive Ape. | 6m | |||
V10 | ★★ PTSD
After The War into Descent Into Madness. Hardest moves near the start... but there’s plenty to keep you thinking late. | 9m | |||
V9 | ★★ After the War Part 2
V9/10. Poor mans variant or training progression/link-up... take your pick. Start at elevator stand (start of PA) and climb back half of LDWT before extending left as per SRE. Probably pretty close to double digits if you climb one of the V8 or 9 variants on straining rail. Start as per Positive Ape in the Elevator Stand, and traverse left and low into start of Straining Rail avoiding jugs up high. Finish off on Straining Rail. Erstbegehung: Mark Rewi, Okt 2017 | 8m | |||
V11 | ★★★ Mind Wars
There you have it... the main event. LDWT into DIM. Epic. Erstbegehung: Mark Rewi, 17 Sep 2019 | 10m | |||
V10 | ★★★ Life During Wartime
Mega. Stand start in the pit down right as for Day of the Ape. Up left as for DOTA to gaston on HD. Epic shoulder press down into start of straining rail finishing via whichever of its variants pick your fancy. Quite a few tough moves in a row. Worth extending left for the full experience. | 6m | |||
V7 | ★★ Day of the Ape
Stand start down right using minging ripples on prow below chockstones. Up to good RH layaway (no heel/toe in crack to right) then left to gain R end of HD traverse (crimp on L side of chockstone in but nil chockstone jugs or R side of chockstone). Punch up to jugs above (R facing ear and jugs on chockstone to right out). Can be climbed at V6 starting with LH on chockstone crimp, RH on good low layaway. | 4m | |||
V0+ | Rolling the Dice
Stand start on the somewhat loose-ish block. Head straight up. Very easy moves between jugs. If the block/fridge comes free and you are under it you will be removed with a spatula and a bucket! Can be climbed from ground level at V2/3 (start holds in topo). | 3m | |||
Training the Untrainable
Ungrade-able horror (probably about 15 in the old scale!). Start the trench at ground level and butterfly jam, weep, rock gently in the corner towards the sunlight. | |||||
V8/9 | ★★ Lip Traverse
Traverse (Left to Right) the overhanging lip from a sit start on jug below chimney and avoiding the obvious line of jugs 1m above lip. Hardest at the start to gain Stiff Upper Lip. | 7m | |||
V4 | ★★ Stiff Upper Lip
Stand start with left hand on left most slopey chicken head (photo) and right hand on lip. Pull on, both hands to lip then up staying at lip level to obvious finish jugs below overlap). Starting at jugs on lip a metre higher is just ripping yourself off. | 4m | |||
V3 | ★★ Pocket Pulling Perfect
Long rising traverse starting on next tier above the V5 (access via juggy moss slab). Hard move or two starting on obvious low hold on nose, a bit dicky traversing above the chockstone then perfect pockets right for 5m to a go for it finish up the hung Arete. Really good rock! | 10m | |||
V1 | The 50degree V1
No seriously, it is at least 50deg and probably easier than V1! Around right if PPP start on lowest jugs in cave, get back just off rising ground behind and surf the miss and jugs to victory. | 3m | |||
The Hanging Wave | |||||
V1 | ★ The Hanging Wave
Quite good. Sit start at obvious jug in face and make long move to lip. Up to mantle jugs making sure not to fall down the gully! | 2m | |||
V1 | The Nose
Easy, barely worthwhile and definitely best not fallen off... but if you're in the area! Start lying downhill on slab under nose (the crux?!) and left hand on obvious jug. Pull on, long move to lip and move around right face to mantle on jugs. | 2m | |||
Break like the wind | |||||
V3 | ★★ Steel-plated Beanie
Sit start. Head straight up the middle of the wall to topout on jugs. Is easily protectable with a spotter on the rock, or, a steel-plated beanie. Erstbegehung: Mike Hitchcock, 2014 | 5m | |||
V5 | Nightshade
A hard sit start with low undercling and crimp. If you can reach the good holds near lip from sit start then V4. From lip a few slopy moves to gain rib immediately right of tree and up to finish on jugs. Erstbegehung: Andy Crow | ||||
V3 | Beginnings
Sit start on opposing side pulls (left crimp and right arete). Head up, toping out on jugs bigger than your mother's. Erstbegehung: Mike Hitchcock, 2014 | 7m | |||
V3 | Arete
Low sit start at Arete between LL and TR using RH layaway jug. Up to jugs on Arete. Sane people will jump off before they get too involved in the jungle above! | 3m | |||
V9 | ★★★ The Radness
Cos its rad! Sit start with awesome crimp rail and undercling or low pocket. Climb the line of pockets, slimps and crimps (jugs out left of arete out) to match jug crack up right. Better still finish the boulder direct as per Wills Rad Traverse. V7 if you use big foot jug. Stand start goes at around V4/5 depending on what holds you use. Upgraded after several strong attempts sent packing. Erstbegehung: Mark Rewi, 2016 | ||||
V9 | ★★★ Radness Dyno
Eliminate with wings. Radness start (no use of left foot jug on arete) then Rad Dyno from slimp and crimp pocket to top jug, then top out more easily. Erstbegehung: Will Mendoza | 3m | |||
V7 | ★ The Rad Dyno
Probably soft if you’re tall and/or can jump... but take care not to tear your right pinky off!! Stand start at chest height slope and pocket gaston on the Radness (or lower if you’re up for it). Establish feet and Dyno to radness finish jugs up right. No popping from the ground peeps! Easy high finish. Even better link it out of the Radness start! | ||||
V8 | ★★★ The Big Footed Rad Koala
Probably the way to do it. The Radness using foot jug then right into Release The Koalas. Very easy to spill the second last move! | 9m | |||
V9 | ★★★ The Rad Koala
Climb V8 version of the Radness (V8 if you do big foot/V7 version of TR) until R hand on finish jug. Technical sequence right to join Koala at the seam. Finish up that lines crux. Fairly long problem. | ||||
V6 | ★ Koala Link
Start matched on finishing jugs of the Radness. Sequency traverse right to gain the seam at start of RTK. Finish as for that problem. Essentially a longer start. | 5m | |||
V3 | Lichen Spawn
Sit start with undercling and crimp. Head straight up the green runnel. Erstbegehung: Rob Cotton, 2015 | 5m | |||
V6 | ★★ Release the koalas
Sit start with RH undercling and LH crimp. Make a challenging deadpoint into the seam out left before continuing up through some hugging and barndooring. Erstbegehung: Mike Hitchcock, 2015 | 5m | |||
V3 | ★ The Green Room
I love Mikes work, but Icall bullshit and am renaming the route... Partly because this is a cooler name and partly because V1 has to be a radar grading! If give it V4 if it wasn't that I know I'm crap at upside down trenches. Sit start on jugs at back of cave. Traverse out using endless trickery and mantle to the right. Erstbegehung: Unknown | 4m | |||
V1 | Funnel Logic
Caving! Crux is staying off back wall which is only ever inches away! Behind the start of the green room is a 40degree funnel. Start lying in slab, pull in and contort way out to the light via jugs. | ||||
★★ Man-o-war
This climb can sting after a while, still a project, grading needs confirmation but definitely a hard and worthwhile problem. Sit start at low life. Reach around the corner to a crimp where you can match (no foot jug, edge and slot from the radness), big move up to a slopey pocket, and continue up to a match finish on the medium edge beside the fern (or top out if your feeling a little crazy) | |||||
V9 | ★★ Pocket Rockets
Similar grading to the radness, maybe a tad harder. Sit start as per radness however go left into the pocket and thin edge avoiding the holds on the right. Match finish on the medium edge next to the fern. Another desperate concept line from Will. | ||||
V7 | ★★ The rad traverse
Start as per Man-o-war, foot jug is in (you can do it without it, makes it harder but ruins the climb) climb around the boulder to the stand start holds of The Radness (Edge and pocket/slot). Finish as for TR including the easy but worthwhile extended high finish to top out the boulder. Erstbegehung: Will Mendoza | ||||
V8 | ★ The Rad Koala Traverse
Awesome traverse around the boulder. Link The rad traverse with the koala link. Long, pumpy problem. Upgraded to V8 for now. Time will tell. | ||||
Fern Hill | |||||
V5/6 | ★★ Underground Resistance
SDS matched on the lumpy jug. Edge and dish on the shield and then array of equally poor features above. Alternately can start on jugs of the Inbetweener, traversing left to NE prow start holds to link with Underground Resistance at V6 (dotted line - aka Short Circuit). | 3m | |||
V4 | ★ NE Prow
Very low sit start on right facing jug at same level as NAs start jug and left hand on awkward jug feature... NOT the undercling above. A couple of powerful boxy moves via RH jug into LH underclings (crux) then longer moves by good flat tops lurking amongst the lichen. Good. | 3m | |||
V3 | ★ The Inbetweener
Start on same jug as North Arete and move up into first pinch and dish move. Head left into obvious pockets and go straight up. Avoid anything right of the crack. Erstbegehung: Kael Rushton | 3m | |||
V2 | ★ North Arete
Sit start on obvious giant jug. Couple of steep moves on jugs then top out the lichen crusted rib (will be better if someone wants to clean the top out) | 3m | |||
V3 | ★ The Last Melon
A contrived line that heads right and up the face from the start hold of North Arete. It eliminates the use of the crimp and pocket on North Arete. | 3m | |||
V2 | Outside Edge
Stand start on obvious square cut right facing layaways at left end of face. Big move up left to jugs over pillow, then mantle. Don't step off until you're hands free. | 3m | |||
V4 | ★ Outside Edge Sit Start
Sit start with both hands on obvious low layaway jug. A couple of tech/power moves (edges to right are out but probably just make it harder anyway!) to gain layaway flake on stand start. | 3m | |||
V6 | ★★ The Dying of the Light Derivation
Ultra low start to OTFD with LH on obvious low layaway and RH on ear below start edges of OTFD. 2 hard moves to gain OTFDs start, finishing as for OTF, GSFP2 or Migration. | 4m | |||
V5 | ★ Out Too Far Direct
Sit start just left of OTFs flake using edges. Stand start goes at V3. | ||||
V4 R | ★★★ Migration
V4R/V5... Who knows. Bloody good though! As for OTF to its flake then continue left via scoop (sharp edges) to mantle off left. The detached block jugs are out. | 6m | |||
V5 R - X | ★★★ Glimmer Sparkle Fade Part II
Outrageous finish to Migration finishing direct above the scoop using a series of thin layaways and edges. Jugs left of scoop are out. High proud and not a good place to let go. With lots of pads and spotters its still only 60/40 that you won't get hurt. Anything less would almost certainly be costly. Can be approached from Out Too Far Direct SS at same grade or DOTLD at V6. | 6m | |||
V4 | ★★ Out Too Far
Start at jugs as for Sound of... but instead continue left after first sequence to gain obvious line of LH lay aways. Could feel a little lonely up there without a spot but gets easier the higher you go. | 4m | |||
V3 | ★★ Sound of One Hand Clapping
Sit start on obvious jugs just right of small corner. Up left to gain corner and layaway/gaston to top (which needs a sweep). | 3m | |||
V6 | ★★ Flick the Switch
The crew reckon the start has to be a 6. Hard sit start at face between SOOHC and SOOHS with good LH layaway and low RH undercling/layaway. Tough moves to gain edges on lip and cool easy mantle. | 3m | |||
V3 | ★ The Standing Switch
Really good variant that avoids desperate first move on FTS. Stand start with LH on layaway as for FTS and RH on good but weirdly shaped edge/ear at shoulder height. Up via layaway, excellent edges and slopey top. | 3m | |||
V6 | ★★★ The Great Migration
Outstanding! Adds 4m of V6 to Migration. Start up TCOIA then left via edges on FTS to join Migration via excellent technical sequence. Lip of Boulder and jugs on detached block are out. | 8m | |||
V8 R | ★★★ Glimmer Sparkle Fade Neutron Star Extension
Epic crag classic. Takes The Great Migration to new levels by starting up FTS and finishing up the insecure highball crux of GSFP2 when you are most boxed. Line up your ducks (and possibly your spotters). Time will declare grade... you probably want to be climbing V8 to minimise the chance of breaking something punting the finish. | 10m | |||
V4 | ★ The Core of it All
Coretastic sit start direct under prow (again, stacking to LH layaway jug is out or about V2). Up via opposing side pulls to interesting mantle. | 3m | |||
V4 | The Sound of One Hand Slapping
Micro problem starting just right of prow with good RH layaway/undercling and LH on choice of slimps (V1 if you can reach good LH layaway up high). Hard single move to lip then easy mantle. | ||||
V2 | Pop Tarts
Start on LH layaway jug. Pop crux to obvious RH jug and mantle finish. | 2m | |||
Lower Tier | |||||
V3 | ★ Kingdom of the Green
Start at base of wall and traverse up and right to finish as per "Four Digits". The lip jugs are out the whole way until top out (or take VE if you use them). | ||||
V1 | Gotta start somewhere
Sit start with side pull and crimp, head up to opposing gaston and top out. Erstbegehung: Robin Holmes | ||||
V2 | ★ Leaky Bucket
Stand start on crimpy dishes, big move to giant jug, then two committing sloper moves to top out. You can sit start the problem at the same grade. Erstbegehung: Robin Holmes | 4m | |||
V3 | ★ Four digits
Sit start with opposing side pulls; one on arete and one on face. Head straight up. | 4m | |||
V2 | Arete
Sit start the arete with high crimp and left side pull. Don't use the chockstone to the right. Fun but contrived. Erstbegehung: Robin Holmes | 4m | |||
V3 | Crouching Michael, Praying Mantle
Climb the chockstone. From good jugs, campus between good holds to mantle. Some might call this a bad landing and uninspiring moves... they would be right. Erstbegehung: @dalai | 2m | |||
Lower Tier Speed of Light Wall | |||||
V7 | ★★ Redshift
Start at low flat top jug left of hanging chockstone. Big moves up via side pulls/Gaston’s to finish left side of chockstone. Has also been climbed from stand (LH sidepull, RH shoulder high crimp ~V4) but the finish avoiding the chockstone is fairly lively given the drop away landing. | 5m | |||
Project 2
This will be. Cool. Start on jug as for project 1 but move immediately right via tricky moves to gain speed of light, finishing as for that. | |||||
V5 | ★ Speed of Light
Left face of the gully above Leaky Bucket with the huge chockstone. Low start at the narrow letterbox slots below and just right of the chockstone with feet on half inch edges. Up the thin overhanging face keeping right of the hanging block till feet are level with it. When they are step left to finish standing on the chockstone. Carefully down climb the opposite face to descend. First climbed a few decades ago - needs a brush! | 6m |
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